Vote For Your Favourite Community Created Hero Interactivity Cards
It's that time again - time to vote for a winner in our weekly card design competition!
Competition-Specific Restrictions:
- Your card must affect your Hero, either positively or negatively.
- Affecting your Hero Power does not count! It must affect your Hero only.
This Week's Finalists
Out of 85 entries, we've narrowed it down to 12 of the community's favourites. Check out the finalists below and then head on over to the final poll to vote, vote, vote!
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YoThats
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Lathy
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CheeseEtc
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draquaza1470
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HenryXLII
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Lordinaryus
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ThisOtherGuyTox
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RazorOfArtorias
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Macabessa
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cheepalm
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LittleOgreHearthstone
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Soulbattle
Ironsight rifle is a really interesting concept! But I would give it a greater attack power, in order to snipe really strategic cards with an higher HP. It's also not clear what happens if you attack them and they do not die.. if the opponent summons them later, do they come with reduced HP?
ooo Jungle knight, 1/1 for 3 discover a hunter 1 drop and gain health 3 if you are at full health add a copy of that card to your hand again. :P
I'd like to see something that is effected when silenced on a deathrattle, or a bonus if it dies during your turn similar to the new 2/2 for 5 make an 8/8 thing. like give it +2/+2 if it dies on your own turn, and give it death rattle summon a copy of this minion if it dies on your opponents turn kinda thing maybe "if silenced the deathrattle counts for your opponent kinda thing" lol
Taran Zhou seems like a worse animated armor.
But's a lot sturdier. And neutral, meaning that you can stealth it up in rogue.
I like the card as well, but the 1/1 would have to be at least 2 mana no not be broken, while the card with the new pala deathknight would be a very broken card if you play it with bran...
2x battlecry = 2x heropower on hand means that if you onetime leave a horseman on the field OR the enemy can reset his heropower 1x he just autowins..
With the Whip, Onyx and the Rifle one of my fav cards... but these seem more balanced.
I like thte card... but what do you do when you attack a minion with shield or deathrattle?
Does it ignore the shield and the DR doesnt trigger? Would you be able to "bring them back" since they "died"?
Onyx Knight. Very cool
Onyx Knight looks cool
YOU CAST JARAXXUS, EREDAR LORD OF THE BURNING LEGION!
Yes
I did not expect this logically of a reply.
Ultrasaur > The Lich King. Hearthstone doesn't always run with the price of what makes the most sense ;)
Is also 2 mana cheaper though.
4 mana 2/2
battlecry gain 7 armor. Add a gorehowl to your hand.
Or arcanite reaper for 5 mana to stay on curve.
Ever since the whole discover mechanic was introduced it's proved to be extremely powerful. Gaining armor and adding a weapon to your hand would be playable even with the stats. It would be a good card
Ironsight Rifle is pretty good.
...Innkeeper is a 1 mana legendary, finally a 1 mana legendary!
Sir Finley Mrrgglton
I am in charge now.
Shifter Zerus
task master whip - comparing this to lights justice was interesting because it should be a little bit stronger because its a card you would have to get from a pack but I would probably not put this in any warrior deck because you can self damage your minions with whirlwind and not take the damage to you hero ( damage taken would be toooo great).
Locus swarm - The card is way to easy to set up making it a possible heal for 10 or more when you consider jade (heal for 210 XD shame hero only has 30 life (dam it priest)).
Intervene - looks like it wont seee play but cant really tell because of its unique design just going off the boss encounter not many ways you can abuse it especially just for a single turn but could ruin trades making it a very strong cards could get 2* the value. e.g say you had 2 magma ragers :) and the enemy had two 1/1's instead of them being able to kill off one of them you can trade them out to make it work
Onyx knight - will see play and is a good card but 5 ( curved reaper)-7 armor is the upper limit if i'm not mistaken. Worse than ivory knight just enough to show the difference in mana cost which is good XD.
Soul broker is a good card even if it heals 10 or 15 from the profit effect just based on its stats and would provide usefull healing inside a control warlock deck.
Ultimate shapeshifting looks good as just quickly clearing the board like a consecration.
Taren - intresting not sure where is will see play. 10/10 for concept
Al'Akir's gift looks like a good card to finish off an opponent and can set up a blood lust but would be very vunerable to spells. knowing sharmans weapons the windfury effect does not seem that good aswell.
spiritual ghost IS TOOOOOO OP (earthen scales) or just used as a finisher tooo great options if you ask me fatigue him or just finish him off. 2 mana then fandral makes him still REALLY Strong but is less strong on its own.
Full fat imp is really strong especially on curve or a bit after late game its not the best as it could cause you to die but good as a top deck if your not too low making warlock even better at that point of the game.
The innkeeper I think should become something else as I cant see this working and it instead summoning a 1/1 with insipre (Should be reborn forgot about it did you not???????) add a 1 mana spells to your hand with the same effect as your hero power.
LOVE THIS CARD IRON SIGHT RIFE -Bad weapons stats the second line might no come in handy but the 1st line will help your predicts what the enemy is going to play next or kill a flappy that youknow you have no answers for but I want my hunter TOOOO HAVE MORE CONTROLL like healing beasts :(.