New Journey to Un'Goro Card Revealed: Ravasaur Runt
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Maybe there's actually space for it in Pirate Warrior. And in Standard-Zoolock. And even maybe aggro shaman... wait and see. Adapt is surely very strong, and even stronger on small minions.
But as said above: Pirate Warrior can easily adapt this minion on turn 2, they normally already have 3 minions on turn 1.
And even if not: Pirate Skelleton is still strong with it: Patches the Pirate synergies with this minion extremely. So another 4 months he might be actually "in chaarrrrrrrrrrge now"
Imo Divine shield is the best value adapt option. In this minion the Deathrattle is also Op
+3 health is often better than divine shield.
So if you play it with 2 other minions in play, you either get:
1. Shielded minibot (op 2 drop)
2. A stronger Haunted creeper.
3. Frostwolf grunt (one of the worst 2 drops)
4. A weaker fairy dragon.
5. A weaker Whirling zap-o-matic.
6. A 3/3.
7. Ice rager (horrible 3 drop)
8. A 2/2 poisonous.
9. Carrion grub (ok 3 drop)
10. A weaker gilblin stalker.
I dont know what to think. :D
Feels like it's worth at least trying in Warlock Zoo if that deck exists. 5 of the 10 modes are really good in my books. (minibot, op creeper, 5/2, 2/5 and 3/3) And sometimes the weaker modes are going to save you.
For the possibilities you listed I count 3 good, 3 okay, and 4 bad outcomes.
If you even get to Adapt, you have an decent chance of discovering at least 1 good option, a very good chance of discovering at least 1 okay (or better) option, and a slight chance at discovering only abysmal options.
Conclusion, it's an okay card whose value is mostly it's ability to adapt (heh...) to your current needs in a game. Doesn't seem like it'll see much play outside of arena, as constructed decks will just bring the 2 drop that they'll most consistently need.
5 of 10 are preety good and 1 is situational (poisonous). Provided that you have to choose out of 3 discover options, the chances you obtain something good are:
X~Hg(3, 5, 10)
P(X>=1)=1-P(X=0)= 1 - ncr(5, 0)*ncr(5, 3)/ncr(10, 3) = 1- 1*5!/[3!(5-3)!] / {10!/[3!(10-3)!]} = 1 - (5!*7!) / (2!*10!) = 1 - (3*4*5)/(8*9*10) = 1- 1/(2*3*2) = 1 - 1/12 = 11/12
Which basically means out of 12 trials you will have a decent adapt 11 times on average. No RNG, just sweet mathematics.
when you realize your middle school math classes weren't worthless Xd
Nice middle school you went to
More or less any of the adapt options will make this pretty solid, barring maybe stealth. A 2/5 for 2 is pretty solid, but given that it's not going trigger on turn 2 most of the time, it may not be worth running for sure.
Living Roots
Cool art but damn... do any of the adapt effects make it worth it??
Summon two 1/1 minions as a deathrattle? Pretty damn good if you ask me.
if im not mistaken i htink u can get divine shield. so its potentially a shielded mini bot, and we all know how good that card is
Let's say you were happy with either deathrattle or divine shield. that means you have a (1 - (8/10)*(7/9)*(6/8)) = 53% chance of getting an effect you want. I don't know if I'm too big on those odds. But maybe you're happy with those odds in a deck that runs beasts because of other synergy? I don't mean to discount any cards before anything comes out, because obviously there's always the caveat of what else they release. But in a vacuum those odds are mediocre.
I have actually no idea if that is good or bad … it mainly depends on how good the adapt mechanic really is. If you can somehow reliably pull a haunted creeper or a shielded minibot on turn 2 it can be good.