Hands on with the Kobolds and Catacombs New Dungeon Run Feature
We've got some of our greatest men on the show floor and we've gotten a chance to play through the new Dungeon Run feature in Kobolds and Catacombs. Here's what we've learned.
What is a Dungeon Run?
Dungeon Runs are a new type of single player content for Hearthstone, much like an Adventure. We won't be getting an adventure this time around due to Dungeon Runs but they're very similar in idea though Dungeon Runs have a ton of replayability.
- You'll pick a class to go on your Dungeon Run with.
- After you defeat a boss in a Dungeon Run, you get extra loot to power your deck up.
- Passives: Cards that give you a bonus for your run.
- Treasures: Powerful cards that are added to your Dungeon Run deck.
- Cards: You'll get to pick between themed bundles of cards to add to your Dungeon Run deck.
- There are 48 unique encounters in total, which are further augmented by the variance in cards you play with each time.
- Losing to a boss in a Dungeon ends your current run.
- If you win a Dungeon Run with each of the 9 classes, you unlock a card back!
The best part about Dungeon Runs? They're completely free! You don't even need to have cards in your Hearthstone collection.
Bosses
We don't know too much about all the bosses yet, but here's what we've learned so far both during panels and from playing.
- Blacksteed
- Hero Power: 0 Mana - Transform a minion into a random one that costs 1 more.
- Giant Rat
- Hero Power: Rat Race (2 Mana) - Summon two 1/1 Rats.
- Elder Brandlemar
- Hero Power: Dampen Magic (2 Mana) - Put a Counterspell secret into the battlefield.
- Waxmancer Sturmi
- Hero Power which creates wax clones of minions on the field. They're 1/1 copies.
- Room of Traps
- It's one of the hardest encounters out there.
- Due to difficulty, it has a lower chance to show up.
- Battlecrier Jinzo
- His Hero Power is a passive which makes Battlecries trigger twice.
- Frostfur
- Hero Power: Freezes a minion for 2 mana.
- Kraxx
Passives
You get two of these a run and you'll get them after you start to accumulate wins. Their goal is to increase your power. These are the passives that are available on the show floor today with many others being
- Captured Flag - Your minions have +1/+1.
- Glyph of Warding - Enemy minions cost 1 more.
- Justicar's Ring - Your Hero Power is upgraded and costs (1).
- Khadgar's Scrying Orb - Your spells cost 1 less.
- Mysterious Tome - At the start of the game, play 3 random secrets.
- Potion of Vitality - Double your starting health.
- Small Backpacks - At the start of the game, draw 2 cards.
Treasures
In addition to the passives you earn throughout your dungeon journey, there are also treasure cards. Like passives, you only get two treasure cards per run and they will unlock throughout your dungeon journey. Here are the treasures that were active on the show floor.
- Bag of Coins - Fill your hand with Coins.
- Boots of Haste - Your minions cost (0) this turn.
- Gloves of Mugging - Steal 3 cards from your opponent's hand.
- Horn of Cenarius - Recruit 3 minions.
- Rod of Roasting - Cast 'Pyroblast' randomly until a hero dies.
- Vorpal Dagger - Poisonous. Mega-Windfury (Can attack four times a turn.)
- Wand of Disintegration - Silence and destroy all enemy minions.
- Wax Rager - Deathrattle: Resummon this minion.
- Wish - Fill your board with Legendary minions. Fully heal your hero.
Expansion Guide
Our expansion guide is up and running for Kobolds and Catacombs!
Get More out of BlizzCon and HearthPwn
Join us on our Twitch Server to chat in real-time, follow us on Twitter and Facebook for updates, and find all our BlizzCon 2017 content.
>Huge replayability.
>Cardback reward.
They always know how to fuck themselves.
Tons of people did heroic bosses just for the cardback or (mostly) just for the challenge back in the day.
And once they got it, they stopped.
Dungeon runs count towards the completion of quests?
Win a card back ?! How pathetic is that ?! Give us gold, dust and packs, nobody cares about the stupid card back
Can we play this mode without wifi? I hope so!
for many reasons, i call already tell you thats not gonna happen
This is simply awesome - well done Blizzard. Can't wait to try it out with each class.
So the only reward is card back ??
Card back does not seem to matter to me at all. I'm more interested on the new game mode, almost like an arena game that I can play regularly for free and get my golden hero skins. Seems like a great deal to me.
If you are able to get golden hero skins there, it will be enough to make this single-player experience repeatable. I would like to either get gold or get those wins for golden hero.
Rod of Roasting is Yogg saron 2.0
i love the flavour of it, it's ridiculous :)
The reward sucks and is not worth the hassle.
The mode's completely free and doesn't interfere with anything else in the expansion, are you really going to complain about it? Also it's great for f2ps to enjoy themselves a little.
I think it wont be EZ probably hard due to randomness of enemy heroes and card choices against it.
You wont construct a deck from your cards, but still construct with premade for you that I think meant to be won with a good tries and randomness.
Card Back is a nice one. But for people to get back to it, it should be with prizes like Arena, and maybe it will Who knows.
It is Good both for beginners and more advanced players. it is all about rewarding here and I hope it will be good.
I am Hyped about this expansion I think it will be better than knights of throne, we will see.
I like the card back that came with it, very nice for the environment, I think the card back for the "adventure" will be better. The one you see at the photos here are the heroes enemy that are left and uncovered I think.
Good hype hear !!!
Very cool idea, but i don't know how much it can last if the only reward is a card back.
How can you say that ??, why does any game have a campaign feature ?? It dosn't have to give you a reward to be played , you play it for fun and experience .
It is a new way for starting players to learn about the cards in the game unlike arena that charges you 150 gold ,and playing casual dosn't help either .
I know some friends that started the game and after a while they got the living shit beaten out of them by competitive aggro decks in 4-5 turns again and again ,naturaly they were like "HOW IS THIS FUN" and stopped playing. (TODAY'S CASUAL META)
With the adition of Dungeon run's the next good step for this game is to releases the offline playmode that Blizzard had been promising,the impact on the game would be HUGE