New Warrior Legendary Reveal: Geosculptor Yip
A new Warrior Legendary card has been revealed by DDaHyoNi.
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I'm adding this to my fatigue warrior :D
Hello Bring It On!
BIG EZ WARRIOR EZ
i hope you know it's random and not recruit
Turn 10 drop this guy, gain 2 Armor (if you have none) this guy summons a doomsayer and you win the game. 10/10!
[Repost from card page] I'm seeing a lot of people touting the Bring in On! + Yip combo. It's certainly viable, but not for the reason many think.
Let's agree on one thing: Geosculptor Yip is not a tempo card. An 8 Mana minion which does nothing the turn it is played except summon a random minion, is an awful card to drop against a full enemy board. By design, Yip is a value card, at home in a Control deck which runs sufficient removal to keep the board clear, and your Armor intact. (A common exception is against Aggro decks which rely on constant face pressure, in which case Yip won't be of much use anyway.)
To be clear, Control decks are capable of doing what few other archetypes can afford to do, which is be patient. It's not uncommon to see a Control Warrior spend a turn doing nothing except Armor up, perhaps draw a few cards, and click End Turn. As such, dropping Yip can almost always wait. As such, he doesn't require much special attention. Simply stall out the game, and drop him on a turn when you happen to have a substantial amount of stockpiled Armor.
I don't believe Yip requires a deck to be built around him to be playable. That deck already exists. Some variants of Control Warrior (see Dead Man's Hand Warrior) already run cards like Bring it On! as additional Armor gain, which offers a clean 2-card combo with Yip. But that's simply icing on the cake. Yip is perfectly fine as a late-game win condition in Control decks, or otherwise in any deck capable of consistent Armor gain.
people are saying rotface is better, it most certaintly is not. it requires you to run the DK and or multiple whirlwind effects that you may not draw at the right time, and the average legendary minion is pretty weak. but a 8 mana 4/8 summon a 10 drop is insane tempo. imagine getting deathwing, ysharj, memesaur, the only bad one is yogg so youll end up with a good minion almost always. and this is assuming you can keep high armor, which usually is the case. also you could purposely lower yourself to 8 armor with the use of a weapon if you needed some kind of crazy out.
of course if big dude control warrior isnt a deck than itll see no play. but in a vacuum this is a good late game card
Kinda sucks that it's an end of turn thing so you can't take advantage of possible charge minions but...Gather Your Party, Rotface summoning legendaries and now this card with a Medivh-like summoning effect makes it look like some version of big memey warrior might be a real thing in the meta.
The only problem I have with this card is the 8 mana slot and has the the spot for Grom,Lich king,Rot face and its hars to even give him a spot l.It should be 7 mana at best with 4/6 stat line.
This card have some potential but does it see so much play? We have already seen so many potential warrior legendary starting from GvG but not so many break through. We will see...
Dude, I just clicked the video buttom and is not the video but the stream channel of Ddayjoni... And not only that, just when I clicked he was doing nothing besides eating and speaking korean. And after 2 minutes of eating, when he finished his meal, he started to play I don't know what game :/
Fix that lol
Jesus why is everything in Warrior 8-mana?
Don't get me wrong I think this is a fun idea and could lead to some fun shenanigans, but if you put this as the same mana as Rotface and Hellscream... I'll just pick Rotface or Hellscream.
Silver Vanguard? But that would be dumb. You'd lose the battlecry :(
EDIT: Wait nvm. You don't have a battle cry with this card. It's an end of turn effect. Well that's not too bad of a combo.
Decent statline, if it was any lower mana (even 7 mana), it would see play as it would be easily combo'd with Drakkari Enchanter. 8 mana still allows you to try and pull that combo off with a coin in standard or Emperor T in wild, but seems way too inefficient to try and pull off that standard version.
Doesn't seems that good. Worse then rotface
Not worse than rotface, but still not good. Rotface gives legendaries, unlike this card. Legendaries can be lore-walker cho or nat the darkfisher etc.
despite the fact that legendaries can be Soggoth the Slitherer or Tyrantus.
With rotface you can prepare him to summon more then one legendary at a turn which gives you alot of tempo with this guy its 2 minions only and alot worse vs aggro since you wount be able to prepare armor. Not to mention if you go DK no more armor gain which makes this guy even worse.