Ben Thompson and Ben Brode Twitter Q&A
During Gamescom, Ben Brode and Ben Thompson both answered community questions on Twitter via video. We've transcribed all their responses and summarized their answers down below for you.
- The mouse seen in some official art is named Sarge. He is the best friend of the Innkeeper, Harth Stonebrew.
- No plans right now to do the same treatment Death Knights received for Monk and Demon Hunter.
- RNG cards can actually add skill to the game and aren't just there to make things fun.
- Reducing the top-end grind for ladder and giving players stuck at low levels at progression are the immediate goals the new ladder system needs to achieve.
- Mechanics they like will be brought back. Giving others their own time to shine is important though.
- Concerned about Druid? Brode wants you to check out Dean Ayala's post.
We've got some fluffy responses too!
- Brode's favourite card from Frozen Throne is Deathstalker Rexxar.
- Thompson's favourite is Valeera the Hollow
- Brode has been using Meat Wagon alongside Validated Doomsayer and Devilsaur Egg.
- Both Bens love the Archmage Antonidas card art (and artist - Wayne Reynolds).
Quote from @PlayHearthstoneWhich card is your favourite card in #FrozenThrone?
Ben Thompson: Mine personally would be Valeera the Hollow, mostly from the conceptual side of what does a Death Knight Rogue look like. A rogue that is permanently a part of Shadow sounds like an awesome visual to me and the artist did an amazing job.
Ben Brode: Speaking of an awesome visual, Deathstalker Rexxar, owning the board, stitching together a horrifying beast, that's my favourite card in the set.
BT: And most animated. (Source)
That cute mouse in the [Frozen Throne] trailer, I've also seen it on [Mean Streets of Gadgetzan] artwork. Is there a story behind it? Does it have a name?
BT: That mouse in the trailer is actually Sarge. The best friend of Hearth Stonebrew, the Innkeeper of the tavern. He has in fact shown up in key art from previous expansions as you mentioned from Mean Streets of Gadgetzan, and even in some of the early art for the game. Keep an eye out as I'm sure he'll show up again.
BB: Especially if you leave cheese out. (Source)
Are there any plans to incorporate Monk and Demon Hunter classes in a similar fashion to Death Knights in the future?
BT: We were actually really happy to be able to find a home for Death Knights in the form of the new hero cards with Knights of the Frozen Throne. That said, at this point in time there is no plans to do this again for a different class in the future. Who knows what the future holds however. (Source)
Hi Ben, what do you think of the design of RNG cards? Do you agree that RNG cards make HS more fun to watch but less competitive?
BB/BT: Hi Garrosh.
BT: Actually, on the Hearthstone team we do believe RNG cards make Hearthstone more fun to play.
BB: Yeah and it has an interesting relationship with skill. A lot of the random cards generate new cards that you didn't put into your deck. That can often create novel scenarios - brand new that you haven't had to deal with before and the best players at Hearthstone are the best at adapting to those brand new situations quickly and finding the right answer. So, in that way, it can actually add skill to the game. (Source)
Frozen Throne is cool guys! Get it? Ok but how about a quick update on ladder changes please? Thanks!
BB: We are hard at work on changes to the ladder. I'm very excited about them. I think there's a couple of big opportunities to make things better. One is to reduce the amount of grind for top level players. Two, adding a bit of progression for players that are stuck at the very bottom of the ladder. And three is increasing the winrate for brand new players and making the new player experience better - that I think will have to come later since we're focused on the first two things right now, but we're excited. (Source)
What is one card you wish saw more play on ladder or what is the card that players haven't figured out how to use properly?
BB: I feel like maybe players haven't figured out Meat Wagon yet. It is super fun and can be very powerful. I've been playing it with Validated Doomsayer and Devilsaur Egg which because they have 0-attack they come out via the Meat Wagon and it might be powerful.
BT: Seems good. Seems good. (Source)
You always introduce new cool mechanics, but never bring them back - Will we see more hero and lifesteal cards in upcoming expansions?
BT: That's not exactly true, we have actually brought back mechanics from the past. If you look at something like Deathrattle that featured in the Classic set and also Curse of Naxxramas, now its showing up again for Knights of the Frozen Throne.
BB: As far as Death Knights and lifesteal, we don't want to talk too much about the future just yet, but generally we do bring stuff back if we like it - we'll explore it again. We do want to give other mechanics time to shine. We're very excited about other new ideas we have. (Source)
So I think that we all agree that Druid is too strong. Do you have any plans for any nerfs so that we don't get smashed each game?
BB: I think Druid is very strong but Knights of the Frozen Throne is only two weeks old. We're going to monitor the situation, and that doesn't mean just do nothing, we're actually looking at winrates and seeing what comes up. Ideally, decks take advantage of Druids and raise in winrate and lower the play and winrate of Druid over time. If that doesn't happen, we're considering a couple of nerfs and changes. We did a big writeup of this recently and I encourage you to check out Dean Ayala's post on the current state of Druid and what we're planning. (Source)
Favourite card art/artist?
BT: I would say from the Classic set would be Archmage Antonidas.
BB: I knew you were going say that.
BT: I knew you were going to say that too.
Brode laughs.
BT: It's a great card by a great artist - Wayne Reynolds did an amazing job on it and I believe that it's just carried through from set to set and remains one of my favourites. (Source)
Any thoughts on hero cards in arena and balancing issues? (Banning them or adding others to the "synergy" category)
BB: Well I think generally the idea is to keep trying things with the Arena. The synergies thing we're trying out and getting feedback on it, but yeah it is to change it up and try new things over time. (Source)
Almost everyone over 6 wins has a DK hero. It's frustrating. You manage to accomplish something(luck) with the synergy picks only to get crushed by DKs with average decks.
Love those Q&A btw. Keep it going
Interesting interview, I liked it. Get more of this! :)
According to BB, I am supposed to play around fireball/secrets against rogue.
Where is the fxxking logic?
maybe stop playing mage lmao
WTF! One part of skill in a card game is guessing/knowing which cards your opponent is holding... WHERE THE F*** is the skill of having to kill a second Anthonidas from a f***ing RNG card like Kabal Courier? That's why this game will never be taken seriously in the competitive scene. That's why you will never put a million viewers in a HS championship like CSGO championships do.
Enlight me... 2 Control Mages with 20-ish life each cast Cabal's Tome. Player A gets 2 Pyroblasts and any other random card. Player B gets Shatter, Magic Missiles and Flamestrike. Where the f*** is skill on that?
Then you will say "oh, but that happens like 1 time every 100 (or whatever) games". Yeah, but there are other similar outcomes (one player gets lucky and another gets shitty).
But then this happens in HCT tour championship, with 40k ppl watching player B getting rekt by player A without a chance (as you mentioned, HS lacks properly responses for such scenarios).
This is the only "e-sport" where a "pro" player can get REKT by a casual player.
If I play against Fallen on CSGO I will get rekt 90% of times.
If I play ChiefPat on Clash Royale I will get rekt 90% of times.
If I play any HS pro player I will get rekt ONLY 55% of times.
(% of rekt are just estimatives to ilustrate my point)
I agree in part. HS is a RNG fiesta. It would be better if, for example, Kabal Courier would not give you legendaries, or limit the discovered card to X mana cost. My point is, limit the RNG within a range that can't swing a game or lose it on spot.
Cards like Babbling Book are SO stupid, like, it can give you Shatter or win the world championship. And that also show us how boring they are at making cards. "No idea what it should do, lets give it RNG something."
Nice
right now average dust per pack value is 78. With suggested change it will jump to 90 which is kinda a breaking point.
average dust per pack is 100 currently.
"I think Druid is very strong but Knights of the Frozen Throne is only two weeks old. We're going to monitor the situation, and that doesn't mean just do nothing, we're actually looking at winrates and seeing what comes up."
Quotes from the latest VS Data Reaper report: this data is comprised from over 190,000 gamesBrace yourselves, Hearthstone players. Winter is here. The Un’Goro golden age has ended. The days of 18 viable archetypes from 8 different classes boasting win rates of over 48%, are gone. The period when decks could hardly break the 52% win rate mark at legend, is over. This is the age of the oppressive few. This is the age of Jade Druid, and the aggro decks that don’t roll over and die at the sight of it. There are only 4 archetypes that currently boast a positive win rate at legend, and there is a huge gap in the power level of these archetypes compared to everything else.
"when it comes to play-rates, we are firmly in the era of Druidstone. Hmm… Well Played."
The fact that the deciding match for the recent HGG was won by a Jade Druid deck seems fitting, are you watching Ben, Dean?
Okay, I agree with BB that Deathstalker Rexxar is super cool on paper. In practice, no matter how cool a beast you stitch together, it loses out to decks that have cards that consistently do the sorts of things that you want.
As much as I want to agree with you, any given DK card, into the arena format, is just game breaking. For instance, the run I did with Deathstalker Rexxar just been pure bliss for me, as I could generate the perfect situational beast, each turn, regardless of what I had drafted. Same goes for Frost Lich Jaina, who will just spawn lifestealing Water Elemental for as long as there's life on board. Both card aren't that great in constructed, but damn, maybe they shouldn't even be allowed in arena ^^
Just for the occasional poisonous dreadscale in wild, I love Rexxar. (stonetusk owl is also neat, silencing and charging enables some crazy swings). Not saying it's OP, but I'm having way too much fun with Reno Zoth Rexxar in wild.
Have you tried Vicious Fledgling stiched with Stonetusk Boar ? Now that's OP! ^^
This completely insane combination shouldn't even be legal - unless there's an enemy taunt on board
One of my favorite combos with deathstalker rexxar is any beast with AOE affects such as the one "2/1 beast with deathrattle deal 2 damage to all enemy minions" and any beast with poisonous, such as stubborn gastropod. Because then when it dies it will kill all enemy minions.
Looking forward to see Ultimate Infestation goes down the same path Call of the Wild went. 11-mana UI incoming..
Note: I am not serious..
It would be fun watching people trying to Innervate into it :D