New Card Revealed: Skulking Geist
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Druids, yes. Paladins, no. Paladins, even without the spells pulled up by Mysterious Challenger, still have a nice midrange package that includes Tirion, Dr. Boom, and Loatheb. I would argue in saying this is a disadvantage to play against Secret Paladin, because the Secret Paladin decks look for value as soon as possible, and even if you take out the Christmas Tree, you still have a 6/6 that will either whack you in the face or destroy the 4/6 the next turn.
The supreme counter to Jade Idol Druid. 10/10
then 11/11 and 12/12..
Dont worry - if this card gets too oppressive they'll just print a "tech" minion with the battlecry "Your 1-mana cost spells can't be removed" or "return all 1 mana spells to your hand".../s
Very stupid way to fix an easily fixed card that should never have existed in it's current form in the first place.
Instantly fatigue Explore Un'Goro
Lots of people are mentioning Jade Druid and for good reason but i think this is actually going to hit Shaman the hardest, this coming meta might be bringing back Shamanstone we have to wait and see how strong Elune will be to complete the Evolve/Elemental/Frozen package.
Oh my god. Amazing card. I LOVE IT!
Auto include card
This expansion shows blizzard wants a meta of control vs combo. With cards like the rogue dk, mage's copy maker, warlock's "give a minion to the enemy" and more they wanna see the return of patron style decks to fight all the control their pushing rather then just having all control shut down by Jade druid. Though I do think it would be smarter to just Nerf Jade idol.
This card is called bad card design. Just another crab that counters a few specific Decks...
R.I.P. Explore Un'goro.
It was a pretty bad card, but now it might objectively be the worst card.
First I was like "damn, my Lyra turns", but then I was "HOLY S^%#, finally a tech choice against Jade Druid"!
What a retarded way to solve Jade Idol decks.
This card impacts so many other decks and class.
Hopefully, priest DK hero power would be "Fade : Passiv / Your hero, hand and deck are immun to ennemy spells and effects
Holy shit.
Druid - Jade Idol
Hunter - On the Hunt
Paladin - Lost in the Jungle, Smuggler's Run
Priest - Potion of Madness, Inner Fire, Holy Smite, Power Word: Shield
Rogue - Hallucination, Journey Below, Deadly Poison
Shaman - Earth Shock, Evolve, Lightning Bolt, Frost Shock
Warlock - Soulfire, Mortal Coil
Mage - Mirror Image, Arcane Missiles
Warrior - Blood To Ichor, Shield Slam, Upgrade!, Whirlwind
Thought i would make a list for people. I only included the ones that actually see some sort of play or have a chance with coming meta.
Also LMAO Secret paladin.
I honestly think the most important loss for Hunter is Tracking.
Also mark of the lotus
Surely it is a nerf to Jade Druid, but a Paladin surely will be happy to have their Lost in the Jungle removed from their deck on turn 6 or later.