New Paladin Card Reveal: Lesser Pearl Spellstone
A new Paladin card has been revealed by Sung0.
A previous version of this article stated this card was named Lesser Fluffy Spellstone and had incorrect tokens. The correct tokens upgrade the Taunt minion to 4/4 and 6/6.
The Upgrades
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Kinda cool if the 3 health healed can be split over multiple healing events and turns, and probably unplayable otherwise.
The tempo swing of playing two 2/2 taunts for 2 on turn 4 or 5 is pretty brutal, and the fail case of just making a 2/2 taunt on turn 2 is bad but not completely terrible - its an option that's clearly important against aggro. Not sure that the fully powered version is worth getting excited about, as by the late stages of the game three 2/2 taunts are pretty easily cleared or steamrolled through.
Hmmmm i have a question.
The card say "restore 3 health to upgrade", but it does not specify if it has to be your hero, so if i heal a minion it will also upgrade?
yes
Thank you =)
though you have to actually heal something.
for example, if you have a minion that took 1 damage, and you used Earthen Ring Farseer to heal it, you will only be credited 1 point of healing. not all 3.
Mox Pearl
Okay so I can see sth like anti-aggro control paladin which power is based on tempo turns e.g. with this card and this ghoul which costs 0 whenever your char is healed. I would say something like control token paladin with addition of few elementals.
Might work.
Ooh, this card could lead to the revival of Healadin. Quite annoying effect after the first upgrade onward, easy to upgrade in general... I'm looking forward to building a new deck with this.
This card alone without any upgrades is decent. If anything it's just a frostwolf grunt; other spellstones such as shaman just seem meh unless upgraded.
If u mean without upgrade is not useless ok but Frostwolf Grunt is not a decent card.
Tauntladin Zooladin?
Does Lay on Hands instantly upgrades this to full?
What if you have 2 Benevolent Djinn ? Can it upgrade between 'End of Turn' triggers? Or with Drakkari Enchanter
no you have to heal yourself for 3 3times
No, you only need to heal yourself for 3 twice.
Nope, it only 3+ health need to do 3x times
Awful compared to mage one...insane for the same cost.
Oh I see I have to explain why...3 2/2 taunts which you have to heal yourself 2-3 separate times (meaning likely ctrl deck) otherwise you are getting a frostwolf grunt.
Vs, a card that can win the game (random spell) without and upgrades (i.e gives you pyroblast, flamestrike, glyph, etc).
You all really think this is not significantly worse? You playing this into spreading plague? 6/6 jades? literally any board clear?
This is decent card that will see play , and don't compare this to Primordial Glyph which is a broken card ,because of the number of strong spells a mage has,in a normal case another class will need to play 2-3 tech card instead of this (def card, burst card, situational card) this is broken casue you only use 1 deck slot and your saving 1-2 for other important ones it dons't take skill to pick the best of 3 cards in a situation ...WOW i need to stall ,no prob ill just discover + iceblock ,1 of the 5 freeze effects ,DAMN im behind on board no problem here's 1 of the 5 board clear spells,SHIT im close to lethal only if had bit more dmg no problem you get burst . Atleast shadow vision depends on the cards you still have in your deck ,meaning if you draw the spell it gets weaker as you go