Weekend Wacky Wild Decks
It's the weekend and we think it is time to take a break from Standard and jump into the Wild format where all of our old friends from expansions past have a chance at glory once more. We've got several deck lists below for you to take a gander; choose one, and let's meet up on the ladder.
If these decks don't look appealing, why not create your own? If you think you've come up with something great, be sure to add it to the site via our deckbuilder and leave a comment on this post to show it off the the world. Onto those decks!
Be sure to also check out our Wild Deck Listing! And for record's sake, we'll still be covering the top wild decks of the week every Sunday still!
Silver Hand Deathrattle Paladin
Last week we showcased a Silver Hand Paladin deck and now we're doing so again but this time with a much different list. Rather than focusing only on the dudes of the deck, there's some strong Deathrattle play which makes for a super strong end-game once you drop N'Zoth, the Corruptor which if your opponent hasn't died yet, they're in for a bad time.
The low amount of Deathrattle minions in the deck really help pull off consistency through N'Zoth.
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Minion (20)
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Ability (8)
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Weapon (2) |
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Tentacle Ramp Druid
Straight out of an anime with this deck featuring two of our Old God friends! We've got some Choose One interaction, solid Deathrattle minions, and plenty of late game powerhouses after you've built yourself up easily throughout the game.
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Minion (17)
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Ability (13)
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Reno Rattle Roll
This is such a fun look deck, though you best be ready to break that wallet unless you happen to have quite a few adventure cards! The deck is all about the Deathrattle and you'll be making use of the new Terrorscale Stalker as an activator for some fun combos! The guide is an absolute must read before piloting the deck.
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Minion (25)
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Ability (4)
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Weapon (1) |
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Reno N'Zoth Quest Priest
So, Priests got that quest, Awaken the Makers, which makes use of the Deathrattle mechanic; it's pretty cool. They stall you out all game while they drop minion after minion, only for them to buff their Health up to 40. Next comes out the Old God himself N'Zoth to bring back everything you spent an hour to kill, which is really no problem you think. You deal with that and then... then you end up with Reno healing them back to 40.
Yep, Priests really are the master of healing. If you want to play slower games where you react to everything your opponent does while laughing like a maniac in the background, you've come to the right place.
Not at all salty about the Priest quest.
Bonus points for people who queue into Reno N'Zoth Quest Priest multiple. times. in. a. row.
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Minion (20)
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Ability (10)
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Pony Renolock
To finish things off, we're going into another Renolock deck which brings some fun Deathrattle synergy to the inn. Spiritsinger Umbra is one of the strong parts of this deck which can interact with Dreadsteed to get some sick numbers of ponies out onto the field. On top of that, you've got plenty of great Warlock removal at your disposal to get rid of your opponents minions while keeping your board filled up with magical creatures of destruction.
It should also be noted that this Reno deck is a bit different than most where you're running two copies of a card, in this case Dreadsteed, so keep that in mind before dropping Jackson.
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Minion (19)
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Ability (10)
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Playable Hero (1) |
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Ah, they suggest us playing deathrattle, for a change!
No Deathrattle Shaman wtf
No deathrattle warrior either :D
No Spiritsinger Umbra in most of these decks? She is a an absolute monster in wild with Dr Boom (2 immediate bot triggers) and Sylvanis Windrunner (random mind control on trigger--I once got this on a turn 10 Deathwing).
You need Umbra to live for a turn for this to work...
Umbra + Sylvanis is 10 mana and the emperor is allowed in wild.
then again in what situation do you want to use all your mana to steal 1minion? maybe after a deathwing but vs a zoodeck i dont see that much value
I play a control heavy game and use this combo to take large threats, then set up for Mirage Callers the next turn. Steal a big minion on the first turn, then take another the next using the mirage caller. The immediate deathrattle triggers on summon, not play, so cards like Herald Volajz and Barnes become even more useful. Never mind the impact ofdropping a Z'Zoth with this card out.
If I get into the late game, zoo decks aren't really that dangerous. Amara, N'Zoth, and Brewmaster can replenish my board and health mutliple times, while dragonfire potion and mass dispell can wipe it clean.
Yeah i see what you mean after thinking about it my cenario still would bring 3bodies to your side of the board, don't know why it got so downvoted tho
Wow, you are right about getting downvoted. Those 3 bodies can be lethal if you opponent is running a big minion deck that plans to crush you in the endgame. Even the most dangerous endgame deck, the Jade Druid, has to worry about this, as they can drop 3 or 4 giant jades in a turn, hoping to kill you next turn, only for you to steal them and threaten a kill. Even if they manage to put out large taunts, you still have sylvanis out (maybe even 2) and can steal them.
Never mind what happens if you drop baron rivendare on the field as well. This works amazingly in Rogue, with a turn 9 Umbra, Rivendare and conceal, following up a turn 10 Dr Doom (up to 16 instant boom bot damage), N'Zoth, shadowstep doubled Sylvanis (4 minions stolen), or Aya (+ 3 jades).
completly forgot about wild play, having counterfeit coin and conceal does make a big turn 10 play for 11 mana and doesn't leave much counterplay to it for some classes
There is a reason why Sylvanis had to go, and this is part of it. The combos are absurd.
The time has reached when i hate myself for disenchanting Dr.Boom back in the day
not only you i regtet disenchant lotheb
Nobody regrets disenchanting Maexxna though. I'm still holding on it though, because it's only 8 health poisonous minion and it's even beast afterall. Someday it might have some use somewhere.
i started regreting it cuz i only started doing the heroic adventures karazhan and alot of net decks used old cards for it
The funny thing is, boom isn't a must pick anymore.
still a good 7 drop
too many Reno-decks , in my opinion.