All the Possible Options for Dungeon Run Card Bundles by Class
We've been hard at work figuring out the intricacies with Hearthstone's new Dungeon Run mode. We've put together an exhaustive list of all the possible cards you can receive from each bundle of cards presented at the completion of a boss. Use this to help yourself gauge the power level of each of the options and what you may be able to get after future successful clears.
Note: Unique also provides you with cards that are not in your deck, the exact criteria, if it exists, we are not sure of.
Bundle Patch Changes
A game patch on February 6, 2018 made two changes to these bundles. The bundles have been updated below.
- Patches the Pirate was removed from the Warrior bundle, Charge!
- Celestial Dreamer was removed from the Druid bundle, Jungle Quest.
Permastealth wrecks The Darkness.
Beat Azari with a N'zoth Deathrattle Rouge for my first dungeon run win, and it was so fun. Thanks Blizz for putting this awesome new mode in the game! :)
This is super limited. I'd rather have a real roguelike experience instead of this heavily cherry-picked card possibilities.
I really enjoy Dungeon Runs so far and I am happy that Blizzard made such an extensive game mode f2p
Relax don't think about the showing off and you will enjoy it
If it takes time it means you play longer and have fun.
After card back you maybe wont play it any more so thank your self for the time it takes ;-)
I got 5 and enjoy every minute of it ! hope it will last longer... so fun !
I will sure continue after card back myself !
Thanks a million!
Bookmarked forever (and ever)! Thanks!
Short report from my experience with Druid: Defeated 120 Bosses with Druid now and reached one of the final Bosses 6 times. Never managed to kill one of them. About two or three times I had a really insane Jade + Mana Growth synergy-deck with passive triggering battlecrys twice. Two of the Bossfights were close but unfortunately I lost anyways. C'thun decks seem to be pretty op too with this effect but didn't work for me at all because every time I (sooner or later) faced Bosses who just overran me. Will try again this evening :)
It was fun in the first few runs, but gets tedious everytime you lose to some random leveled up boss in the latter stages. I'm not sure if i'm extremely unlucky or just dumb but i can't finish a run for a class. I can't be nailed to my chair or my phone glued to my hand all day just to finish this and get the card back. Beating the Lich King with all nine classes was something but this one is beyond my patience. If only you can't go back from the start once you lose like in arena with three chances, i might try this again.
You can continue a run later after you've won against a boss. You don't have to beat them all in one go. It's difficult that you get only one try but it's fun.
The easiest way to beat it so far has been with the Jade package. Go for Rogue or Druid.
I'm fine with 4th to 5th boss but the latter ones just trashed me. Like try defeating azari with a spell heavy mage. Even though you have 100 hp, plus 3 spell damage and malygos in hand he easily discards 2 cards from your deck with 0 mana
Haven't faced him yet. So far I am done with only 3 classes (Jades are OP) but I like it. It's both hard and fun. Shame the rewards are crap.
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I just crushed Azari with a Hunter. Doudble deathrattle + Wax Rager simply crushes everything. Every 5/1 Rager that dies spawns two more :)
try shaman and get the spells cost 1 less and the transform a minion to a minion that costs 1 more, return this to your hand until the end of the turn
There's no way to get a full list of actual combo's.
I did a run today with Paladin that had 3 Val'anyr for 1 set option, it's rediculous.
Well they did say the arms were sacred...