Is Standard Too Stale? Blizzard China is Running a 50k Wild Tournament Next Month
Coming out of Blizzard China this morning, the Gold Series which is the premiere event in China will be switching over to Wild for next month's event series. The series will feature a 512-man open event and a 128-man pro event. The pro event will be using Wild mode and will earn participants world championship points for next year's big events.
What do you think about Wild in top-tier play? Could this be an early signal that Standard may have gone too far and we're going to hear more about it before the next Standard year is revealed?
Thanks to CelestialSinn for the tip.
I like playing in wild. It turns out that standard is not diverse at all. Lots of shamans and malygos decks, freeze mage etc... In wild, I can play my greedy priest and enjoy. So lets make other ppl discover this with tournaments
I don't know why chinese players are always so pampered by Blizard and the rest gets the same shit. No player stats, no cool cardbacks, no Wild tournaments for us
The purpose of standard was to 1) make more money and 2) make it easier to balance with minimal effort (back to #1) .... the more cards and the more archetypes, the better. Wild is the healthiest format.
In a physical game, like MtG ... you can't nerf cards in print (and even the game formats were to push sales). But this is a digital game. We shouldn't accept Blizzard's B.S. when we know it's only for $$$. It's already silly to pay so much money for pixel-made cards... not letting us use them is a bit much for me.
I only play wild because you see SO MANY different types of decks. It's fun.
People use pixel made currency to pay for those pixel made cards.
MTG has absolutely nerfed cards in print, or even banned some outright. What's written on the card is irrelevant, the official errata take precedence.
According to Blizzard, all official Blizzard esports events will be standard format. So is this one unofficial?
Source: http://eu.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-02-02-2016#faq
Legacy or Vintage would be better comparison for Wild, if you want to compare to Mtg formats.
If after some expansions they would introduce new nonrotating format, which wouldn't have cards that are too old for format, then that format would be modern equilavent. As it is, this game is too young to have format comparable to modern.
I'm not sure what to think of this. Wild is fun right now because only a small portion of the wild players netdeck. That's because there are not a lot of decklists out there, the meta is not realy know that much and a best deck does not realy exist. Tournaments cause people to play decks played in that tournament. So as long as this doesn't happen to often im ok with it, I just don't want wild to become netdeck central.
anyone who plays wild comptitivly wont agree with this
the game is so rng based and so frustrating ..the cards are so sticky and cancerous
fu*ck wild
I primarily play Wild because of all the crazy decks you can make and I think a Wild tournament is a great idea.
But like Batstone, I would like to see some cards banned: Mysterious Challenger, Anyfin Can Happen, and N'Zoth, the Corruptor
I feel Piloted Shredder is fine for now because there are not enough good 4 drops for tempo decks like beast Druid.
You are right because whole point of tournaments with 50k reward is fun and rng element of forging unbeateble arena decks... Kappa
It's good.
It will possibly shed light on a hidden mode, and its need of balance adjustment: it cannot become the trash bin of cards they did not want to nerf.
I was referring to cards that are OP independently of wild, such as dr.7 and MC.
It is definitely possible to balance those situations because it's clearly the single card that is broken, since its very introduction.
"Wild is wild" cannot be an excuse for single cards being OP.
Sorry, but i disagree with your points.
Single cards with such an impact on their own should never exist at those mana levels. Wild or not.
I understand the powerful format, and i like it, but that as long as power comes from combo.
Single cards should be adjusted for that, as it happened for example with COTW recently.
And btw, my points are easy to achieve, and would improve the overall fun of wild gameplay.
So i don't get your conservative position on practical grounds.
I think my point is more sound and reasonable than yours, because i am talking about a very few cards that passed or are going to pass into wild while being OP.
Your reasoning is disproven by the popularity of those cards, which is far beyond a trendy phenomenon.
Also, while OP, they are consistently ANNOYING. Because their huge impact comes too early in a game.
That being said, i don't expect to convince you, but let me say your arguments are FAR from being an aboslute or objective point of view. They are at least as subjective as mines. Otherwise, you'd have convinced me. ;)
As a Legacy player in Magic, i like this, the trend is that Wild becomes more and more interesting as cards get released and standard moves on, since it will always have the largest pool.
Dr.Six is OP for sure but i dont know what the hell wrong with Boom. Sure it quite op but not terrible like what ppl say. Heck my deck have Boom but most of the game I won without playing him(CW), I won a lot of games when my opponent played Doom on turn 7 and I dídnt draw Boom till late. Boom only OP in crazy curved deck like Secret Paladin when you can pump out threat after threat every turn. Another point is with Nzoth deck very popular, ppl somewhat more reluctant put him in deck cos 2 boom bot are deadrattle too so they may take Tirion Beacher Shredder place when you Nzoth.
Fun to see what kind of shenanigans Dreadsteed gets, when Blizzard doesn't care how broken synergies cards might have with it.