The Fate of the Lifesteal and Deathrattle Mechanics in Knights of the Frozen Throne
Last Thursday, the new Hearthstone expansion Knights of the Frozen Throne was revealed. With it, we learned of a new mechanic being introduced into the game called Lifesteal. This mechanic causes damage dealt by the card to also restore the same amount of health to the controlling player's hero.
Expansions that have introduced a new keyword see it sprinkled throughout the set, but in the case of Lifesteal, Dave Kosak, Lead Mission Designer on the Hearthstone team, said we won't see many cards with the mechanic.
Quote from Dave Kosak[19:15] We did introduce the major mechanics, like, Lifesteal is an important mechanic in the set. There's not tons of cards that use it, but there are a handful that use Lifesteal and they'll make a big impact I think on the set.
[20:30] Lifesteal is a good way for some of the classes to get healing that don't necessarily have healing. There can be minions, there can be spells, like the Priest spell we showed, Spirit Lash - not that Priests need more healing, but they have it. It's a very different kind of tool for a Priest deck to use.
Deathrattle Returns?
Now, on the subject of the Deathrattle mechanic, it will be making a bit of a comeback with the expansion! Dave Kosak says though that we shouldn't expect them to be everywhere like they were with the Curse of Naxxramas set, which depending on how you take that, conflicts with information from the announcement.
Quote from Dave Kosak[21:23] There's not necessarily a lot of Deathrattle minions. This is a set about the Lich King, so there will be some Deathrattle minions, but it might not be like Naxxramas where there were Deathrattle minions everywhere. Yeah, its a part of the set, but its not a huge part of the set.
Naxxramas for reference contained 17 cards that made use of Deathrattle, which was just over half the set! At the time with the low number of cards in Hearthstone, that was a seriously crazy amount of Deathrattle to add to the game! Considering that, you probably could add 40 new Deathrattle minions to the pool and it wouldn't feel like they were everywhere - not with all of today's archetypes.
Here's the amount of Deathrattle we've seen in other expansions:
- Journey to Un'Goro contained 19 Deathrattle cards.
- Mean Streets of Gadgetzan contained 12 Deathrattle cards.
- Whispers of the Old Gods contained 25 Deathrattle cards.
- The Grand Tournament contained 7 Deathrattle cards.
- Goblins vs Gnomes contained 12 Deathrattle cards.
Going from expansion to expansion, we've seen a high number of Deathrattle cards followed by a low number. With this being the first time they've specifically mentioned Deathrattle in their announcement outside of Naxxramas, there's a good chance we could see more Deathrattle cards than we did in the Journey to Un'Goro expansion, breaking this trend.
Quote from Jason Chayes and Ben Brode[4:48] Jason Chayes: We also have a recurring theme of Deathrattle that you're going to see coming back with a lot of the minions.
[5:08] Ben Brode: We've got a lot of cool Deathrattle cards in the set. In fact, the set has a lot of death in it.
Hey, if you look at the amount of Deathrattle cards (1) out of the currently revealed cards (5), 20% of the set is Deathrattle . If we forget the Kappa for a moment, that ratio would give us 27 Deathrattle cards; Is that enough to not be a "huge part" of the set while being a recurring theme?
For the Comments
So how do you feel about Lifesteal's limited availability in the set? What about Deathrattle making a bit of a comeback, whatever that means? Let us know in the comments below!
Eloise Interviews Dave Kosak
The above quotes come from Eloise's Interview with Dave Kosak. Check it out below!
I just hope that they give warlock enough lifesteal to bring the class back...it really seems like the only thing that can fix it at this point, and would be the perfect time after the release of cards like Bloodbloom.
Sweet!
Can we not talk about Lifesteal like it's a new thing?
It's a very, very old thing that finally has a name, as it should have had from the beginning.
This isn't awesome innovation. It's a long overdue, very minor tweak. And the game should have had more of it all along, too, so the fact that they're finally adding more is just catch-up (and they will eventually rotate out, so Team 5 will have to catch up again later on).
Lifesteal maybe finally giving Rogues a way to be control if even just midrange, just in time for when all their control cards have rotated out.
Team 5 is such a f*cking meme.
Putrid Abomination
in WOW DemonHunters (Illidan class) have spells and attacks that use the Lifesteal which suits nice. Maybe we can expect some DemonHunter stuff in the future with the new mechanic :D
Considering that Arthas won't even be getting his own class ("everybody can be a Death Knight!"), I'm starting to wonder if we'll ever truly see a tenth class.
Frankly, I think Arthas should have been one of the original nine.
I am rly interested to see all the cards with lifesteal, it will be probably one of the biggest changes to arena, if the cards will be good (playable from arena standpoint) and with common rarity. Like Chillblade Champion already is gonna be prone to big comebacks for paladin with pretty much any attack buff card (most usually with BoK). The card on its own is very weak, but it will be a strong card in high win pally decks, i can tell u that much right now :)
you know it's only gonna be pally, priest and warrior now you said that
"Hearthstone is getting a new mechanic called Lifesteal, but it doesn't look like it's going to be as big of a part of the set as we may have hoped."
Sorry, who hopes for lifesteal to be a bigger part of the set? It's not like it's some groundbreaking mechanic; it's been seen in card games long before Hearthstone. Sure it'll help control, but we don't need more than a handful of tools to make good use of it. Nobody wants to see a bunch of boring lifesteal cards everywhere. It's not like the Death Knight Hero cards, which will actually have a much stronger impact on games by giving us crazy hero powers. We need to see more cards like that. Perhaps there is another mechanic we have yet to see in the set. Don't get me wrong, I'm glad to finally see lifesteal added as a keyword (like MtG Lifelink), but I'm relieved to hear that they are keeping the number of cards with the keyword down to a reasonable level. Because we don't need every game to be going to fatigue...
ill say in advance the set will contain around 33-35 deathrattle cards, thats my guess.
although dont take my word for it it could be more it could be less...
1- Insert wild prediction
2- Proceed to tone it down and make it as vague as possible to increase generalisability
3- ???
4 - Profit
I think they going to change the text for Drain Life
idk it heals 2 regardless if it has spell damage.
It's been answered that if they changed hallazeal's text to "Your spells have Lifesteal" you wouldn't get double the healing with 2 hallazeals, so it does change the card a little bit.
Yeah lifesteal would be a small buff to it, still wouldn't be strong