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Update 12:40 PM EDT: Ben Brode confirms 0 wins gives you 1 pack as a reward.
Competitive Tavern Brawls with Entry Fees Coming Soon!
A new Tavern Brawl type is coming soon titled Heroic Brawl which works a bit like arena except we're using constructed decks! You will need to pay an entry fee in order to play but you can earn some pretty awesome rewards.
- The entry fee is $9.99 USD or 1000 Gold.
- You will build a Standard deck using your own card collection. No changes once it is locked in!
- Your deck can be played up until you hit 12 wins or 3 losses. You will earn rewards based on your total wins.
- Rewards featured up to 50 packs for a run, multiple legendaries, and the usual gold + dust.
- The Heroic Brawl only lasts for the duration of a regular Tavern Brawl week!
- When this special mode is running, there will not be a regular Tavern Brawl.
- You can only run Heroic Brawl five times during the week.
Rewards
Clarifications
Quote from BlizzardThis brawl is pretty different. We want it to feel more like a tournament, and so the rewards are weighted heavily towards the high end of wins. The reward for 0 wins is a single pack. If this scares you, you may want to wait for next week's Brawl and just enjoy the fun on Twitch. :) (Ben Brode)The pack rewards are from the most recent expansion - so it would be Whispers of the Old Gods. The Legendaries are random. (Zeriyah)
The current limit is five runs. (Zeriyah)
Announcement Post
Quote from BlizzardReady for the ultimate competitive Tavern Brawl experience that will test Hearthstone’s best in an all-out battle for glory? If you think you’re up to the challenge, get your deck ready and dive into the fray, because Heroic Brawl is coming!
Heroic Brawl will challenge even Hearthstone’s most experienced players as they vie for glory and in-game rewards! Participants will create a Standard deck from their existing card pool and lock it in before their first Heroic Brawl match. No changes can be made to your Heroic Brawl deck once you’ve locked it in, so be sure to do a bit of testing before you finalize your deck.
Once you’ve locked in your Standard deck for Heroic Brawl, you’ll be pitted against other Heroic Brawlers in heated battle. Just like the Arena, you want to shoot for 12 wins to get the best rewards—but if you get three losses, you’re out!
For Hearthstone’s best brawlers, 50 packs, a heap of Gold, piles of Arcane Dust, and three golden Legendaries sit at the end of the 12-win rainbow. The rewards are significantly different than what you have come to expect in the Arena, and the more games you win, the better they get. Are you ready to take on the best and brightest of competitive Hearthstone?
Heroic Brawl is not for the faint of heart, and is a unique experience meant for the extremely competitive and experienced Hearthstone player. To speak more on Heroic Brawl and the philosophy behind it are two of Hearthstone’s game designers for Tavern Brawls, Dan Emmons and Pat Nagle.
Are you cracking your knuckles in anticipation yet? Here’s how you can participate!
Heroic Brawl lasts for only one normal Tavern Brawl week and has an entry fee of $9.99 USD or 1000 gold. You can participate in Heroic Brawl for a limited amount of completed runs. As mentioned above, Heroic Brawl rewards scale depending on how many wins you get, so be sure to do your best each run!
If you’re not ready to t Tavern Brawl week.
We hope that our Heroic Brawl scratches the competitive itch of the players looking for a high risk, high reward experience. Heroic Brawl is coming soon, so keep an eye out for updates.
We’re always looking to try new things in Hearthstone, so let us know what you think of Heroic Brawl on the official Hearthstone forums!
Who is this catering to exactly? The free-to-play players will never risk 1000 gold on potentially getting one pack and play the same standard environment they are already playing, except with more netdecking. Anything below 7 wins, you are losing money (well, you do get extra dust I guess). The streamer type players (sitting on a bunch of gold and having a complete collection) get nothing unless they reach the golden legendaries. They don't need dust, they obviously have gold to spare and are potentially only going to expand their gold card collection. And the people in the middle, who have a solid collection, pay occasionally and have some gold are still generally better off saving for the next expansion/adventure, because if they get wrecked, they will have to save up longer or pay more to get back up. The cost is so prohibitive I cannot see this mode having any measure of success, since many won't even bother to try it.
I got the 5 tavern brawl wins quest last week... did 4 out of 5 and really just didn't have the time to get a 5th game in coz my weekend got too busy. I decided to sit on it instead of re-rolling.... but now it looks like I have to sit on it for another whole week. I'm assuming that this announcement is their 2 days notice that this is happening this week instead of regular tavern brawl.... If it's not, and the heroic starts the week after then yeh, i'm happy... but I'm betting i'm a sad panda.
So its basically gonna be a brawl where most people are gonna being playing Midranged shaman...YAY. >.>
1000 Gold? Way too overkill. WAAAAY TOOO OVERKILL.
I, and many other casuals will never in hell ever gamble that much money. Its going to be all netdecks.
Im sorry. This is bad. Please No.
I agree - this mode does not sound fun. Its just ranked with more pressure and more net-decking. Cancer.
Worst of all, they disable tavern brawl for the week its in play, which I look forward to for the card pack.
If you do the math, this is a gold sink on the community. Instead of removing the tavern brawl card pack, or the 100 gold you can get a day, or the lowering the quest rewards, they are giving us the option to volunteer away our extra gold.
Ok, so we know ANY deck has its counter.
Now all the Blizzards need to do is when you start winning - place you against countering deck + add some lucky draw to opponent.
(lucky/unlucky draw is easy to understand: "lucky" - puts most of cheap cards to your starting hand and T1-4 draws and put most of cards which statistically played on curve one after another, "unlucky" - puts the cards from the bottom of your deck to your hand and draw.
You cannot prove unless you register statistics for 50 thousands games.
To distort values and make any proofs unavailable - add flat offset in favor of top meta decks:
saying "hey look warrior wins 5 shaman wins 4, other decks win 3" our statistics on ladder corresponds that, everything is ok.
(And who cares that experienced players can get up to 6-7 win streaks until they start meeting each other. I tell you we are going to sit 5-3 here)
Artificial money sink is done.
Blizz, no.
The idea itself is something many had wanted, myself included but the execution is bad. They probably need more time to polish up this game mode to have more people wanting to play this. At this point it isnt worth the risk.
Indeed, for a tournament mode feel you need something like this - best of three's, at least higher up in the tourney, and some way to react to what that player is doing, like with sideboarding or changing heroes.
Furthermore, you need some real sense of progression, not rack up 12 wins. If they'd support it with a visualization of the bracket behind the scenes, i'd happily fork over the 10 dollars at least once for a tournament like feel.
Man, I agree with you so much.
Considering the implementation it looks like it is nothing to do with being competitive even in terms of HS
The reward at 12 wins is worth $100 tho. It's just a gamble for the most skilled players
Yeah the difference between 11 and 12 is too dam hight. I agree some difference to make the last game spicy but this will be *too* frustrating if you stop at 11.
The main problem is, people who can afford to throw 1KG at it likely don't even need current cards. So they'll pass.
It becomes more interesting when a new expansion comes out, but... you don't have that expansion new cards when you start, so the best decks are likely out of range. And if you bought reglar pack sand can make the best decks...you don't need this tavern brawl any longer !
You need too many wins to get even and not lose gold, and playing "best deck" mirror matches all the time won't really get fun. I'd fully expect to meet all chaman decks today if I were to run this. Not interesting, sorry.
I have 3k gold waiting and saving for the next expansion, why would I pay 1K gold when my collection is almost complete and probably to face even more boring netdecks than ladder?
That being said, if they do a brawl like that short after the release of a new expansion, it could be worth it considering people are still trying new cards.
Why name it heroic tarvern brawl if it won't be like tarvern brawl mode? Should be named Tavern Tournament or Heroic Arena, something like that...
And at that entry fee, why not let people use all the cards instead of their own collection?
I think they're trying to justify removing this week's Brawl. Like "Hey guys this is the same Tavern Brawl you know and love... except it's totally not but you know, Tavern Brawls yay!"
I dont think they even though about the one pack loss. I am sure the conversation was like this. "Hey we need to test out this competive mode. We could announce it at Blizcon. Nah what if people dont like it or complain about it. Too bad PR. Hey I know we could make it a tavern brawl and lets make the gold price high so we can reduce the gold people are saving for the next expansion. Also the people with a gambling problem will hand us a ton of money. Wow that sounds good lets do that."
I hope it's not happening this week, since I just got the quest to win 5 games in Tavern Brawl and I don't think I can reliably win 5 games with only one go. Will have to re-roll a 60g quest or save it for an entire week...
My random thoughts about the implementation of the heroic brawl: (from a standpoint of a experienced HS player)
- The recent patch didn't do what it was intended to do (incompetence)
- The patch was long waited for (slow reaction)
- People are getting bored of the game, no significant meta change for a long time. Some people abandon the game temporarily or definitely. (competing digital ccgs are released already or are soon to be released, like eternal, duelyst, elder scrolls legends and so on)
- Community blames Blizz for their lack of communication and consideration of changes proposed by the community
- People wait for the next expansion to shake up stuff and started hording their gold
I dont know when Blizz does their financial report (im too lazy to find out) but I am guessing it has soon to be done, the year is closing out. The things reduce sales more than the help increasing them.
The heroic brawl is geared towards the experienced HS ladder player, the guy that plays allot of games and therefore piled up allot of gold and is more probable to have a complete collection (almost every playable card). These players are less likely to buy packs now and are waiting for the new expansion to drop all their gold and get cards for "free".
Now take a look at the prices of the heroic brawl. You will not hard brake even in invested gold unless you hit 12 wins (not considering packs converted to gold, all playable cards, so pack = average dust).
I asume the heroic brawl is similar to ladder and even a tad more competitive/difficult. The average win percentage on ladder of top players (picked up from lifecoach, before the recent patch) topped out at 65%. If applied directly to heroic Brawl means around 5 wins on average for these players.
Now the obvious you all knew anyway: Seems like a big cashgrab.
I don't have any gold saved up at the moment... if this (uber) (tournament) heroic brawl hits this week, I'll be missing out :-( #FeelsBadMan
Looks like from now on, and for the foreseeable future I am always going to keep 1000 gold in reserve.