Forgotten Torch was a Major Mechanic in League of Explorers
Ben Brode was on a stroll last night on reddit and brought to our attention an interesting fact from the League of Explorers development process about shuffling cards into your deck.
- Shuffling cards into decks was a major mechanic before Discover became the focus.
- A Priest card with the mechanic was 2 Mana for "Draw a Card and Shuffle an Awesome Book into your deck".
- Awesome Book drew 3 cards for 2 Mana.
- The only cards that survived were Forgotten Torch, Elise Starseeker, Entomb, and Ancient Shade.
Quote from Ben BrodeFunny story about Forgotten Torch - it was actually one of the major mechanics of League of Explorers until we focused in more on Discover.
That, and it was really the best design of the cycle. I think we had a Priest card that was (2) Mysterious Book - Draw a card, shuffle an Awesome Book into your deck.
(2) Awesome Book - Draw 3 cards.
There were a couple other shuffle-ins, too. Only Torch, Elise, Entomb, and Ancient Shade survived.
Sweet!
What's interesting here is that Ben Brode said there was an entire cycle for this ("It was really the best design of the cycle"). For those of you who don't know, a cycle is a set of cards that have a similar mechanic/theme or have some sort of other relation between them (e.g. Forbidden cards, Portal cards, Old Gods). It's a term that derived from Magic: The Gathering.
So every/most of the classes would've recieved one of these shuffle cards. Wow.
For all who think this is a joke, try Ethernal Card Game.
ethernal card game?
The onset of decks that heavily utilize Discover rng is not helping Hearthstone.
Hearthstone quit helping Hearthstone.
Seems like a lot of people are super into bad RNG cards like Primordial Glyph, judging form the number of downvotes I see on comments criticizing it hahaha
The RNG in raising pack prices is a really terrible mechanic and should have never been added to the game. Not only does it burn an entire region of the game's player base but it also can be thrown into other regions just as easily.
The shuffling mechanic can be really interesting when designed properly. However, shuffling a low cost high tempo card into your deck is horrible card design because it gives you such a huge swing if you topdeck it early, and it sucks if you draw it when topdecking late game.
Examples of good design for the shuffling mechanic are Entomb and Elise Starseeker, where it usually never matters if you draw the shuffled card early/late because they are played for value, not tempo.
Another good design that Hearthstone unfortunately lacks is to lower the power level of shuffled cards (to still be stronger than the average card with the same mana cost, but not by such a huge margin), and instead introduce cards with "tutor" effects to draw them early/earlier. This would make them less swingy, and would require sacrificing card slots in the deck to run cards with "tutor" effects to bring out their full potential.
Can't say I entirely agree. The prevalence of Forgotten Torch in freeze mage speaks to the fact that it is not only a tempo card, and as such could be said to be a surprisingly diverse card. I can't say forgotten torch ever made me go 'Wow! That's amazing!' but leaving the shuffle mechanic just for value feels too rigid for my tastes. Tutor - or something to that extent - would be a welcome mechanic though, I agree with that.
You sound like a huge, tremendous Donald Trump follower. Very dedicated.
Can you add something new in hearthstone, or just exspansions?
It's a card game, it's naturally driven by those factors like all other card games. If you do not like it, switch to rts... Asking for a card game not depending by card draws is ridicoulous by one side, by the other, also imagining that they'll find a way to do it (for example, all the player have all the cards in their hand from the beginning and no further draws), that would be the death of fun, meaning that the games would go always as programmed, so after a while, alwais the same... If the meta stabilize whit rng, I would not imagine how stale would be whitout...
Wow, more old stories. They haven't spoke with community about the current problems once since Un'Goro release..
What are the current problems? It seems to be a very fresh and renewed meta.
Positioning bug is the first thing that comes to mind. Then there's focus on Epics and Legendaries being the best cards in the expansion, common cards as rewards for high wins arenas, and these are just off the top of my head.
Not entirely sure what you are talking about. As at the moment the game is as stale as MSoG. Wild is the only mode that isn't that stale, but unfortunately people are realizing this and are playing a shit load of completely standard Quest Rogues in Wild.