New Journey to Un'Goro Card Revealed: The Last Kaleidosaur
The Paladin Quest Legendary has finally been revealed! It comes to us from Hearthhead.
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Man, too bad paladin buffs are so slow.
We need more buffs that cycle themselves because buffing make paladin lose hard to card advantage. There is just not enough value buffs out there yet.
We could be getting more. The're giving a lot of cards that help towards the quests.
Yeah, but how MANY different buffs you'd have to print to want to cast 6 on your minions?
Maybe the 2 portals would be useful, but other than this I'm not sure... It needs to be a spell. Minions that buff minions are useless.
Secrets don't work also. We'd need them two print 2 really good buffs at least in order to make this quest COMPLETABLE, not necessarily playable or good.
I just don't see this panning out. You'd make a deck that is just so freaking weak to Saps and Polymorphs out there. Also it would be a deck that is very low on tempo.
Everyone knows since the dawn of ages of this game that all you need to do to make a paladin useless is not leave their weak stuff alive. That's really not that hard to do.
This is looking more on the "fun" side of the expansion, doesn't look too strong and consistent for the meta.
1 - Buff cards are usually bad.
2 - if you buff a minion and it trades, or gets silenced, or destroyed by any target spell your losing a 2 for 1.
Buff cards need more value in my opinion, Silvermoon Portal is kinda of ok value because you generate 1 card, but paladin could use buffs that also draw cards. Otherwise you'll be running out of cards fast and have to rely on Divine Favor .
Explorer's Hat. Easy peasy.
That's a Hunter card you silly billy.
So a wild hunter card will rescue paladin? Wut?
I am a huge advocate for buffadin. I love this quest and I love the reward for it but there are 2-3 problems moving forward.
Overall, there are more than a few things that are kind of wrong with pally right now so I am actually surprised that Anyfin Pally was even possible this last year because there are so many holes in what pally should probably be. Paladin is identified by its lack of hard removal, weapons, healing, buffs, and resilient minions. I am not one to gripe about rotations but when Goblins V Gnomes rotated it took out a LOT of the viable paladin cards and honestly the problem is that the last year did not replenish what paladin lost with new playable cards. There were a few new cards but most of the ones that stuck around ended up being like 6+ mana.
Overall, I think this quest is possibly good but only if we have good buffs as well as creatures to work with.
Buffadin now meta. In all honesty though, I kinda wanna try the Rogue quest out.
Too bad the adapt mechanic won't provide the option of giving your minion charge :(
Really? I think that's a damn good thing.
charge + windfury + 3 damage, wooowww O.o
worst card ever ! ty blizz...
At first, I thought this card sucks but looking again on it, this card seems pretty strong.
Give it windfurry, stealth, +attack, maybe divine shield and you have something very similar to something which already exists in the game. It is like questing adventure + conceal in miracle rogue only that this card should threaten lethal even more than a questing adventure. The posibility that you can get divine shield, too, would make this card even harder to kill than questing. You don´t need conceal for this deck because maybe this card has conceal (actually i don´t know if you can get any adapt-effects more than one time, because if not you are more or less guaranteed to get stealth and even if since you are choosing 5 times out of 3 options this should not become difficult as well).
I think the reward of this quest is pretty high. I just don´t know how hard it actually is to accomplish this quest. In my opinion the reward is that high that you should try to build a deck around it. It has at least potential.
Unless Galvadon adapts into haste into a OTK or close to it, this is easily the worst of the quests. All the other quests have immediate game impact beyond just the creature they summon. This just puts a big creature on the board that is subject to elimination.
Neither, Nether Portal, Queen Carnassa or Crystal Core immediately effect the board so that statement is just false.
And for every new expansion people use the "a high cost card needs to affect the board the turn it's played"-argument for every single card.
Everyone said Dr. Boom and N'Zoth, the Corruptor would be bad for that reason. Well turns out they're preeeeetty good.
He died before even born #FeelsBadMan
Waaait what... Are you actually being serious right now? A 5 mana minion which can be something like a 14/5 with stealth and windfury, or an 8/11 with taunt and can't be targeted by spells, that's 'not playable'?
You can call this quest trash, even though that doesn't make much sense when we haven't seen all the new Paladin cards yet. But saying Galvadon would be unplayable even if you could just put it in your deck is just plain stupid.
WAAAY too far druid of the claw, stranglethorn tiger, whiteeyes, all saw play
other minons that have no immediate effect on the board include Loetheb, drake sylvanas, highmane dark arachoa twin emperor ancient of war tirion curator draknoid crusher emperor thaurisan well you get the point.
That being said as a quest reward probably not quite broken enough vs control vulnerable to a board clear and vs aggro does not heal.
I think this is the key to a Hemet, Jungle Hunter otk. you complete the quest, then you play Hemet and Galvadon, guaranteeing that you draw Blessed Champion, and kill them for 36 damage. You could run removal as well, such as Truesilver Champion that wouldn't be destroyed (4 mana > 3 mana), so you could remove a taunt first, if need be.