Druid and Paladin Death Knights Revealed + More!
Matt Place has revealed two Death Knights and two more collectible cards for a total of four!
- The Druid Hero Power will work with Fandral Staghelm (Source)
- You can't heal your hero if you already have 30 health, so Blackguard won't activate in that circumstance. (Source)
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Reveal Video
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Yes. Read the bullets at the top.
well Burgly Bully for (2 coin) + Auctionmaster Beardo+any spell for 1 mana can do OTK right ?
Instant death to fatigue decks
Summoning all 4 horsemen needs a WAY better animation than what is shown. Death animations in general could be improved, but when you introduce the first exodia effect into the game it should be fucking awesome visually. Shooting 4 recycled frostbolt animations at the same time is lame.
I hope they at least go back to improve it like they did with V-07-TR-0N
I don't think you would risk playing one from your hand if you don't have them all, but you're onto something with the hand bounce mechanic.
No need to handbuff them if they are only going to be played when you win...
I think it's like shaman totems, if you already have one you don't summon the same again, but you will have to play it to not get the same one I think.
Of course they are unique . You could have 5 Riders on board if all of them are "War" , nothing will happen.
Exodia paladin aint gonna happen alot but I think the dk card is still really strong the 5/3 lifesteal weapon is nuts and the 2/2 horsemen have to be dealt making it hard for a deck to go face in a close game or with giving you time to develop other big things and overwhelm them.
Sylvanas Windrunner steals Coldarra Drake
Uther: "hmm."
Everyone's talking about Auctionmaster Beardo but the real exodia is with the brewmasters.
Step 1: Summon a horseman
Step 2: Put it in your hand
Step 3: Repeat until you have 2 more horsemen in your hand
Step 4: play three horsemen and then hero power
*Silently hopes the horsemen cost 2*
Since it says 'when you have all 4', I'm guessing that they will be four unique tokens with different names. So it could be random which one you'll get if there's none on the board. So this might not work even if they do cost two.
Maybe your suggestion isn´t possible so far. In the video we can see different arts of the horseman and it could be they are different and maybe you need all four kind. If you send one to your hand, for example horseman #1 and after that you press hero power it could be possible you get another hoseman #1 and not horseman #2. Maybe you´ll only get horseman #3 if you have #1 and #2 on your side of the board?
You won't spawn exactly the same you spawned the previous turn. Blizzard confirmed the mechanic works the same way as the Shaman Hero Power. It has 25% probability of dropping each specific Horseman, but yes, you are right on the part that Bouncing would not work as well. A guy from /r/HearthstoneMath, did the Math, and specifies that if you do it via bounces, it takes approximately 9 turns for you to accumulate 3 different tokens, in order to play them, and use your hero power for the other win.
Source: https://www.reddit.com/r/HearthstoneMath/comments/6s14sn/uther_of_the_ebon_blade/
According to your link, it actually takes approximately 4 turns to accumulate 3 tokens. Add 1 turn to play Uther and 1 turn to win and you have a 6 turn win unless you're unlucky.
There are 4. Youthful and Ancient.
Yeah, but I was referring to the bouncing strategy, which deviates the time needed. The mathguy says it would take approximately 8 turns, given inconsistency of Token summoned, due to us bouncing back tokens. So I was just directing the person above to understand that the bouncing method is not the best.
I believe he calculated 8 turns based on the assumption that you had to summon the 4th one by chance rather than just playing the 3 you've saved up and always getting the last one since the hero power won't duplicate horsemen that are already on the board. Go back and read your link and you'll see that it is changed and there is a reply to a comment admitting that he got that assumption wrong.
I love the design for Uther of the Ebon Blade - it's a clear win condition for a control style Paladin deck that will probably be pretty defensive (i.e. lots of taunts to protect the horsemen) - kind of how Fire Plume's Heart gave the taunt/control archetype in Warrior a win condition.
If we assume that the horsemen for Uther of the Ebon Blade spawn randomly akin to the Shaman hero power, it seems like the only reliable ways to activate that condition are through tons of taunts or some kind of OTK combo with Auctionmaster Beardo and Burgly Bully. Perhaps a hybrid of the taunt and Auctionmaster Beardo combo could also work, and/or you could try running some cheap spells to combo with Auctionmaster Beardo to get one or two bonus hero powers in a turn and win. (That last idea won't be great if Skulking Geist sees enough play.) I don't love the idea of using bounces like Youthful Brewmaster on the horsemen to protect them - it feels pretty slow, and might end up generating duplicate horsemen (depending on how the hero power works).