New Druid Legendary Card Revealed: Hadronox
A new Druid Legendary has been revealed by at China Joy.
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Hexdronox fits perfectly there.
Nowhere near N'zoth, but might come useful in EZ BIG EZ DRUID EZ
Spiritsinger Umbra - Innervate - Innervate - Hadronox
Glad I got a lot of dust and gold saved up and didn't prepurchase. This expansion looks really bad so far. Unless the Death Knight heroes are really game-changing (Hunter doesn't look like it) or they're saving up like 50 solid powerful cards for later, this will have about as much impact as if it was an adventure.
We still don't know what has all been released, they may get some more taunts the xpac, but I agree, it seems slow. Could have some synergy with N'Zoth, but again it's a slow card... just have to see what the rest of the cards look like first.
WutFace
10 Mana Naturalize+Hadronox combo? No? Ok...
Let's talk about N'Zoth the Corruptor.
Many moons ago, Blizzard decided to print a 10 Mana 5/7. Horrendous as its statline was, Control decks lined up to run it. Why? Because it had what every late-game card aspires to have: the power to turn games around. Come Turn 10, N'Zoth can transform an empty board into an army of the living dead.
Hadronox is a 9 Mana 3/7. It too, has a horrendous statline. It too, can turn games around. When he's dead, of course.
What's the problem? Play him Turn 9, trade him into something Turn 10, same deal. Welcome back, Bog Creepers, Jade Behemoths, and Dark Arakkoas. The dream. But consider the following. That dream means spending Turn 9 playing a measly 3/7. It means giving your opponent a chance to play a silence or push face damage. It means finding a Poisonous or 7+ Attack enemy minion to attack into on Turn 10. All the while, Hadronox is a 9 Mana 3/7 with nothing to show for. And that's a problem. We've already seen similar cards like Twilight Summoner and (to an extent) Cairne Bloodhoof, which see relatively little play because their value is weighted too heavily in their Deathrattle rather than their upfront body.
Does this mean Hadronox is unplayable? Hardly. Hadronox promises to be a valuable attrition device, and could make Taunt Druid a playable archetype (I never said Tier 1). But if he is to find a home, it must be in a Druid deck which can reliably trigger his Deathrattle and not die in the process. (Hadronox + Naturalize is one gimmicky possibility.) It must be able to maintain board control, allowing Hadronox's body to either wear itself down or present a persistent threat. Above all, the deck must deny the opponent the option of ignoring Hadronox, of rendering it and its flashy Deathrattle meaningless. Else, it suffers the same fate as last expansion's Druid legendary. No late-game card can thrive in a legitimate constructed deck, unless it can consistently turn the tides of battle.
On a final note, Hadronox's combo potential is staggering. It's a Beast which can be copied by Menagerie Warden. It's a Deathrattle minion that can be revived by a certain 10 Mana 5/7. However viable, duplicating Hadronox's Deathrattle even once would be devastating.
It can combo with umbra and innervate. Gimmicky as it is might be a thing
Team 5 is going green!
Between this, N'zoth and Umbra, they're so environment-conscious that they reuse / recycle deathrattles, taunts and whatnot!
Most likely not as N zoth does not bring back minions that were given death rattle.
Pretty sure it works with transform because transformed cards have the "Taunt" keyword on the card, not just the effect.
So for example Ancient of War wouldn't come back because the card does not have the keyword, it gets taunt as a buff.
BUT Druid of the Claw would get resurrected because the 4/6 card has the keyword, it's in fact a different card than the one you played. If you were to have Sap'ed into your hand you wouldn't get a chance to choose the effect again. The card has the "4/6 taunt" hard-coded into it.
So yeah, transform would get resurrected, buffs wouldn't. Don't forget that the way it works with Res on priest, the cards get added to the pool when they die, not when played. So any card that changed to a taunt can come back from this. Even a frog from Hex would come back.
My biggest question and the one everyone should be asking is... what is the interaction with C'Thun and Twilight Geomancer?
Like... They give C'thun taunt wherever it is, even if it's on your hand. So you play it as taunt. If you get it back from a res it keeps buffs. It can be buffed by Stolen Goods but the interaction is sketchy with that one.
I suppose it doesn't get added to the res pool. If it does I think they will consider it a bug. But still, would be cool to try.
What normal people see: What I see:
The solution? Play it turn ten and Naturalize it
If this was battle cry it would have been op
As it stands is trash - in aggro meta , but could still be good if a slower meta ever arrives .
I think is a fun card, that you can have great time with, but not good enough for competitive. At 9 mana does nothing, since the low attack the opponent will just ignore it, and with 7 health is quite difficoult autokill it attacking another minion next turn. Also, we still dont know how is gonna behave with druid of the claw and shellshifter. If naturalize said "destroy a minion. ITS CONTROLLER draws two cards" would be totally different, but right now i think is just a fun card.
Taunt druid? I guess it might work now but why this shift away from beasts? Seems a little out of character.
Well, it IS a beast no?
Druid of the Claw gets transformed into Taunt beasts too. be creative!