New Legendary Paladin Weapon Reveal: Val'anyr
A new Legendary Paladin Weapon card has been revealed by IGN!
What is Val'anyr?
Val'anyr, Hammer of the Ancient Kings was a Mace created by the Titans and given to the first Earthen King, Urel Stoneheart. The weapon was used to create and give life to the Earthen, a race of proto-beings created by the Keepers to help shape the subterranean regions of Azeroth. During a war between the Earthen and Iron Dwarves, Val'anyr was shattered into fragments.
World of Warcraft
In World of Warcraft, Val'anyr was added to the game in Patch 3.1.0, Secrets of Ulduar. Players were able to collect Fragments of Val'anyr from the bosses of Ulduar (the Prison of Yogg!) with drop rates being as low as 3%. A player who was able to collect 30 Fragments was able to bundle them up and throw them into the maw of Yogg-Saron, Hope's End. After a successful defeat of the Old God, the player who collected the fragments would recover the Legendary mace from his corpse.
A wild Fluxadin outside Ulduar equipped with Val'anyr and Tier 2 Judgment Armor.
The mace is a healing item available to Druids, Paladins, Priests, and Shamans (with Monks being added later). The effect provided a chance to place a blessing on the target being healed, Blessing of the Ancient Kings, which lasted for 15 seconds and caused all healing done by wielders of Val'anyr to provide a damage absorption shield worth 15% of the amount healed to the target.
It took months of hard work to get a single mace for your guild, but it was worth it in the end. Guilds continued to run Ulduar to equip their heal team with the item well past the raid tier's viability not only due to the overpowered nature of the proc, but also because the item level was upgraded (from 239 to 245) in the next raid tier. It was so good that Blizzard was forced to nerf the proc rate for players above level 80 leading in to the next expansion, Cataclysm (featuring Deathwing!), because it would have continued to scale. The item was also plenty of fun to those who took it out in Arenas and Battlegrounds, it was like the Warglaives of Azzinoth Rogues all over again.
World of Warcraft: Trading Card Game
Hearthstone isn't the first card game rodeo for this Legendary weapon! Val'anyr was an epic, 1-Handed Mace introduced in the Icecrown expansion set. It has a cost of 4, attack of 1, and strike cost (resources to spend to attack with the weapon) of 4.
The effect in WoW:TCG was much closer to what players saw out of the World of Warcraft item. "At the end of your turn, your hero heals all damage from allies you control. Then, it heals that much damage from itself.". Hearthstone is the odd one out!
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In addition, if the meta calls for silence effects they will become more abundant that is why the meta is never particularly weak to silence. If this or the other pal leg make it into a meta deck silence will be extremely common.
*snip*
I disagree, since twilight hammer gave a 4/2, not +4,+2 in stats to an already existing minion in your hand. Rather than summoning a 4/2 for free, instead this card puts another card above the power level. Let's say at one of the better case scenarios, the buff lands on a late game draw of Righteous Protector, that's a 5/3 taunt with divine shield for 1 mana. Additionally, with two weapon charges, you can attempt to manipulate your hand to determine which minion gets the buff so you can try to get it on a smaller minion for better value.
Should also be noted that Hammer of Twilight is a shaman card, and Paladin plays a lot differently, so paladin may have time to play the card while shaman didn't.
Those 5 cards are basically the only available options aside from devolve (with silence being really only with Lyra or Razakus). I agree I don't see the card as really anything worthwhile, but saying silence keeps cards from being playable is just kinda showing how little people actually know about silence cards in the game. Silence is only an issue if it's numerous (which it is not with barely making ~12-15 cards), extremely cheap with a body (pre-nerf iron beak), or too efficient not to run (pre-nerf keeper of the grove). I'm just pointing out how this argument is brought up every expansion and it never turns out to be a major issue. The card won't be bad because it's weak to silence. It will live or die based on whether it's good enough in the matches without silence. I currently don't think it'll make too many waves with what we've seen so far, but I always wait to see every card & play with it before giving a final verdict.
I think you put it into perspective very nicely. KaC did give us a few more tools to attempt a hand buff Paladin with cards like Drygulch Jailor, but I don't think that's going to be enough.
Another Paladin that sounds great on paper, but I doubt it will see much play. Paladin is in a state right now where it has amazing legendaries, but those legendaries don't sync well together. Keleseth immediately attached to Rogue because Rogue doesn't have great 2 drops, only one really good spell, and it has spells to repeat the effect. Unless we get some good cards that can take advantage of this buff, I doubt it will be good. Its a random minion in your hand, and don't tell me as Paladin, you'll have 1 minion in your hand that you want to buff to gain value. Now your opponent is in a case on whether to destroy the minion, or leave it and protect with taunts. He's going to destroy delaying and your have to wait at most another 2 turns to get the buff again, on a random minion, and the cycle continues until he outplays you because your laser focused to get the buff on the best card in your hand, which might be lich king, and then die because you didn't place it. Sounds cool, but its not.
Lol. Of course if you just wait and wait and wait to maximise your drop it’s bad. But with lyserra and all other we’ll have many options. Control paladin is the key here
Uther:
Yep calling it now....Paladins are gonna add this one to their net decks.
This sounds very very good on paper but we have to wait to see it in practice to be sure.
The value is definitely there . It's just the question of being able to get away with spending 6 mana on a 4 2 weapon .
LOL for silence ... we have Rummaging Kobold ... soooo we ll play this card 3times :)
This, PLUS you can force opponents to hold onto their silence cards waiting for you to drop the minion in your hand with this buff, holding them hostage to a no-win decision when you drop other important silence targets.
Combining two mediocre cards to make one good effect has never worked out.
what were saying is that this is ridiculous
How about Prince Keleseth and Shadowstep?
Well see. I'm ready!
Does Zola's copy come with the buff?
well it does summon three 6/4s but keep in mind that the deathrattle re-equips the weapon, not add it to your hand, so if they all die to say a Dragonfire Potion you'll only get 1 weapon back and two 4/2 buffs on minions in your hand. still pretty crazy though!