New Druid Card Revealed: Webweave
A new card has been revealed by Jia.
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at least make it a rare card so i can get 20 dust
Thank you, says Anduin. These spiders should at least have Taunt of Stealth to guarantee a minion removal though, while Charge would be OP. Blizzard has not given any decent removal card to druid.
4 mana Charge Poisonous token is what Druid needed. Not this. I can't see it being played in constructed as you'll almost never be able to pull off a good 2-for-1 trade with it.
I think Blizzard hates One Turn Kill so much that it won't allow any card in standard to realise this dream, except Time Warp.
Was there really a 4 mana Charge token I would use it like old Force of Nature + Savage Roar ...
How would you use a conditional, counterable single target removal like that?
They misspelled this card, its actually called; "Five Dust"!
You can easily see where blizzard want to bring us with each class with KFT set... excepted with Druid. There is no coherence with other Druid cards....
This card looks like "we wanted something else but... can't find the right thing so let's do this, well think about a better spell for next expansion.
Druid needed a damage spell to complete the Druid set and a competitive one... blizzard seems lost with druids since almost 6 months... no creativity since jade Druid.
Let's do more shit card
such fuckin garbage 5 mana gtfo
I think this will be pretty good in Arena, unless your opponent is priest than you are fucked.
Summon two useless spiders 1/2 and end your turn.
That would probably be an O.K. card at a 3 mana cost imo...
Good Yogg fodder. That's about it.
As of now i would approve of the card if the spiders had charge.
Well, duh. That would make it the most broken card in the game.
Saronite Chain Gang: neutral card, summons two 2 drops for 4 mana.
Webweave: class card, summons two underpowered 2 drops for 5 mana.
Seems pretty logical.
-August Dean Ayala (hs game designer) - 2017
Source : https://twitter.com/IksarHS/status/894068042132471808
This card is fine. People are saying it's terrible without thinking about what it represents in value for board control. Think about it: You summon two 1/2 spiders that kill whatever they fight. Your opponent now has a choice: ignore the spiders and go face, which lets you trade the spiders for whatever you want, or trade other minions or removal into the spiders so you don't get the best trades. You're basically guaranteed at least a 2-for-1, barring AOE effects.
The only downside to this is you might die the turn you cast it because aggro is very much a thing in constructed, but in arena the card is fine. It won't save you if you're getting rekt already but if the game is anywhere near close to even it puts your opponent in an unpleasant place.
It'e terrible vs aggro and not OP vs control, therefore it's terrible !
In arena is OK .