Mike Donais Talks Frozen Throne - Undead Tribe, Build-a-Beast Spell, Hero Powers
Mike Minotti of GamesBeat got a chance to speak with Mike Donais about the new expansion and Donais had quite a few interesting things to say. Here's everything that we learned!
Frozen Throne
- The idea for a Lich King expansion has been one the team has had before launch.
- They're not excited about trying to make brand new classes due to it clashing with their philosophy behind class identity.
- Warlocks are getting some cool cards but they have to be careful.
- Warlocks have been strong since the start of Hearthstone with the exception of Un'Goro so they may need to slowly give them more power over multiple sets.
- The only characters reappearing as new cards during the set are the hero cards. This won't be an Old Gods corrupted-minions-fest.
Undead Tribe
- Mike Donais could see an Undead tribe added in the future. "I don’t think there are too many disadvantages".
- One reason why we didn't see an Undead tribe for Frozen Throne was due to them just adding a new tribe in Un'Goro.
Hero Powers
- The Build-A-Beast Hero Power was originally a spell in the set.
- The new Death Knight Hero Powers were what they spent the most time on. Rexxar saw "maybe 10" iterations.
- An early Hero Power from DK Rexxar was 5/5 beasts summoned for each beast that died that turn.
- Another version of the Hero Power saw an N'Zoth-style effect where beasts which died that game were re-summoned.
Learn More About Knights of the Frozen Throne
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Yup, I guessed it. They are considering that warlocks have been powerful for a long time, and are in no rush to bring them back to the spotlight. It's fair, I like playing warlock but I don't feel too bad, it has been viable for as long as I can remember, until MSoG that is.
I remember Renolock being very dominant deck for the first few weeks of MSOG with the addition of Kazakus.
Yes, and before that zoo has always been a player. My favourite deck of all times is a demon zoo including Mal'Ganis and it still has a pretty good win rate on wild.
I'm fine with letting other classes see the light of day, even if it costs warlock being cast aside for a while.
Still alive and kicking in Wild
We shouldn't rotate out a perfectly balanced card just so we can bring back a broken card for a single class. That's just not good game design.
Poor Warlock, how many sets will it take then? I don't want them to be OP again, but please no more spells that eat our health, the hero power and all the burn is enough thank you. They better at least give us some good Lifesteal stuff to counteract all the self-inflicted damage. They have to careful for WIld, but they don't have to slap us in the face like releasing Bloodbloom and Chittering Tunneler in the same set.
Fire that dude with this whole "5/5 minions" idea, I'm all set with that brainless design.
LUL
Release date pls?
Mid August
Glad there won't be a new Ragnaros iteration, but also kinda bummed we wont get a new Kel'thuzad. I miss that big Bonehead :(
Well, Ahune seems like rag maybe? If he is a legendary card he might be like rag,
So they figured 10 versions of Rexxar hero power and decided to go with rng as usual
"Class identity" What a bunch of BULLSHIT, some classes can do absolutely everything (mage, warrior) while others struggle every single time (rogue and hunter) and while they sometimes get a good deck they get INSTA-nerfed. There is no class identity, it's just team5 being subjective bastards.
And they can absolutely get every type of card work with the 'class identity' bullshit they spew with no problem, look at the new cards designs people make every single day, they're just unimaginative and subjective.
Oof. Chill, man. Should rant in a separate post.
Since when mage can heal? Since when mage has weapons? Since when mage has totems?
I can continue like that for hours. I'm not sure you understand the "Class identity".
This is not about what kind of decks they can play (midrange, control, combo,etc) but the mechanics they have at their disposition to reach those decks.