New Journey to Un'Goro Card Revealed: The Last Kaleidosaur
The Paladin Quest Legendary has finally been revealed! It comes to us from Hearthhead.
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So, all you need is;
Fill your deck with minions and buff spells.
Hope you draw your minions before your spells, while having less cards in your opening hand thanks to the quest.
Hope your minions can stick around long enough and consistently enough to play your spells on them.
Hope YOU stick around long enough to actually complete the quest and play Galvadon.
And finally, hope your opponent doesn't have a Devolve ready to destroy every bit of your hard work for 2 mana.
I can see why there's only one Kaleidosaur left.
to be fair you are getting one hell of a reward what did you expect summon 5 silver hand recruits ?
Well how good the reward is doesn't matter that much if you're forced to make a shitty deck to get that reward. And even if you do so it's still pretty hard to complete the quest.
but lets just hope that we're getting some good buffs...
This makes me sad i love playing paladin and i have tirion and lightlord but it seems yet again paladin wont see play on ladder
Buffing minions with paladin spells is clunky, slow and unpractical, you have no minions to support this archetype and the existing buff spells suck except for blessing of the kings which is a 4 mana card
You have to have something on the board to buff so all your opponent has to do is prevent your for having a board which isnt that hard against a paladin these days
The reward can be quite effective, but buffs have only been used marginally in some pally decks over the entire lifetime of hearthstone. Maybe they will release some killer buff cards, but otherwise this just isn't going to cut it.
any possibily that the quest is gonna change?
that is the problem with heartstone, they never think about balance, in 4 years maybe 20 cards have been changed
Now I get to hit my own minions with Hammer of Wrath Kreygasm.
Man your luck is through the roof! Pass on some of it.
5/5 with five adapts
1 needs to be stealth
1 needs to be windfury
3 needs to be +3 attack.
You are not allowed to miss a single adapt. And you only have 30 % chance of getting one of the three options each time.
That's 0,3 * 0,3 * 0,3 * 0,3 * 0,3
= 0,243 %
Less than 1 % chance of getting a 14/5 stealth windfury.
That's not 'fairly reliably.'
even though I agreed with the point you're trying to make, probabilities do now work this way in this situation.
Your math is wrong. There's a bigger chance.
First adapt: 3 options out of 10 are good for you.
Second adapt: 2 or 3 (if you got one of +3 attack buffs) are good for you.
And so on. It's a little bit more tricky formula there.
Awful. By far the worst quest revealed. Not only does it require to play buffs; which have been long considered either only usable for aggro to push face damage, or very weak cards that often make you go 2 of your cards for an opponent's removal.
The amount of draw necessary in order to have enough minions on the board, enough buffs for said minions, and the luck to not have them succumb to removal so you don't lose too quickly make it pretty damn hard on your deck to not be very behind and starving for cards. So, after having to use 6 awful cards (buffs) on your minions, you at least get a pretty amazing payoff, right? Wrong.
The reward has to be the worst one so far. Every quest reward until now has either been infinite insane value or a powerful game-changing battlecry with a strong body. This one? Just a strong guy. That's it, a strong body; that's all you get. A few trades at best and he's gone; if you're unlucky it just gets mass polymorphed or Deadly Shot; and there goes your "win condition" that took you 6 very underwhelming cards to use.
Hard quest to fulfill (not the hardest); quest requirements make your deck incredibly weak; and quest reward is the worst so far.
See you in six months, Uther!
I would say that it doesn't have any effect on the field the turn it arrives, so it sucks as a quest reward win condition. It's blocked by taunts, destroyed without an impact by mass clears; and to make it all worse your opponent can see him arrive from a mile away and plan accordingly.
And that, of course, is if you're lucky enough to actually get those specific best-case Adapts and pick them. Most of the time it will be a big body with random buffs. Let's also not forget the incredibly weak and unviable deck you're forced to play for this card alone.
In other words, awful. By far the worst quest revealed.
The problem with the quest mechanic, you concentrate way too much on building this cards up rather than what's going on in your opponent's hand and mind "if you are pro" enough. Will wait and see, maybe I'm wrong. :p
Hmmm... I dunno if this is very good, but people seem to forget that you can choose Stealth and Windfury for this guy and then win the turn after....
welp very glad I got my golden pally during the secret shenanigans...cause this is definitely not making me come back. Hate the quest mechanic and hate the prize. Shame.
Mass Dispel priest is coming bois!
Living Mana, Adapt Minions, Deathrattle and the Buffs from MSG, I think that this card cold actually be playable!
lol, I think maybe in Kazakus Priest, since I think it's the only highlander deck to survive rotation since Priest has that greater healing potion, Raza and now Amara to heal up. could def find a spot there!