New Journey to Un'Goro Card Revealed: Evolving Spores
A new card has been revealed from iYingDi in China.
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You're saying this but when Un'Goro hits there will be some Wild decks, maybe only for a couple of weeks but gonna enjoy the chaos myself.
Too expensive for Egg-druid in my oppinion. 4 mana is much, maybe too much.
i have a question about these adapt your minions.. so do you choose one adaptation and every single minion gets the same or do you choose for each one. say if you have 4 minions do you choose an adaptaion 4 times
I guess you pick one adaption for all of them. This is what seems the most logical to me but I Haven't seen any confirmation on this.
You pick one buff, all of minions on board gain that buff.
You choose once and all eligible targets receive the same adaptation.
Confirmation from devs on Gentle Megasaur: https://twitter.com/LegendaryFerret/status/846879345918431232
Why isn't it called Adapting Spores?
Team 5 wanted initially to name the whole thing "evolve" instead of "adapt" but they changed their mind because they thought this would be too confusing with shamans evolve mechanic. They probably liked evolving spores more than adapting spores and didn't feel they have to change it.
Blizzard thinks evolution and adaptation are the same thing.
Without any synergy, this seems a tough card to use. Of course, it's obvious use is to use it as a replacement for Savage Roar as a finisher, but there are two problems
1: You only have a 53% chance of getting either +3 attack or windfury, or a 30% chance of getting a specific one of the two
2: In close cases, calculating whether either or both is enough for lethal in a timely fashion is going to be a challenge. It can be hard enough when there is only one calculation to run with Savage Roar.
3: Casting Evolving Spores before your minions attack (as you would in this case) renders the stealth option almost entirely useless, so you might get stuck choosing between two nearly useless options
This card just seems too unreliable to me. It's going to be a dead card in your hand quite often, and when you do play it, it is often going to be a coin flip as to whether you get anything terribly useful or not.
and this is why even if Gentle Megasaur was 1/1 he can be good at the right situation...
5/4? just being generous with the his stats? oh what were you thinking blizzard.
To be fair, this card is quite weak, seeing what we saw so far...
Soooo... Gentle Megasaur isn't quite spectacular either... Maybe in a Menagerie deck it could shine sometimes, but if murlocs lasted a full round, you've lost 75+% of the times, anyway...
With the Finja (water) package, Gentle Megasaur is going to be insane!
Attack with Finja, get a either 2xBluegill Warrior or 2x Murlock Warleader or one of each. Play a third Murloc from your hand, then Gentle Megasaur. If two out of those three are Bluegills, you've got a good chance of winning on the spot. If not, you can protect your Murlocs for another turn and will probably win then.
I dont think water will have a spot for Gentle Megasaur in the deck, as good as it sounds, so no, I still think its not a good card, 5/4 or 1/1
4 mana bloodlust LUL
4 mana conceal PogChamp
As always it's too early to judge a new mechanic until we see a stabilized standard meta but i think this card is close to garbage in constructed.
Consider strongest druid archetype at the moment - Jade Druid. It's build around a mechanic that is 99% reliable. Unless your opponent kills you right away or screws with your hand/deck via rats, mills etc. - you are guaranteed to have 10/10+ jade golems in the late game. There is no chance in mechanic involved e.g. "the next golem you summon MIGHT be +1/+1". So you are left only with draw randomness and your skill vs opponent and his deck.
Adapt druid looks dead on arrival to me. This archetype cannot be built around only 1 adaptation - the chance of getting it is around 34% each time. Not reliable. The mechanic with such variance can be played only when result on average is higher then investment. Take Babbling Book for example. You get a 1/1 body and a random mage spell. The chance of getting exact spell is much lower than 34% percent but average mage spell is more than worth that 1 mana investment.
Investing 4 mana for unreliable result that has a pre-condition of having at least 4 minions (lets assume Spare Part/Toxin value for Adaptation on a minion) ? Best case scenario it's like throwing 3-sided coin to determine if you have your win condition.
All in all adapt looks too random to be a core deck mechanic and printing this card in Druid is pointless since it is far from enough to enable token Druid to enter back the meta.
I agree that Adapt looks like a pretty weak mechanic, but this card does have a potential home in Egg Druid, a deck that ran soul of the Forrest just to keep their board sticky.
Consider concealing your whole board for 1 turn for the 999dmg savage roar next turn.
Who needs force of nature anyway? ;)