The Positional Awareness of Minions Card Design Competition
Season 5 of our Card Design Competitions continues! This week, we're designing cards which interact with the position of minions on the battlefield.
Places EveryTwo - Season 5 Competition #10
This weeks theme comes from Mewdrops, whose "Reload" was the winner of our "Elves vs Dwarves" competition.
Competition-Specific Restrictions:
- Your card must in some way interact with the position of minions on the battlefield. This can be through the use of the adjacency mechanic, or the 'opposite' mechanic, or even specifying positions like 'the rightmost' or 'the middle'.
- Existing examples include Dire Wolf Alpha, Defender of Argus, and the Karazhan chess pieces (White Queen, White Rook etc.).
Submit Your Card Design Today!
Head on over to the submission thread to read the rules and submit your entry. Also be sure to check out this week's discussion thread.
What if they made a whole expansion about being adjacent or opposite other minions. It would be a really cool concept and would drastically increase the skill the skill of the game in that expansion
This hopefully links correctly
[img]http://www.hearthcards.net/cards/51043285.png[/img]
Pretty straight forward.
Here's another one. Its winmore but w/e could be good.
[img]http://www.hearthcards.net/cards/e0244d1a.png[/img]
Card Name
The button that brings this up is in the editor, 2nd from the right side, looks like a HS card
I just recently posted this in the discussion, but my Jandice Barov card; you can't see it because it was removed for the accusation that I plagiarized it. It was my idea first, but since Fullas published the card on YouTube before I submitted mine in the submission topic, people think it is his card and I copied it.
It's true, MasterOfTheDruid. Murozond has notebooks of his card ideas from 2015, and his Jandice Barov was one of them.
Here's mine; a physically weak broken shaman buffing his team from the back lines. Could be super strong synergy with a 4 mana 7/7, or you could lose the game if you never roll a taunt totem. Lead to interesting decisions like "do I cast wolves before or after I play him?"
This is such a bad card, bad win more card. In average scenario, it will never survive the turn to trigger the effect and paying 5mana for this is too much, could be 3 mana probably, then it would at least be ok stats for "nothing".
So what stops this volcanic geyser (which is an elemental force to begin with) from being classified as an elemental now it is a creature= meeting the criteria above?
What mainly stops it for me is that a geyser isn't a living creature. Nor is there any implication that your card is alive and "infused" with an elemental spirit (bad adjective to use but you get the point). Elementals are spirits and for all practical purposes of the word, are alive. Yes, it makes use of an element-based force, but that does not inherently make it an elemental.
2 mana continuous hard removal. Please no.
Uh, Priest is still looking for a good synergistic 2-drop (sorry Mana Geode, most of the time you were just a River Crocolisk). That said, this is way too powerful an end-of-turn effect. The card might be decent if the effect occurred at the start of your turn. Although now that I think about it, if this were played on an empty board it could dominate the game. Hmmm....
INteretsting card, But I don't think a geyser is really an elemental. More of a... you know... land formation...
well it is a formation of rock and lava, a pile of rocks can be an elemental, why not this?
I think it should also have "can't atack"
That wasn't intentional, sorry for the coincidence, had the card name and function in mind and looked up images for it on google.