Journey to Un'Goro Card Reveal Livestream
It's finally here! The first ever Un'Goro card reveal livestream revealed 11 new cards to us from the upcoming expansion. Peter Whalen of the Hearthstone team and all-around-awesome-person Sean "Day[9]" Plott were on stream to present and talk about the cards.
- More cards will be shown starting next week.
- They confirmed some cards will be shown at the HCT Bahamas event.
- Quest cards can be counterspelled.
- Nether Portal does indeed spawn an imp every turn!
- Un'Goro Pack via Elise the Trailblazer doesn't mimic in-game packs. It has better chances for Legendaries and gives a guaranteed epic.
New Cards
We saw 11 new cards get revealed today. Find them below!
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New Tokens
Discuss Lakkari
Discuss New Elise
Discuss Sherazin
Livestream
Watch the reveals happen live below.
Journey to Un'Goro Guide
You can visit our Journey to Un'Goro Expansion Guide for up to date expansion information, including a brand new way of seeing cards!
Un'Goro Bingo
How many boxes can we fill today? Can we beat it already?
All updates to Bingo will be logged on our Journey to Un'Goro Bingo article.
I think that people are starting to get all bent out of shape over what the perceive as forced archetypes when in fact they are really complaining about themes or tribes of cards that are meant to spark thought over various combinations.
Let's take a look at Archetypes as applied to card games.
Archetype
An Archetype is a recurring deck or strategy with many possible variations. Archetypes are defined when they have been prevalent in several tournaments and have showed results repeatedly, Top 8 or higher. They should also be an idea that is playable in many formats, rather than just a pile of cards that wins.
Defining Archetypes
Archetypes are first defined when a deck enters a tournament setting. The deck places in the top 8, often top 4, and the list is put on the internet. People, seeing the high finish and the wacky deck design, will copy it. This is called netdecking. The deck establishes a name for itself, usually something funky, but it is not an archetype yet.
Next, people in other formats notice that the deck's unusual name and power level have really stirred things up. They decide to try the deck out in the format that they play, leading to multiple decks spread over different formats. The funny thing is, all these decks have the same name, roughly the same strategy, and often some of the same cards. Now, it has truly been transformed to an archetype.
Hearthstone Archetypes
Are there more? please reply and let me know.
=D13=
P.S. NO "Murloc Paladin" or "Beast Druid" or "Disco Lock" are not Archetypes they are themes.
If you consider combo deck as an archetype, then you have to classify also Zoo or Reno (singleton if you want) as archetype. Because to be strict: combo deck can be at least midrange as well as control (with/without OTK). And it doesn't make any sense to be 2 archetypes at the same time.
I want to say that we have 3 archetypes only: aggro, control or mid.
http://hearthstone.gamepedia.com/Deck_type
And then we have deck types: Mill-rogue, Murlock paladin, Renolock, Water rogue, freeze mage... Somebody maybe mixes types and archetypes, but there is no way to put combo to archetypes and refuse renolock or zoo be an archetype etc...
Great explanation. People are often confused about the differences. I think I would add zoo as an archetype as well. A deck that wins the game through low cost and efficient minions. I think zoo type decks are a very distinct almost subcategory in between aggro and control
Hillary Clinton is looking at this page
She notices Swamp King Dred
Swamp
Drain the swamp
TRIGGERED
Really not a fan of aestethic direction this game is taking. It's moving further and further from original WoW lore, I guess some people might like it but for me, it's kinda slowly starting to lose the charm for me.
So far not a single card is an actual WoW character or spell, I know they want to give HS it's own personality, but for with every expansion I get less and less interested :(
where are all the draenei! where are the heroes mostly male human / orc
anyway ungoro is a place in warcraft lore but I don't ever remember seeing the turtle race EVER!
I think it has charm still but players always gravitate to the OP along with blizzards stance on never changing a card or taking 6 months to reduice a minions HP from 2 to 1 and call that reasonable effort balancing a game is what's killing it for me.
I think they started making up their own stuff for the first time for League of Explorers, and that worked out pretty damn fine.
But I'd like a mix of new characters and famous WoW characters. They should not forget that the connection to the WoW lore is probably the reason for 80% of Hearthstone's popularity.
Actually they started in TGT. Bolf Ramshield and Nexus Champion Sarrad are unique to Hearthstone.
The connection to Blizzard / WoW just gave them a HUGE headstart.
There are a few other digital card games right now which get much better reviews from both critics and players, but not even nearly as much people play them as Hearthstone.
Kinda comparible with Pokemon Go. The game is complete shit and everyone knows it, yet people keep playing just because it's Pokemon. Althought that's not really a fair comparison since HS has it's flaws but it's definitely not complete shit :]
there are like 14 cards out of 135 revealed why are you complaining?
Sherazin and King Dred are actual mobs in Un'Goro Crater. Hearthstone might not get the most important characters from Warcraft lore with the most badass/epic art every expansion, but at the end of the day, this is still a WoW related game and many of us enjoy HS trying it's own stories and making these kinda "what if" scenarios too.
Do we know when they will be releasing more cards? Is it on livestream again or few a day at random? Cause there's around 120 cards left and only 2-3 weeks up to the expansion
More cards will be revealed next week, I think
As it was clearly seen upon early revelas of MSG patch three archetypes were to do:
1. Reno
2. Aggro
3. Jade
And so it is here is no proper midrange deck so far if not considering dragon priest with single OP card or considering Jade midrange.
Now it feels like the power will return to midrage decks.
So with Reno rotates - midragne decks will see even more play.
And among midrage decks the fastest and most powerful can be: shaman, hunter, zoolock(arguably).
That's considering (dragon decks will rotate out).
So we see here zoolock gets what it lacked - some infinite fuel.
Hunter gets one suitable neutral beast to counter Pirate decks, as midrange hunter loses once board is lost and pirates could do it early/mid turns. Hunter also gets quite good anti taunt and 7 mana 9/9 stats.
There is good Freeze mage card btw to draw the iceblock, and Freeze is the archetype which likes to play where there are many midrange opponents.
It may be too early to make assumptions from the first reveals, but cards so far look VERY VERY midragne. Also the "adapt" mehanic is definitely a midrange thing.
As already was noted jade druid will simply ignore all these "midrange" cards, none of which can stop him.
Too soon my child... too soon... there are 120 more cards to be revealed...
Indeed. My golden druid looks so sad :(
So wait, now do we get daily card reveals or do we have to wait another week for 11 cards?