New Legendary Paladin Weapon Reveal: Val'anyr
A new Legendary Paladin Weapon card has been revealed by IGN!
What is Val'anyr?
Val'anyr, Hammer of the Ancient Kings was a Mace created by the Titans and given to the first Earthen King, Urel Stoneheart. The weapon was used to create and give life to the Earthen, a race of proto-beings created by the Keepers to help shape the subterranean regions of Azeroth. During a war between the Earthen and Iron Dwarves, Val'anyr was shattered into fragments.
World of Warcraft
In World of Warcraft, Val'anyr was added to the game in Patch 3.1.0, Secrets of Ulduar. Players were able to collect Fragments of Val'anyr from the bosses of Ulduar (the Prison of Yogg!) with drop rates being as low as 3%. A player who was able to collect 30 Fragments was able to bundle them up and throw them into the maw of Yogg-Saron, Hope's End. After a successful defeat of the Old God, the player who collected the fragments would recover the Legendary mace from his corpse.
A wild Fluxadin outside Ulduar equipped with Val'anyr and Tier 2 Judgment Armor.
The mace is a healing item available to Druids, Paladins, Priests, and Shamans (with Monks being added later). The effect provided a chance to place a blessing on the target being healed, Blessing of the Ancient Kings, which lasted for 15 seconds and caused all healing done by wielders of Val'anyr to provide a damage absorption shield worth 15% of the amount healed to the target.
It took months of hard work to get a single mace for your guild, but it was worth it in the end. Guilds continued to run Ulduar to equip their heal team with the item well past the raid tier's viability not only due to the overpowered nature of the proc, but also because the item level was upgraded (from 239 to 245) in the next raid tier. It was so good that Blizzard was forced to nerf the proc rate for players above level 80 leading in to the next expansion, Cataclysm (featuring Deathwing!), because it would have continued to scale. The item was also plenty of fun to those who took it out in Arenas and Battlegrounds, it was like the Warglaives of Azzinoth Rogues all over again.
World of Warcraft: Trading Card Game
Hearthstone isn't the first card game rodeo for this Legendary weapon! Val'anyr was an epic, 1-Handed Mace introduced in the Icecrown expansion set. It has a cost of 4, attack of 1, and strike cost (resources to spend to attack with the weapon) of 4.
The effect in WoW:TCG was much closer to what players saw out of the World of Warcraft item. "At the end of your turn, your hero heals all damage from allies you control. Then, it heals that much damage from itself.". Hearthstone is the odd one out!
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If the weapon’s buff is applied to Tirion Fordring then what happens when Tirion Fordring dies? Do I have his 5/3 or the new legendary weapon?
Because of order you equip this and then the weapon from Tirion.
You actually get nothing because it gets hexed
So I imagine it can go one of two ways. The card text for tirion now reads, Divine shield, Taunt, Death Rattle: Equip ashbringer 5/3 weapon, Deathrattle equip Val'anyr 4/2 weapon. So it can either be read right down the card and when it dies it equips ashbringer and then procs the second deathrattle, breaking ashbringer and equiping val'anyr. I think that is the most likely case. The other case is that much like Battlecry happens before a thing enters play it is possible that the deathrattle text of val'anyr is an added to the top of the text and has it's own interaction window. Meaning it would equip val'anyr and then ashbringer which would proc val anyr's deathrattle and hand buff a minion. I think the first case is probably how it will work though but look forward to seeing it tested as I'm sure this will see heavy play.
I think dying happens before the deathrattle, so my guess is Val'anyr would be equipped first when Tirion Fordring dies, and then his deathrattle would trigger and give you Ashbringer, overriding the Val'anyr.
I think the take away is to try and not activate this weapons deathrattle when Tirion is in your hand to avoid the loss of value. I know that sometimes that could be out of your control but even if you get the weapon and lose it again to Ashbringer it would buff another minion.
New legendary weapon, because this is second deathrattle.
No, legendary weapon is second deathrattle.
Psychotic Scream might break your chain but still a great synergy with doppelgangster and chain gang!
Just a small comment here. There is NO mentioning whatsoever that the minion gets a Deathrattle: Equip Val'anyr. It says in the weapon that when the minion dies you get the weapon back. It might work as Caverns Below or elementals after Jaina i.e. they are non-silanceable. I belive that either it's poor wording on the card OR you cannot silence the re-equip effect (not the +4/+2 buff). Which is nuts if it's true.
Edit: ok it seems, it's poor wording because you can see the deathrattle icon on the chillblade champion in the reveal video.
I think I would use Silence around step 6 for sure. Or even better Mass Dispel around step 1
The fact that this weapon has a good chance to be reequiped, and with such a powerful buff and attack , makes it meta-defining for sure !
OMG GREAT CARD!
This card is a infinite Tirion Fordring + Nzoth
Play the buffed minion.. sacrifice it into minion xy or wait until it dies and attack with your new weapon in the same/next turn. Repeat it.
This can't be bad in a value control paladin
By far!
Looks absolutely nuts, I can see this falling into so many existing decks and a few new ones. I have a terrible feeling that if we see these cards in Arena it will be the whole Deathknight scenario all over again.
To quote Fatboy Slim this would be my "weapon of choice"
everybody who mentionned Silence.
So basically you'll have to silence this, Lyserra, Tyrion and all my buffed minion. Good luck ;)
Well Priest can run up to 12 silence effect (one of which targets deathrattles only, but it works against everything except maybe Blessing of Kings.)
Ironbeak Owl
Kabal Songstealer
Silence
Spellbreaker
Mass Dispel
Defias Cleaner