Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!
Patch 9.1 is now available for download through the Battle.net desktop app and will soon be available on mobile. Details on the patch can be found below.
Card Nerfs
The following five cards have received changes. You can learn more about why they've been changed here.
- Innervate - Now reads: Gain 1 Mana Crystal this turn only. (Down from 2)
- Fiery War Axe - Now costs 3 mana. (Up from 2)
- Hex - Now costs 4 mana. (Up from 3)
- Murloc Warleader - Now reads: Your other Murlocs have +2 Attack. (Down from +2 Attack, +1 Health)
- Spreading Plague - Now costs 6 mana. (Up from 5)
Tag Team Brawl Changes
The Fireside Brawl, Tag Team, has received an update to its playable decks.
- [New] Druid - Rumble in the Jungle: Enter the jungle with giant beasts and darker things...
- [New] Hunter - Unleash the Beasts: Release a stampede of beasts while hunting for the Marsh Queen!
- [New] Mage - Elemental Secrets: Guard your secrets and unleash elemental fury!
- [New] Paladin - Dark Light: Bend the Light to your will, while you unleash the Apocalypse!
- [New] Priest - Unbreakable Inspiration: Slow to start, but inspirational to behold.
- [New] Rogue - The Acolyte: Fast miracle rogue who worships Yogg-Saron.
- [New] Shaman - Totems Hate Secrets: Blast away your opponent's secrets!
- [New] Warlock - Death Becomes Your Foes: Summon monstrous demons and burn away the enemy's weapons
- [New] Warrior - The Rock: Enrage your allies, while wielding weapons at your foes!
New Brawl Chalkboards
One new chalkboard has been added.
Official Patch Notes
Quote from BlizzardIn this Hearthstone update we are making balance changes to several cards.
Please read the Upcoming Balance Changes – Update 9.1 on the official Hearthstone site for full details regarding the reasons and philosophy behind these changes.
This patch is now live on desktop. It will become available on mobile devices in the coming hours.
I just came from 7 to 5 rank in wild EU. Where all of pirates? There was 1-2 in every 3 matches just yesterday.
How did nerfing their primary ramp tool and their best-performing anti-aggro/token card nerf Jade Druid? Gee let me think.
It didn't. Jade druid could care less about innervate so they will keep on trucking along as they have been. Spreading going to 6 isn't that big of a deal because the meta is slower and it's not a huge need for them ATM. The fact that they are now playing naturalize because they could care less what you draw says a lot.
I haven't received any dust, although I have a golden warleader a normal and two normal spreading plague.
Any one experiencing similar problems?
you get full disenchent value (needs to be dusted to get the dust they were not moved to hall of fame)
Let's hope this helps balance out our Druid issue. It's likely to highlight priest's power now, but maybe it introduces space to allow diversity.
or nothing will change and we'll get to watch our Druid overlords emote "Greetings," over and over.
Yep just beat a Jade Druid by constantly pinging his face with Anduin hero power. Feels good man.
Match could have gone either way. Seems 'balanced' as they'd say.
Murloc decks are pretty much now dead in the water... You know, kind of like how they have been for the past year and a half. So, good job fixing a problem that wasn't even there Blizz!
While Jade Druid is still....well, Jade Druid. So good job fixing a non-problem in an attempt to fix an actual problem, without fixing the source of the problem Blizz!
But hey...800 dust, right? That's just about enough to fix me up another Death Knight. Who to craft...?
I will just sub warleaders with Seers, and use Murloc Oracles as another 1-drop. The +attack you get from Megasaur is usually good enough. Alternatively use Argent Protectors on 2 to protect key murlocs.
I don't like the way they did the Murloc nerf. As with Innervate or Fiery War Axe, they go after a staple card that hasn't broken the game in the past. Clearly it's the new expansions that have caused the imbalance. So they trash the old stand-by cards that defined classes and styles of decks to make up for big mistakes in design of new sets.
How's it going with you guys post-patch? It's a copy of hours in, but I'm curious how's everyone's games are going?
Has there been an increase in Hunters? Warlocks? Rogues?
facing 4 secret mage in a row, amazing matchmaking
I've seen a huge increase in hunters and a few more rogues too. mostly beating them with Razakus.
That's... not really fun. =/
Razakus off to a good start (at least starting today)? Sorry, haven't had a chance to play yet today. Sort of filtering out news about Jade Druids. Haha
RIP Innervate I will miss you for Astral Communion </3