Update 9:55 PM EST: Added update regarding Golden Cards in the Arena! Woot!
Upcoming Changes to Hearthstone Arena - Standard Format, More Spells, & More
Changes are coming to Hearthstone's Arena Mode and things are being changed up quite a bit. Say goodbye to the Wild format as Arena takes on the Standard card pool, among other changes.
- Arena drafts will be using the Standard format.
- Common and Basic cards will show up less than before.
- We will see more spells in our drafts.
- Neutral Classic cards will show up less frequently.
- Flamestrike and Abyssal Enforcer specifically will show up 50% less.
- Golden cards will now appear in the Arena
- If you own 1 golden copy of a card, the first copy of the card you get in the Arena will be Golden.
- If you own 2 golden copies of a card, all copies of the card you get in the Arena will be golden.
- Owning a golden legendary makes every copy of that legendary in Arena golden.
Dean "Iksar" Ayala provided some additional information.
- 68% Common, 20% Rare, 9% Epic, 3% Legendary on 26 of the 30 picks.
- The other 4 picks are 'Rare' picks that have a chance to be upgraded to Epic or Legendary at a slightly higher rate.
- Flamestrike and Abyssal Enforcer being 50% less likely to show up refers to it being 50% less likely to show up in terms of cards of its type.
- Flamestrike's card type in terms of the draft tree is ClassCard/Spell/NotMostRecentSet.
- Abyssal Enforcer is defined as a ClassCard/Minion/MostRecentSet.
- Commons as a whole show up more often that Rares, but any individual common will show up about as much as any individual Rare (or close to it). This means you should see a similar amount of Blizzards to Fireballs.
- They want realistic synergies in to draft in the Arena.
- They want drafting the set that just came out a fun way to discover the cards.
- He does not consider these changes to be forever ones.
- Dean could see rotating different sets in and out of the pool at some point. (Not exactly Standard, or Wild)
- If you have a draft that is currently using the Wild pool, you will keep that draft until you complete it.
Dean will be on hand throughout the day to talk more about the changes. We'll keep updating this post throughout the day.
Poll Time!
Official Announcement
Quote from ZeriyahIn our next update, we will be making a few changes to the Arena that should make it more interesting for our players and offer a much different experience with each set release.
• Arena will change from Wild format to Standard
- As more cards are added to the Arena pool, having each game feel meaningfully different actually becomes harder to accomplish. Many of the cool synergies between cards, such as Jade Golems or Mechs, live within each individual set release. Attempting to create decks that utilize these meaningful synergies in a wide and diluted card pool will become more and more difficult as the Wild card pool grows larger. Arena runs then becomes less about card synergies and smart deck choices and more about being fortunate enough to be presented with the best card from each set. This change should put the focus back on the player for good, synergistic Arena choices and make Arena decks feel more cohesive.
- We’ll be monitoring using the Standard format in Arena carefully, and we may add additional changes or formats in the future if it doesn’t meet our goals of having Arena feel interesting and different with each set release.
• Changes to Card Rarity Distribution
- We’re making a change to the frequency in which Common and Basic cards show up in the Arena. Common cards were about 78% of all Arena cards, and we felt that number was too high considering that many of the cards that focus around individual class identity and power level rely on the common cards of any given class. After this change, the number of Common and Basic cards that show up overall should be lower, giving more room for fun Rare, Epic, and Legendary cards to show up in an Arena run. In addition, the cards Abyssal Enforcer and Flamestrike will show up approximately 50% less in Arena.
• More Spells in a Run
- Spells have the power to swing a board state, generally more than minions do. Obviously, there are some exceptions to this. When the distribution of spells to minions is too low, the game usually ends up in the favor of the player that gets out their minions faster and more efficiently than the other player, because there aren’t enough cards that punish overextending. Bringing the distributions of spells and minions closer together allows for more room to have an Arena game that is more strategic and facilitates more plays and counter-plays to occur.
• Neutral Classic Cards Show Up Less
- A lot of neutral Classic cards tend to be minions without any text that lack interesting effects. While they are great for introducing newer players to Hearthstone and providing baselines for power level comparisons, they don’t make for compelling Arena run choices. This helps make more room for spells, class cards, and expansion cards to show up at a higher rate.
Golden Cards in Arena
- If you own golden cards in your collection, copies of that card that appear in your Arena run will show up as golden. If you own a single golden card, the first copy of it you choose will be golden. If you own two copies of a golden card, every copy of that card you choose in the Arena will be golden. If you own one golden Legendary, every copy of that Legendary you choose in Arena will be golden.
These changes will occur in an upcoming update near the end of February. We’ll see you in the Tavern!
Dean Ayala Comments on the Changes
Quote from Dean AyalaFor context, the numbers are around 68% Common, 20% Rare, 9% Epic, 3% Legendary on 26 of the 30 picks. The other 4 picks are 'Rare' picks that have a chance to be upgraded to Epic or Legendary at a slightly higher rate. Flamestrike is 50% less likely to show up refers to it being 50% less likely to show up in terms of cards of its type. For Flamestrike, its definition in terms of the draft tree is ClassCard/Spell/NotMostRecentSet. Meaning cards that share that definition will show up around 50% more often. Abyssal Enforcer is defined as a ClassCard/Minion/MostRecentSet, so it will show up ~50% less than cards in that bucket.
As a further note, rares and commons specifically have a very similar chance to show up on a card by card basis. What I mean by this is Commons as a whole show up more often that Rares, but any individual common will show up about as much as any individual Rare (or close to it). This means you should see a similar amount of Blizzards to Fireballs. This is a little strange so I'm curious what the feedback will be on it.
Talking about the exact chances to get any particular card could be a blog on its own. Each of the classes vary slightly because of the differences in #cards available and minion/spell ratio within each rarity. I recently asked a bunch of friends (who very, very heavily play arena) if they had an idea what the current ratio of commons/rares was and they had no idea. Makes me wonder how necessary a full report on that kind of thing is. In any case, I'm happy to clear up any outstanding questions you all have of the new system. The blog post for this was not the place to go over 100's of numeric details.
Have Team 5 considered making those changes without making Arena wild? I love everything you plan for arena, but I'm scared it might be boring in standard. Now we can risk to build synergistic deck like mech anything, dragon priest, beast druid etc. Making Arena standard will remove the risk part and introduce "meta" to arena, at least I'm afraid It might.
We did consider it. One of the most difficult draft problems for us to overcome is the ever-increasing card pool. Something I'm relatively sure of is that when a new set comes out, it would be cool to go to arena to draft that new set and check out what its synergies are all about. It becomes difficult to accomplish that when there start to be 1500+ cards available to draft. We want there to be realistic synergies to draft in arena, and we want drafting the set that just came out to be a fun way to discover the latest and greatest new cards.
That said, making arena standard is just one way to do this. I would not consider these current changes to be forever ones. The main takeaway for me in this development time was that smaller card pools lead to more interesting draft experiences, standard-arena specifically was a simple way for us to accomplish that. I could definitely see us rotating older sets in and out of the pool at some point, but for now I'm curious how these current changes will play out. Looking forward to getting feedback once the changes are released. (Source)
Why not have every areana run randomly generate 3 or four sets (also with classic/basic cards) so that each run has consistency but the arena itself has diversity. At the beginig of the run it might tell you that you rolled WOG GVG Naxx and MSG, you know what sets will appear and can plan your choices accordingly. The way this Change is I fell that arena will lose its fun identity and people will attempt to draft the same sort of decks that are being played in standard. I understand wanting consistency but I feel there are better ways to do that then taking away so many fun and memorable cards that have already been taken away in many formats.
I think this is a cool idea and one we've talked about in the past. I think it's a pretty reasonable solution but we decided to go with the simplest form of this for now and see how it plays out in practice. From doing a few hundred standard arena drafts myself, I think it's a pretty fun and different draft experience. Constructed and Arena decks on average are still a good distance apart even if they are using the same cards. I mentioned this above, but unless standard only arena gets overwhelmingly positive feedback post-release, I would expect there to be continued changes over time to the format. (Source)
What if I had drafted a arena deck before the changes go live with wild cards, am I still able to play or do I have to draft a new deck?
Will still be able to play. New drafts will have no Wild cards, but you will still run into a deck that does have them from time to time because it was an older draft that is being completed. (Source)
Changes, Changes, Changes,...
The patch that no one asked for Kappa
Why would you even touch arena?? PLEASE STOP ... i would love to craft mal'ganis or more WILD legendaries randomly once in my life... it doesnt happen so often...
You already forced players to quit WILD and focus on stnadard to face shamans and pirates with reno all day... now Standard arena?? WHY blizzard why....
Said the one with forsen avatar ... shame on you.
How did they "force" you to quit Wild? It still works on my client.
This is a copy of the post I made on the official Blizzard Forum.
"Constructed Standard is one of the best things ever happened to the game; Arena Standard is for sure the worst idea they ever had for Arena.
First of all, I don't understand why this is needed in the first place. Arena is pretty good in this expansion the way it is, and the bonus offering on cards from each expansion ensures that arena isn't the same when a new expansion hits. Warlock, a class that was always decent but never top is now one of the top classes. Priest and Hunter are actually decent, and Druid is bad. It's so much different from a few expansions ago. Each expansion has it's own meta in arena, like when it slowed down a lot because all of the taunts Old Gods provided.
And while I understand the fun of geting high sinnergy decks in arena, I think it's still possible, though rare, to do it these days. It's risky to get dragons or jades, but if you do it early and with a bit of luck it turns out to be a lot of fun. With these changes you'll consistently get high sinnergy decks, which will make it not unique, and thus not that as fun before when it was rare. It will take the fun of getting a Jade deck because every shaman you'll face will hava one. Not to say they'll make Mech sinnergy inexistent and Dragon decks nearly impossible to get, thus removing some of these sinnergy they are trying to promote.
Finally, I think this kills the magic of arena. The most fun thing about arena right now is the vast sea of possibilities it presents, combos that were never possible in standard and are bad to play in wild constructed. I recently had a priest deck with Vol'jin + Potion of Madness and was really fun to do it when I had those cards in hand and the proper board state, but no one would ever do this in Wild constructed because it's not powerfull enough. This is just a example, if you see streams or play regularly you'll know what I'm talking about. Sometimes cards that you never thought would be as good, when played together, can make for some insanely fun combos. Now this will just not exist anymore. Not to say about individual cards that are iconic and you'll never see again because nobody plays Wild, like the hole Chugga Chugga left in our hearts when it was removed from arena.
I'll just say I like the other changes though. And I'll sure hope Blizzard listens to the feedback from the community as well as from big Arena streamers and players before they move Arena to Stadard because I really feel this is not a good change."
I like how the comment section is 95% negative.
Yet the poll is 50% positive towards the changes :)
Poll =/= comment section. Also, that 50% is for all the changes except making Arena Wild. That is the one red flag.
As Dr_Scaphandre said everybody likes the changes except for the transformation to standard. We have to stop this madness and make them see reason - we want have that boring standard format in arena!!!!
I'm pumped for the move to Standard. Arena's gotten pretty stale.
Quelle surprise. Way to pick a dumb solution to a complex problem
Arena should stay wild, they should just retire some of the more broken wild cards. It's not like there aren't already a ton of exceptions to the cards in Arena.
When?
Dean Ayala said "I could definitely see us rotating older sets in and out of the pool at some point, but for now I'm curious how these current changes will play out."
It should have been done from the beginning to make it feel diffrent and fresh for example instead of making it standard you could get rid of lets say GvG or TGT and Karazhan for now and change the rotation after few months.
At this point every solution is better than making it plain standard.
Well, the only reason I played arena was to play with the Wild cards that I never see anymore, so goodbye Arena I guess.
I don't get it. Did they ban you from playing constructed Wild or something?