Rogue Death Knight Revealed - Valeera the Hollow
The Rogue Death Knight has been revealed by Savjz!
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- You can never have more than one Shadow Reflection in your hand.
- Shadow Reflection leaves your hand at the end of your turn, so it only works on 5 mana cards or less. (Source)
- Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection. (Like Emperor Thaurissan ticks, Preparation, Shadowstep.)
- Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
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Opens up some fun Rogue Control options, alongwith the other released cards. I'd like to try this card in a heavy reno control deck maybe with combos like elise... also Malygos potential? its turn 9 so it keeps you alive until turn 10 and given youve used emperor thaurissan you get a higher chance of blasting your enemy down with powered up malygos spells
Great card! Now we only missing the "survive to turn 9" rogue spell
At first I thought Vanish would be insane for this as you could constantly spam it, but finding out you lose the card at the end of the round changes that. However, this could provide amazing mill rogue value by copying Coldlight Oracle. An extra Coldlight in mill is amazing. In general though, you could play your Shadow Reflection and then Shadowstep is back into hand to keep it if it's a good card.
Seems quite slow, do love mortal kombat Valeera cosplay and maybe if you can use produce more coins, looks fun not realy competitive but fun.
I think...it's kinda slow tbh, but still
seems really slow for 9 mana, I don't think it's going to see as much play as we anticipate
Doesn't it also work with 6-Mana cards andPreparation? You reduce the 6-Mana spell down to 3 and then cast the copy for 6-mana.
No, because the shadow reflection then becomes a Prep? Unless it transforms in the latest card you've played?
Not the Hero card, but the Shadow Reflection created by your new Hero Power. Since the idea of the new hero power is to cast a spell twice and everyone is saying that it only works on 5-Mana spells (or less). But with Preparation it also works with 6-Mana spells.
It transforms into every card you play so if you play something after prep it transforms into that.
Very very slow Shamen is better. Still cool
Looks sweet but... like.... Useful? I dont think so
9 mana seems a bit much, but hey that’s pretty cool
I wonder if Rogue quest is back with this.... I mean you are getting the same minion again with the new hero power
U will never survive to turn 9 without active the quest before
Even if this doesn't end up being competitive, this is possibly my favourite idea for a card/combination of effects in the entire game. Just when I thought I'd seen everything, the legendaries from this expansion seem to be on a completely new level.
And the fact you can only copy 5 mana cost or lower cards makes it just.....ehh.
No resources until turn 9? You don't play Rogue that usually or what?
That's why you will need to build a new archetype. Part of the fun!