New Priest Card Reveal: Mana Geode
A new priest minion has been revealed on Inven Global.
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and also its a yeti worth of stats with Mana Geode + hero power (if its damaged)
So while this is damaged you can pay 2 mana to summon a 2/2 and heal a minion?
SeemsGood
tHIS + Kabal Talonpriest
this + PW Shield
this + divine spirit ...
It might work
If it doesn't you are getting removal from opponent which is also good.
I would never play this card over Loot Hoarder.
Turn 1: Northshire Cleric
Turn 2: Mana Geode
Turn 3: Power Word: Shield, Attack, Heal.
The dream! :D
Its a solid card, but i dont see it as op and broken, other cards like new dark cultist and dragonbomb are better.
I just don't see how this is a useful card.
Three reasons:
1) Every single class that is prominent in the meta has a clean way to deal 3 damage. A 2-mana 2/3 with no immediate effect is way too slow in this meta. If it doesn't have an immediate board impact like Totem Golem or Alexstraza's Champion, or a Deathrattle effect like Kindly Grandmother, it won't get any value or tempo. There's a reason why Chillwind Yetis and Water Elementals see no play. The game is all about tempo, and this is the antithesis of a tempo card.
Looking at the four most common classes on ladder at the moment and their counters:
Shaman: Lightning Bolt, Spirit Claws, Totem Golem
Warrior: Fiery War Axe, Alexstraza's Champion
Mage: Frostbolt, Flamewaker/Sorcerer's Apprentice/Mana Wyrm shenanigans
Warlock: Flame Imp, Darkbomb
It may sound like whining, but I don't see any reason why this card would see play if Wyrmrest Agent, which is more impactful, didn't lift Priest from being the worst class in the game. It's simply too slow for this meta.
2) Even if you were able to activate the card's effect, the payoff is still a tempo loss. Why would someone waste 1-mana on turn 3 to summon a 2/2 instead of developing the board with a 3-drop? What does it exactly accomplish? It's one of those cards that looks good in theory, but in actual gameplay, will do nothing to move the needle on turn 2 for Priest. Again, tempo is everything in the game now, and even in the best case scenario, this card doesn't deliver any of that.
3) It's an epic, for goodness sake. Why are Shielded Minibot and Firelands Portal commons, and this isn't? I swear the designers don't understand anything about arena when they make these cards, and it's a slap to the face to a class that needs a huge amount of help both in Play Mode and in Arena.
Priests need a card that will stick to the board so their Hero Power gets value. That's what they need. The reason why Priests are terrible is because their Hero Power only gives value in the late game. By that time, they're often dead, and the Hero Power is just a delay tactic.
I remember playing a Giblin Stalker + Velen's Chosen deck a year ago, and that didn't work because it was, as usual, reliant on a combo to be effective. What Priests need is a 2-drop on the same level as Shielded Minibot, or else the same issues will crop up: Priests have by far, the worst Hero Power in the early game.
So instead of offering an an actual reason for why this is useful, you throw up a strawman argument. Typical.
Turn one Northshire Cleric turn two Mana Geode is the new Tunnel Trogg Totem Golem
Despite looking extremely powerful I can 100% guarantee that this card will absolutely no play in ranked, there are no deck arch-types that this card combos with, plus it will most likely get easily removed the turn after you play it early, and not effective in late game.
The two drop priests always asked for!
Getting ready for the roast...
Win Axe in charge again. This, coin, PW:S might be a good play against Warrior.
Blizzard pushing aggro so hard in this expansion, even priest get a decent 2 drop.
Because Aggro priest is such a problem right now right? Also having to use your hero power to get a 2-2 in an aggro deck doesn't seem very good. It's such a big tempo lost.
we asked them to buff priest, so they gave every single card in the expansion to them lel, welcome to 2017 year of the priest
Well, it's a 2 drop that can be played on turn 2 by it's own, unlike Wild Pyromancer. It could be good or irrelevant, definitely not bad.