Rogue Quest Nerf Incoming! Un'Goro Q&A this Friday!
The Caverns Below will require that Rogues now play five minions with the same name. Finally?
In addition to this upcoming change, Ben Brode and Mike Donais will be holding a live Q&A this Friday, June 30 at 10:30 AM PDT (1:30 PM EDT, 7:30 PM CEST) on the PlayHearthstone Twitch.
Poll: Is this a Good Balance Change?
What do you think? Let us know more about your opinion in the comments below.
Nerf Announcement
Quote from KeganbeIn an upcoming update, we will be making a balance change to the Rogue card: The Caverns Below.
The Caverns Below now reads: Quest: Play five minions with the same name. Reward: Crystal Core.
Since the release of Journey to Un'Goro, Hearthstone has enjoyed a wider variety of competitively viable classes and decks than ever before. We’ve been monitoring overall gameplay, and we’ve decided that—even though everything is varied and many decks are viable—a change to The Caverns Below is still warranted.
The Caverns Below is uniquely powerful versus several slower, control-oriented decks and played often enough that it’s pushing those decks out of play. This change should help expand the deck options available to players both now and after the release of the next expansion.
Blog Announcement
Quote from BlizzardThe elementals are calling! Join us June 30 at 10:30 a.m. PDT for a live Q&A session where Game Director Ben Brode and Principal Game Designer Mike Donais will be answering your questions about Journey to Un’Goro and the upcoming balance changes.
Want to learn more: Check out the forum post!
Have something you'd like to ask? Here’s how you can be part of the conversation:
- Tweet @PlayHearthstone with the hashtag #QA with your question
- Post a question below in the blog comments
- Join us live in Twitch chat and direct questions to us @PlayHearthstone
Can’t make it? Don’t worry – we will be posting the full video on the PlayHearthstone YouTube channel after the Q&A has completed.
Follow the official Hearthstone Twitch channel to be notified when the stream begins.
We’ll see you there!
I admit : As an aggro player I do not appreciate this change at all ! I was really enjoying playing against quest rogue and now it's gonna be deleted from the game .
Tons of great decks were deleted from the game (RIP Patron, Combo Druid, Wargen, midhunter with cow - I will never forgive you for this, all super fun decks and not overpowered in winrare ) all because of whiny control players and guess what :
They will NEVER stop whining ! My guess is jade druid gonna be next on their "delete list".
If you could give some honest examples of having a great fun time losing I would agree with you .
People always call fun what they can win against and not fun what beats them .
IMO any deck is suppose to be fun for the guy playing it, not his opponent . That's the whole point of playing it .
But that doesn't mean that playing against some decks should be as infuriating as it is now. If all of the fun in this game came from your own deck and not in your interactions with your opponents, then we would have all quit a long time ago. And let's face it, the aggro vs control matchup is NOT fun, for either player.
Nobody is going to enjoy losing, but losing shouldn't be as annoying as it is in the Control vs Aggro matchup. Preferably there would only be one or the other, and given that control is generally more interesting because of the wider dynamics and strategies, I think the Control players can take the moral high ground.
So basically what you're saying is you would like for control to be the only strategy in the game . Nice !
There is at least 1 person who enjoys playing aggro vs anything as long as that person wins . This is true because I am that person .
I bet there are others as well !
No I'm not saying that control should be the only deck in the game, it's just that the aggro vs control matchup is so boring that Hearthstone would be better off without that match up.
Then I said that if one were to be removed, I would say that the control archetype would be the better to remain given that it has a wider play style and more intricacies.
I find that the thrill of the game doesn't come from winning. We saw a meta where players just played pirate warrior, put down minions and targeted face. I can't see how that can be interesting for longer than a few days. Don't you just love playing huge minions, or getting a huge AoE attack, or pulling off your rare otk?
What's the point of winning if you don't play those big legendaries you get as rewards, because you're only playing aggro?
Nope .
The most enjoying feeling I get playing hearthstone is pushing the button for steady shot ! (honestly) I don't know why, ever since I started playing I always liked to kill the opponent asap so I treat hearthstone as a race .
Also I just like executing my own plan (killing the opponent) not destroying whatever the opponent tries to do . The so called interaction of endlessly trying to mess whatever the opponent tries to do (for example endlessly clearing the board and healing) does not feel interactive at all from my point of view .
You know what I call interactive : an aggro mirror where every point of damage might make the difference between winning or losing so you have to be careful what minions to play, when to go face, when to trade etc .
Also, please don't downvote during a debate (If this can be called a debate). It's important for us (and anyone else watching) to be able to come to the right conclusion by the logic we bring to the table, not by a pre-disposed opinion to one of the debaters.
How is this deck in any way a Rogue deck? Sure its for the Rogue hero, but all I see is minion spam, not the classic combo nature that Miracle and Oil Rogue were famous (and popular) for.
The 'combo' of bounce cards and prep + quest/vanish (Which has never been a combo at all) don't hold a candle to the classic unloading turns that have become characteristic of the Rogue class. You know, the kind of turn that lands you with a 20/20 Edwin.
by all means, you can want to play a different style of deck. But don't put it up there with the other, great Rogue decks and don't use it being in the Rogue class to justify it.
You cant nerf the caverns below w/o nerfing JADE IDOL!!!!
"The Caverns Below is uniquely powerful versus several slower, control-oriented decks and played often enough that it’s pushing those decks out of play. This change should help expand the deck options available to players both now and after the release of the next expansion"
Same thing applies to JADE IDOL card.
Have good day
While I sort of agree, I have lost less with control decks to jade druid than I have with combo or midrange as percentages. I also never lose a game versus jade druid because he played that card, unless I am playing mill. I always lose to other jade cards and maybe a single jade idol was played for a one one but that does not generally affect the game much in my experience. The card has potential to screw over control, and it would if control decks these days did not have powerful clear, their own giant minions, and some decent burst. As well as game prolonging cards to keep themselves alive.
I never play quest rogue, but with my Dragon Priest or Secret mage i mostly wreck them so, why nerf?
it is a deck that is good enough now that you have to have a sizeable population of fast decks which beat it in the meta for it to not get out of hand. if quest rogue was worse then that is less necessary and a few more control decks could develop. This will likely not change the meta in un'goro, but it vastly affects future expansions because quest rogue destroys any deck that gives it space as well as makes the low rank experience un-fun as new players face a lot of noobs stuck at low rank with quest rogue.
And what about the low rank new players who will face the real cancers of the meta? Like Burn Mage, Aggro Druid, Face warriors?? I don't see how it is different, it's even worse, but no nerf for them...
Perfect nerf ! Love it
I really don't understand this, this is the only nerf?
What about Fledling? What about Glyph?