Should Blizzard be more Transparent With Arena Rules?
Let's start things off with our first Arena question of the day with a simple answer; Yes. Does that mean they should have the entire formula out there with every little change? That depends on who you ask.
Arena has long had hidden rules which were somewhat known by the community but never with exact rates. When we were told about upcoming changes back in February, there was a general gist of the changes but nothing with numbers outside of two cards (Flamestrike and Abyssal Enforcer). This was somewhat addressed through an additional post by Dean on reddit which provided some numbers, but we were still left in the dark on others.
Recently, Blizzard adjusted the rate of Un'Goro cards in Arena down from 2x to 1.5x. Though this isn't really anything new as it has been happening for many expansions, they unfortunately never communicated this change to the community prior to or as it happened, leaving us without this knowledge during our drafts; Something that some people do spend real money on.
What do you think? Should we as players get to know the entire formula with every little possible change, or is it okay to only know the major stuff? Would knowing the formula change how you personally draft?
Dean "Iksar" Ayala believes that we should be told about all the major changes, but very minor ones such as a 3% less chance of seeing a particular card aren't as relevant and ultimately may be the path to more balance in the Arena. Before you ask, no, Primordial Drake does not have less chance of appearing in Mage decks (as of writing at least..), it was only used as an example.
Quote from Dean AyalaOver the last year and a half, a bunch of exceptions to offering rules have accumulated and it has become really hard to keep track of it, even if you are constantly playing the arena.
Now I do fully agree that these informations should NOT be accessible inside the game client. I am not saying this for the "confusing new players"-meme but because I feel like those details do not belong there.
What I am asking for is a page that collects all the rules that are applied and that you can check for any updates. Right now, I am sure you could find all the rules if you googled them, but they will probably not be listed on an official site of blizzard. If you would like to collect the rules from official sources only, your only cholice would be to read through evry changelog existing.
This is pretty reasonable. We are currently working out a bunch of adjustments for a future patch and going back and forth on what is the most digestible way to view the 'arena rules'. What you have listed I think is very reasonable, some people would like more detail and I think some people would prefer less detail. The rules I think that are most important are the ones that might actually impact any of your gameplay decisions. A card like Flamestrike never showing up in arena is very relevant information, while a decrease in draft appearance rate of 3% on Primordial Drake in Mage is less relevant. One of the ideas on the table for arena balance specifically are thousands of very small changes to the appearance rate of a card in each individual class. I think if we move forward with that it is unlikely to list those thousands of individual changes, but likely to summarize what the goal of that strategy might be. Always happy to hear more feedback on this topic.
Wait... Drake is atm offered less in mage? And how should an Arena with [thousands] of [separate] draft rates for each class work? How would someone know to play around anything?
It is not, was just an example. In terms of playing around anything, the hope is that the differences are small enough they should not impact your gameplay decision making. When Flamestrike shows up 50% less I would expect that to make an impact on your decisions on turn 7 vs a Mage. If it showed up 1% less that decision is essentially no different.
Have Odds on Weapons Changed?
Going more into these silent changes, redditor /u/Tarrot469 recently stated they were confident a bonus to Weapons is active in the Arena which puts them on the same level as spell rates (1.75x). Using data found on HSReplay.net, they've put some pretty damning evidence against the Hearthstone team.
Simply looking at popular arena weapons starting on June 2, after the 8.2.2 Patch, the following cards had an increase in the amount of decks which included at least one copy of the card of around 50%. This also really shows just how popular Paladin is in Arena..
- Jade Claws - 1.41% of decks included this card and it was increased to 2.16% and has remained steady.
- Fiery War Axe - 0.43% of decks increased to 0.61%. (A must pick card!)
- Eaglehorn Bow - 2.14% of decks increased to 3.29%.
- Truesilver Champion - 6.01% of decks increased to 9.14%.
There are no significant changes in the pick-rates of any other card. Overnight, people certainly weren't just more interested in playing with these weapons, they simply were offered them more often and thus were taken.
Perecentage of decks that included Jade Claws over time.
Is this a significant enough change that players should have been informed of? Let us know what you think in the comments below. Personally, this is a major change and I believe it should have been addressed via an official blog post. Blizzard is no stranger to posting short blog so this wouldn't have been out of the ordinary.
Off-topic: While we're at it, let's get some better patch notes too that detail actual changes rather than "bugfixes" :)
Sweet!
Meh.
Minor gripe.
You always need a unique spin to make the game interesting and still face the challenge. It's a fun challenge.
Over the past 4 years I've spent covering the game, patch notes have been a huge source of anger. Other Blizzard titles have so many amazing patch notes, the Hearthstone community team really just needs to go sit down with other teams and learn how to put them together.
I don't know man, the 18 deck slot change hit me pretty hard. I was so confused. I can't even think what a nightmare it must have been for new players.
And now they want to give us advanced arena infos ? That's a whole new dimension of madness...
I wouldn't be against the idea of people knowing both the major and minor details of what's happening. It's not like every player is going to look at the minor details, only those who play Arena a lot would find this information useful.
However even though some changes are considered 'minor', if they causing players to play the game differently than this information should be available for players who want to know these changes. It could change their tactics or card choices when playing in Arena.
They should keep the community posted with a good changelog. If they don't know what that is, they should check out the updates for VALVe's Dota 2. That's how a healthy changelog looks like in my opinion. I mean Hearthstone only recently started to make good-ish patch notes, so I guess we're heading there. Hopefully.
If, in order to play the game at a competitive level, you have to go on the site and calculate exact chances of facing a card based on the percentage chance your opponent might have picked it, it stops being fun pretty fast.
If you start saying "well I don't think x card should be in the draft" then you start running into situations where you take out bad cards and more bad cards and then all games are just six Fireballs to the face.
It would be mildly interesting, but in the end you could have Blizzard give the entire formula for how arena works and you would still have plenty of players suspicious that more was being held back and kept from them. With that in mind I don't think Blizzard needs every single small change given to the public.
That's incredibly unfair to compare a shitty indi-dev to any dev that works for Blizzard. All Blizzard devs are incredibly expensive and to make it worth their time to to wright out a few minor notes due to changes they made costs Blizzard thousands of dollars.
If you really want to know the changes that badly then you should incur the cost for Blizzard. Having that filthy casual F2P Player mentality, which makes you feel entitled to everything that happens in the game you play 4 FREE, doesn't souprise me why Blizzard doesn't care to expend resources just to please U.
What is knowing all the tiny % changes going to do for you?
It's hard when you fight against 3 legend (deathwing, barnes, yzera) and you even pick up one legendary in your deck (Y). Luck?
People spend real money, they should show some respect and be transparent.
Also, they should count the arena wins for the golden hero!
If they were transparent it just would make them look really bad.
It may be unknown to many HS players. There is a browser MMOTCG called Urban Rivals, they have several formats. Most of them have special rules about deck building whatsover. For one of the formats, a highly rewarding one, they have banned cards. Those cards are chosen by public polls, which makes the community way more aware and participant of the balances in the format.
Hearthstone could have such a thing. Players could vote for example:
1) Which cards should not be allowed in Arena (in case you haven't noticed a lot of standard cards don't show up in Arena draft);
2) Which cards should show up less (right now this applies to Flamestrike and Abyssal Enforcer);
Wild arena was more fun.
There should be page, single page on official site, with link piined on top and always easy acessible, describing all current arena rules. Including full list of cards per class that never appear in draft (e.g. Faceless SUmmoner etc.), cards with changed appearance rates (e.g. spells, weapons, Flamestrike etc.). And this will be enough for simple-minded casual areners.
And on bottom of this page, they should include ALL and ANY (under spoiler, or in tiny font) info like 3% less drawing chance for Drakes in Mage and so on - for those, who really wants know everything, can handle and understand such amount of info, can make appropriate conclusions of it and use.
And where on Reddit I can post this same exact answer with my opinion to let know Brodester?
This game should use "The principe of glass box" - every player must have a possibility to know what is going inside. Not confidential codes or knowhow, but at least the possibility and percentages. When I'm playing poker - I know and can predict possibility of my opponent having Four of a kind, this is very low and I can play around it - the same should be used and known in any game with artificial rng - and especially in ccg.
Just for example - in Diablo 3 - other Blizzard's game, I know that my guy will hit enemies 100k-150k amount of damage - this is transparent info and i can use it. But I don't have a clue how the fuck my todays Warlock opponent on arena in HS played 3 Abyssal Enforcers one by one right after another - and I don't know how many of them he still had in his drafted deck - cause he just wiped my hunter.
I also remember when they changed how the interaction between explosive sheep and poison seeds work, although i don't remember if it was intentional or not (might not have been). They never mentioned it anywhere ever! It was just something players found out but the change was massive! So huge infact they reverted it cause druids had a full board clear and they didn't like that.
Yes. We should be told all the changes. End of story.
It doesn't matter where, but we need to know the rules of the game we are playing. There is no cogent argument against this ('doesn't feel right' - come off it). Please fire the person in team 5 responsible for patch notes and replace with one from the overwatch team.