Hands on with the Kobolds and Catacombs New Dungeon Run Feature
We've got some of our greatest men on the show floor and we've gotten a chance to play through the new Dungeon Run feature in Kobolds and Catacombs. Here's what we've learned.
What is a Dungeon Run?
Dungeon Runs are a new type of single player content for Hearthstone, much like an Adventure. We won't be getting an adventure this time around due to Dungeon Runs but they're very similar in idea though Dungeon Runs have a ton of replayability.
- You'll pick a class to go on your Dungeon Run with.
- After you defeat a boss in a Dungeon Run, you get extra loot to power your deck up.
- Passives: Cards that give you a bonus for your run.
- Treasures: Powerful cards that are added to your Dungeon Run deck.
- Cards: You'll get to pick between themed bundles of cards to add to your Dungeon Run deck.
- There are 48 unique encounters in total, which are further augmented by the variance in cards you play with each time.
- Losing to a boss in a Dungeon ends your current run.
- If you win a Dungeon Run with each of the 9 classes, you unlock a card back!
The best part about Dungeon Runs? They're completely free! You don't even need to have cards in your Hearthstone collection.
Bosses
We don't know too much about all the bosses yet, but here's what we've learned so far both during panels and from playing.
- Blacksteed
- Hero Power: 0 Mana - Transform a minion into a random one that costs 1 more.
- Giant Rat
- Hero Power: Rat Race (2 Mana) - Summon two 1/1 Rats.
- Elder Brandlemar
- Hero Power: Dampen Magic (2 Mana) - Put a Counterspell secret into the battlefield.
- Waxmancer Sturmi
- Hero Power which creates wax clones of minions on the field. They're 1/1 copies.
- Room of Traps
- It's one of the hardest encounters out there.
- Due to difficulty, it has a lower chance to show up.
- Battlecrier Jinzo
- His Hero Power is a passive which makes Battlecries trigger twice.
- Frostfur
- Hero Power: Freezes a minion for 2 mana.
- Kraxx
Passives
You get two of these a run and you'll get them after you start to accumulate wins. Their goal is to increase your power. These are the passives that are available on the show floor today with many others being
- Captured Flag - Your minions have +1/+1.
- Glyph of Warding - Enemy minions cost 1 more.
- Justicar's Ring - Your Hero Power is upgraded and costs (1).
- Khadgar's Scrying Orb - Your spells cost 1 less.
- Mysterious Tome - At the start of the game, play 3 random secrets.
- Potion of Vitality - Double your starting health.
- Small Backpacks - At the start of the game, draw 2 cards.
Treasures
In addition to the passives you earn throughout your dungeon journey, there are also treasure cards. Like passives, you only get two treasure cards per run and they will unlock throughout your dungeon journey. Here are the treasures that were active on the show floor.
- Bag of Coins - Fill your hand with Coins.
- Boots of Haste - Your minions cost (0) this turn.
- Gloves of Mugging - Steal 3 cards from your opponent's hand.
- Horn of Cenarius - Recruit 3 minions.
- Rod of Roasting - Cast 'Pyroblast' randomly until a hero dies.
- Vorpal Dagger - Poisonous. Mega-Windfury (Can attack four times a turn.)
- Wand of Disintegration - Silence and destroy all enemy minions.
- Wax Rager - Deathrattle: Resummon this minion.
- Wish - Fill your board with Legendary minions. Fully heal your hero.
Expansion Guide
Our expansion guide is up and running for Kobolds and Catacombs!
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Is there any rewards for completing these runs, besides that card back?
First couple of bosses give packs as rewards. Also we're getting new daily quests related to Dungeon Run.
This sounds amazing. The only thing that sounds potentially disappointing to me is the rewards system for it. I'm happy to get a card back or whatever, but I'd like something that will let me feel rewarded for continuing to play this mode. It would be nice to give cards, or dust, or gold or something. Hopefully you will get some of that stuff along the way, maybe just through everyday quests or something.
At least dust or gold would add a little more replay after you have the card back. Or complete daily quests in the dungeon run.
Maybe it will start out as non-rewarding.
Then Blizzard will realize players won’t play this mode unless there’s a reward and they will implement something small like 5 dust and 5 gold for getting 4 wins + a little extra for each win after 4 wins.
Rod of Roasting: Flip a coin. If it's heads - you win. If it's tails - you lose.
Or if you have a minion on the board that makes you immune to damage or reduces your damage taken (or you have an increased health pool, like with the potion of vitality), or you've done at least 10 damage to the opposing hero, or armor, those odds will change.
Granted, it's still an RNG card, but there's potential to try and combo it.
not really tho, take into account the health difference
It wouldn't work with cards like Violet Illusionist or Mal'Ganis since Pyroblast can target minions, and you being Immune makes it more likely to kill your own minion.
Your hero can still randomly get targeted while immune, but yes, it increases your odds of killing a minion.
Ice block ?
Ice block and other secrets don’t activate during your own turn.
This seems geared more for new players since it doesn't require cards in your collection. But if there is no way to build cards in your collection in the process then I doubt people will play this very often. Experienced players are likely going to be on the ladder. Might be a halfway decent way to complete daily quests without playing ladder junior, aka Casual.
There's so much naysaying but this looks way more fun than playing against players, especially with how toxic the community is and how stale the meta gets after 3 weeks.
My opponent "Greeted" me after a bunch of "bullshit" RNG BabyRage . Like, dude...
It's a Hearthstone rogue-like, and I can't freaking wait!
Not sure what the complaints are about. This looks like great PVE content.
Think we were expecting a single player that we would like to come back. Maybe if they add daily quests related to this Dungeon... At least, will be fun in the first week.
Hope for hard encounters, the Disguised Toast's ones were really easy...