Create a deck of 15 cards. At the start of the game, we'll complete your deck with a copy of your opponent's!
This Brawl has Wild Deckbuilding Rules.
The gimmick is that you get all of your opponent's cards as well as your own, meaning half your deck is probably stuff you won't be able to use. Concentrating on class specific things like heavy totem support when only Shaman has totems is a typical tactic.
History
Tavern Brawl | Start | End |
---|---|---|
509 | Now | March 19, 2025 |
397 | January 18, 2023 | January 25, 2023 |
366 | June 15, 2022 | June 22, 2022 |
329 | September 29, 2021 | October 6, 2021 |
285 | November 25, 2020 | December 2, 2020 |
Rewards




Click or hover over the chest to see the rewards!
Reno and his ilk (the ones the require no duplicates in your starting deck) work for you but not your opponent if you built your deck for them.
I was playing Paladin with 15 cards that modified Silver Hand Recruits without summoning one. So if my opponent was no Paladin, my cards were dead cards for him.
At first I was like "Yeah, I think that's gonna be a fun one. Even if the opponent plays some competitive stuff I get that as well but at least my half I add to it will be fun." but I forgot about the Hero Power. I think many people like this sort of thing. Figuring out how to break the symmetry and win simply by doing just that. I certainly don't. Just another reminder to me that as soon as you have to build a deck it's probably not gonna be fun. Although I have to admit the first game I played was against someone who also wasn't that "tryhard" about it. I even lost in the end but it was actually fun. So I would say it's one of the better Brawls out there.