We Learn Nothing New About Card Pack Drop Rates
A new set of rules in China that became active on May 1st requires that games with "loot boxes" publish their odds publicly as to let consumers know what they're getting into. There was a lot of hype surrounding this announcement of these rules because we'd finally learn the deep dark secrets of Hearthstone's card packs, but that's not what happened.
A blog on the Hearthstone China website came out and had this to say about card packs.
- You'll get at least 1 rare, or better, in each pack.
- An epic will be received, on average, in 1 of every 5 packs.
- Legendaries, on average, will be received in 1 of every 20 packs.
- As players open more packs, the actual probability of opening cards with higher quality increases.
TADA! We learned nothing new. Over the past few years, the community itself has done a better job at figuring out the various card drop rates, and even figured out the pity timer. You should check out the card pack statistics page on the Hearthstone Wiki.
Blog Post Translation
Google Translate to the rescue! You should be able to get the gist of it.
Interestingly, the post has been backdated April 2nd. We're assuming this is because they didn't want it to be on the front of their blog and thus widespread knowledge to more casual fans. Fun.
Quote from BlizzardAccording to the relevant national laws and regulations, "slag legend" is now the probability of taking cards to publish, as follows:
Note: "slag legend" card package a total of five cards, including four different quality.
Rare cards
Each slag card package, at least to get a rare or higher quality card.
Epic card
An average of 5 slag card card package, you can get an epic quality card.
Legend card
An average of 20 slag card card package, you can get a legendary quality card.
In addition, it should be noted that: with the number of cards to increase the number of packages, players actually get high-quality card card probability will also increase.
What does this mean? Are this other words for pity timer? Or should i buy packs in large bundles?
Lol they did exactly that. You just didn't read clearly enough or understand what was actually said. It's this kind of ignorance that kills me on this site.
Lol you don't get what was said at all or understand what is going on behind the scenes.
Is this just to China server or something? I've opened 73 packs of Un'G and only got The Marsh Queen and Ozruk. I heard something about "maximum of 31 packs to get a legend" and I think that's true.
40 not 31
I am opened only four pack and ı get four legendary
https://hizliresim.com/9QPnBZ
https://hizliresim.com/2rVDAd
https://hizliresim.com/1Ll88G
https://hizliresim.com/QadnD3
https://hizliresim.com/j87MJrr
It shows that variance exists in situations that have somewhat randomized events. Nothing more, nothing less.
https://en.wikipedia.org/wiki/Variance
It's a very important statistical concept and is larger the smaller sample size you have. The link in the news article shows that the rarity pull formula over a statistically meaningful amount of card packs is exactly as they state. Smaller sets such as 50-100 are subject to a lot of variance.
It's all a simple scam, however highly effective and profitable. It is a scam we choose to participate in. Same 'rope a dope' Vegas uses. The equation is based on the old principle of tease. Give a win once in a while (a lego drop) so that u continually seek that winning feeling. Hell, you don't even care that in most cases the legendary drop isn't the one you were seeking in the first place, but at that point you'll drop the coin for it again. So the bottom line,? Don't ever expect Blizzard to provide exact calculations (which are considered corporate secrets btw) unless they find themselves on the losing end of litigation. In 2016 Hearthstone profits were 400 million dollars, in a free to play game, LOL. Jokes on us but, like Vegas, we love to pay to play.
It is no more of a scam than pulling a holographic, ultra rare, etc card from a pack where they also gave general rates for pulling said card from blind card packs. This isn't exactly something that is unique to Hearthstone so I don't see how you can say that Blizzard is a money grubbing greed machine for doing what all other physical card games do with pulling cards from packs. At least you are guaranteed to get at least one rare or better card from every pack, I know of card games that don't guarantee anything above common from each pack.
You also will never get a pity timer from physical card games for the rarer cards in the set, yet you do in Hearthstone.
I got more legendaries with Ungoro than I did with any expansion previously. The thing is, I could make less decks than before with them, because I got 0 quests. And I did get an inordinate amout of dupes/triplicates. Luckily I was able to deal with that with the free dust from the HoF cards, got the full 10K package back. But it sure left a bad taste in my mouth.
Saying that you get a legendary on average after 20 packs, but would love to see the difference in legendary drop rate. On say pack 10 and pack 30.
Is chance of a legendary after 20 packs - 50% then? I don't think so, if it is 100% at 40 packs? How much does the legendary drop rate increase by with each pack opening?
The lack of information is astonishing, and frankly we cannot verify even the little information they do provide.
i got 3 legendarys in 120 packs
2 same legendary
I'm not sure what you'e referring to but it wouldn't make a difference whether you opened all your packs at once or not.
It makes no difference. All that matters is the number and type of packs. The pity timer is separate for each set and card type. For example, if you open a legendary Un'Goro card, your MSoG legendary pity timer is unaffected, as is your Classic legendary pity timer, etc. Also, gold cards are separate, so your golden legendary pity timer (not fully confirmed because of statistical uncertainty, but out by 350 packs probably) is also unaffected in any set when you open a regular legendary.
Generally, the pity timers seem to fully kick in at twice the expected value. So, for example, since you should get one legendary every twenty packs, the pity timer guarantees you will get one every forty packs. It seems to be a constant chance up to about 30 packs, then gradually increase until 40, where you are guaranteed to get one if you haven't up to that point.
I've opened about 70 packs since un'goro and I opened 3 golden legendaries and a few more regular ones
The statistical answer would be, it wouldn't matter because your drop rates are likely to be the same no matter how you do it.
The anecdotal answer is it seems the more packs I open at one time, the better the drop rates I get.