Servant of Yogg-Saron Tryouts is This Week's Tavern Brawl
Help Yogg-Saron find a servant! Your deck is full of wannabes who cast a random spell at a random target when played.
Trivia
- This is the fourth time we've seen this Brawl.
- July 13, 2016 was the debut of Servant of Yogg-Saron Tryouts.
The Brawl
- Your deck is filled with random minions, simply choose your class and head into game.
- The minions will be neutral or from your own class.
- The random spell that is cast goes off before any Battlecry effects activate. Important to keep in mind!
- If a minion is summoned to the field through card text, no random spell will be cast. It must be played from your hand.
Discuss this Week's Brawl
Head on over to the discussion thread on our forums for this week's brawl.
RNG
RNG EVERYWHERE
- Play a class that allows you to generate tokens (Shaman/Paladin) on the early turns to soak up early damage or buffs, building a board is important.
- Save your 1-2 mana minions for when you need to board wipe or are behind
- Don't play anything, or maybe one big minion (especially if it is strong enough that it's worth the risk), if you are ahead, and let the opponent waste his hand in trying to wipe your board
- Lastly, relax and just have fun. It's meant to be fun, Hearthstone is not a job. If you really hate it, play against an alt account or friend to win.
Stop trying to even induce to idea of "skill" in relation to this brawl .
This is the very definition of luck based game .
thank you,
surprised as i may be i got 7 out of 10 wins with this style. not the best sample, but enough to make me think that it might work
This brawl is just trash
I was hoping for something like „New Year, New brawl” but Yeah...
*New brawl waiting room*
My deck had Servant of Yogg-Saron which gave me Deck of Wonders and Burgle . Burgle gave me another Deck of Wonders.
So much RNG...Blizzard please have mercy.
This brawl is SOO ez, but let me teach you noobs. Build a small board, if you have more minions than your enemy, DONT PLAY ANY NEW ONES, if your enemy has a board, spam minions till one of them casts a board clear or something fucking great. So basically if you're ahead just SMOrc if you're behind, roll the dice.
such ingenuity wow .
nobody thought about this before !
Well, this isn´t my favorite brawl, as I personally don´t like mechanic of Yogg-Saron. About 80% of time I never was lucky with this. Anyway, I maybe will try till I win first time and get my pack or just fail this time.
Good luck and much fun to everyone else!
I hate this fucking tavern brawl so much I had to come on here and bitch about it. 2 HOURS AND I STILL CANT GET A SINGLE WIN!
Thats probably cuz you're bad its rly ez
Its rly ez for those who are lucky with this Yogg bull sh... Those who are loosing cause of bad rng, hate this brawl of course. Not everyone likes rng. And the worst of all, you absolutely can´t do anything to make it better. Cause if Yogg wanna give you bad rng, he gives you bad rng. If it´s happen first time its ok, if it´s happen 5 times it´s a little bit annoying and if it´s happen 10 times you´re just angry and think of Ben Brodes laugh when he released Yogg Saron and wanna punch him in his face. ;-)
Let's me finish 5 win quests for classes I don't play, so it's alright.
Finally! I love this RNG fiesta brawl :)
Edit: Pathetic losers downvoting a comment because they can not accept that somebody else loves what they hate.
This brawl separates those for whom playing HS is a joy and those for whom it is a job.
If it's Yogg it's fun!
And somehow overload spell cast by minions overload your mana crystals but don't buff Mana Wyrm. </blizzard logic>
Overload is part of the effect of the card resolution. You notice if the card fails to resolve (Forked Lightning against one creature) it does not overload you either. A separate identity is casting each spell (like Yogg-Saron, Hope's End ), not "you" which is why Mana Wyrm does not buff. The keyword "played" also covers a card being cast from hand and paid for which is why cards like Secretkeeper do not buff either.
I meant the logic behind the terrible design decision. Not whether or not it makes sense semantically.