New Journey to Un'Goro Card Revealed: Crystalline Oracle
After the reveal stream last Friday, hunting season has officially begun starting this week! The first card revealed by someone other than Blizzard is Crystalline Oracle via Inven Global!
Learn more about Journey to Un'Goro!
Visit our expansion guide to look at all the new cards that have been revealed so far, as well as anything else you want to know about the new expansion!
It helps withthe quest though
It's not like there are a shortage of Deathrattle ideas floating around, that they needed to copy one from an existing card in the same class.
This is 1) quest helper, 2) material for Nthos.
Is priest's quest doing smth crazy or giving infinite value? No.
Do I want to see it back from nthos? Not really.
It's OK tempo card but nothing special.
Does the quest do something crazy? Yes.
Do you want to see this summoned by N'Zoth? Yes.
Is this a tempo card? No.
So it's a better Swashburglar in terms of the steal effect, with deathrattle synergy and Elemental synergy perhaps. Fuckin Blizzard.
Well, Thoughtsteal, Mind Vision, Mindgames, Shifting Shade, Cabal Shadow Priest, Mind Control, Drakonid Operative and Convert all beg to differ.
well, drakonid its way much better, you can chose what card u want to get, today i won pala stealing anyfin.
You need dragon synergy to play Drakonoid OP and most of them are rotating out. Also in a deathrattles quest synergy deck you won't be seeing a lot of dragons
It's rotating out
You've mixed them up. Rogue steals cards randomly from your opponent's class, whereas Priest takes cards from your opponent's deck.
I like that they keep pushing the Priest's Trickster theme, Even if RnG is involved, requires more skill to deal/work with different Cards each time, instead of playing like the 1000. Druid curve as example.
But this could´ve been such an amazing and universal 2drop with 2-3 ..but no, keep printing busted 3drops for Priest so he will never get one.. and no it wouldn´t be op, look the Mage one 2/3 draw a Card from your Deck that guarantees you a Play for your next Turn.
because secrets suck vs cards from a persons deck.
There is some Wisdom out there, not sure if i can translate it correctly but it means: Do nothing what you dont want to happen to yourself :D
Dunno what the Problem is about, a lucky Top-deck card you draw instead of getting a random one from your enemy could win the Game too, probably even more likely if you play let say Deathrattle Priest.
I'm saying why this card can't be a 2/3. It would be just to insane of a card. The quest synergy along with the random draw would be just a bit much.
Stealing win conditions is fun and interactive!
Hey buddy, I think you don't know the good old Hearthstone memes
https://www.reddit.com/r/hearthstonecirclejerk/comments/3lzhq3/literally_just_the_leeroy_jenkins_copypasta/
Next time I'll make sure to write Kappa so everyone understands it's a joke