Wonders of Un'Goro: Episode One - Welcome to Un'Goro
Blizzard has just released the first episode of a new Wonders to Un'Goro series featuring 'Professor George H. Doyle the 4th' showing you around Un'Goro. There is apparently a new episode each week! There was also a .. not too revealing surprise at the end: Galvadon! a 5-mana Legendary card. A reward for 'the last Kaleidosaur Quest'. Unfortunately that is all that was revealed and it's other stats and card text are still unknown.
Galvadon
A small sneak-peek into the Paladin quest reward.
I wonder what Eddie looks like with his camera:
Why can't they do both? The people marketing aren't the same people as the designers
this is disturbing in so many levels
Is that Abed from Community?
Troy&Abed in Un'Goro!
its the darkest timeline
Okay, since Amara was also 5 mana, we might safely say that all Quest legendaries will cost 5 mana.
They could have made a conematic out of this. Like with action, the actual characters (elise + 5 children on an expedition) and releasing a murloc legendary for paladin quest but no, they rather introduce a roleplayer, an USK logo of age 3 and half of a legendary beast card. Who are you trying to fool, Blizzard? Let me play in the next video, I need that money more than that guy does because I need money to spend on hearthstone cards lol
Hmm... A beast paladin card?
I might sound salty but I know Un'Goro is filled with dinosaurs and elementals, but why not go more in line with a dragon for paladin? Fits their rooster much better; I know they are facing out dragons for at least an expansion.. They could at least have gone elemental?
teletabies :D
Ok, now i quit hearthstone for sure. I just needed one more thing to stop, too much is too much.
dont forget to close de door o7
ok
Was just testing if there is really children or not
That's because you're doing exactly this.
I don't get people like you who just wants complexity, complexity, complexity...if you want complexity, just go play MtG. Complexity for complexity's sake is bad. HS can be a deep game while also being streamlined. Not saying they're there now, far from it, but just wanting brainless complexity is idiotic.
Why did you start playing in the first place if you don't like the basic structure and flavor of the game? Go away, please.
Somehow I believe the card is not missing anything, that is exactly how it's gonna look like and there will be some mechanic that would add stats and text to it.
Or I'm wrong, we'll find out soon enough.