Blizzard: "Journey to Un'Goro Card Distribution is Working Properly"
In a statement issued on the Battle.net forums by Daxxarri, Blizzard has addressed the recent community concerns regarding card distribution and has clarified that card distribution is working properly.
Quote from BlizzardWe have seen a number of posts from our community today regarding Journey to Un'Goro packs and the possibility that they might be distributing an abnormally high amount of duplicate cards. We want to assure everyone that we have looked into this concern and have found that Journey to Un'Goro card distribution is working properly, both at a per card and per rarity basis, and is consistent with previous Hearthstone releases.
Thank you for bringing this to our attention. We really do appreciate all the feedback, even when related to possible bugs or concerns around the game.
I opened 65 and at the rate I was getting dupes I would have had the same if I had gone to 100 packs.
First 70 packs opened, 3 duplicates of Sunkeeper Tarim, working as intended thank you Mr Blizz lol
6 legendaries in 160 packs, Druid quest, Hemet, and 4 of the priest legendary :(
lol, "community concerns". Some people were unlucky and were whiny little bitches about it. Newsflash: some people are unlucky and some were lucky. Me? I was unlucky, got less than what would be average from my number of packs, but you don't hear me whining because I know random is random and I know I've been lucky in the past (e.g. Gadgetzan, I did better than average on my initial pile of packs).
Yes I hear you whining right now about whiners.
Get r3kt u lil nub
57 packs, 5 legendaries (1 duplicate), 6 golden cards, and all but 30 cards of the set (not counting legendaries)
I think my dust total was 1180 + all 6 golden cards. (I don't care to keep gold)
Not a bad haul, honestly. One rare or higher guaranteed each pack, like trading cards.
I think my best pack was two rares and an epic? I really only took pictures of my legendary packs.
Duplicates? You betcha, especially of the Giant Mastodon and Ultrasaur.
So 1 legendary in 67 packs is what you call rarity consistency? 97% of those packs where just 1 rare and 4 commons. 1 less customer.
pitty timer is 40 so...
The distribution is fine, the real problem is now we "need" a legendary for each class to make a deck, i mean all the que quest al least seams fun to play.
Plus i think this is the best quality in legendarys so far, i mean look tgt legendary
sorry for my inglish
Trying to keep their money
Shut up Blizzard give me free packs
Blizzard don't lie. The distribution work as they want to work.
The problem is not the legendary rate, that is the same. The problem is that you get a lot of duplicates more than other exp (this problem begin in gazdetan) = you need buy more card packs to get more variety of epic or rares.
I say that they this change in Gazgetan for 2 reason:
1- i always open at begin of each expansion around 150 card packs. And in gazdetan was the first expansion that i have to craft a lot, but a lot of Epic and some rares, while i have another epics repeat x6 x4 x8, etc... I have a normal rate of epic but not variety of them. I think "no problem, may be i have bad luck this time" but i open now 165 pack and happened the same. When never before happened to me this problem in olds expansions.
2 - The reason that Blizzard can't hidden. The called "bug" "little problem"... The release day of gazdetan expansión was a bug when people get a very high % of try-class. If you know some app program, you can understand that if you change the probabilty % can do some bug with special cases like tri-class. And they change the % and was obvius with the rate of tri-class.
Sorry for mi english, i know that is bad, but i Hope that can understand me
Don't worry! Your English is fine! I agree, they certainly did change the drop rates for card rarity distribution. Like you said, they did so after they fixed the bug in the Gadgetzan expansion which caused players in the North American server to recieve three times as many tri-class cards. It's pretty simple to understand from a logical perspective. Tri-class cards are meant to work in three specific classes. When you put a tri-class card in your deck, you see the version of the card that is meant to be put in your class's decks. For example, Mage players can run Kazakus. The Hearthstone developers most likely had to have Kazakus in their system three times; once for Mage, once for Warlock, once for Priest. For that reason, I understand that they had the opportunity to change things up on us.
They can't change that in the future without our knowledge though. Soon after the Gadgetzan expansion launched, China passed a law which requires online games with loot to release the drop rates for each rarity. We now know the exact chance that we will get certain cards because of that law. Thanks China!
My first 4 Legendary cards consisted of 3 Awaken the Makers and Kalimos. I was bleeding Ultrasaurs from every orifice of my body. And it took 77 packs for me to get 2 Legendary cards..., both of those being my first 2 Awaken the Makers.
I'm sorry, but the algorithms are completely fucked and way WAY too many people have been noticing it.
Found today that it really is just complete luck. Opened another 40 packs earlier and got 5 Legendaries, 2 of which were in the same pack. Very frustrating when you open so many though and only get a Legendary every 40.
35 packs 0 legendary, 3 epic(one golden).
I got 4 legendaries in 50 packs, not sure why people are complaining :)