League of Explorers: The Hall of Explorers Boss Guides - Skelesaurus Hex, The Steel Sentinel, Rafaam

League of Explorers: The Hall of Explorers Boss Guides

Need some help with The Hall of Explorers on Heroic difficulty? We've compiled some decks to help you out! The decks used for Heroic Difficulty can also be used on Normal difficulty with similar strategies.

If you've successfully defeated Heroic bosses with decks that aren't listed here, make sure you submit them with our deckbuilder!

  • Categorize your deck as the Adventure type to choose which boss it is for.
  • Remember to add a written guide to your deck to teach everyone how it works against the boss!
  • Top adventure deck guides get featured on our front-page deck widget under the new League of Explorers category.
  • Share your League of Explorers videos in our dedicated thread for it!

Skelesaurus Hex

  

  • RNG Warning! His hero power is a 0 mana cost better version of Unstable Portal. Sometimes there's just nothing you can do about it.
  • His deck is primarily beast minions, and he can summon quite a few of them. Control the board as best you can before going face.
  • There's an interesting glitch which seems to occur quite often with Mage. Animated Armor sometimes isn't targeted by Skelesaurus when it's in play. Pair with Kel'Thuzad to secure its board position.

The Steel Sentinel

  

  • Super annoying fight on Heroic compared to normal - now the minions can only take 1 damage from each attack.
  • Divine Shield, Armor, and Taunts is the backbone of The Steel Sentinel's deck.
  • Knife Jugglers plus token spam can help clear out the Divine Shields, and hit him in the face with effective damage.
  • Equality makes quick work of his higher health minions.

Arch-Thief Rafaam

  

  • Rafaam steals your deck! Play something crappy! The deck you get from Elise has a Rare Spear, so give him tons of rare cards!

Rafaam Unleashed

  

  • Your hero power is replaced with Rummage. Visit the boss guide to view all the artifacts you can draw.
  • He will summon a boss every few turns. You can also see these on the boss guide.
  • Controlling the board is very important - you can only attack him when the staff has charged up and released a boss, and only for a single turn as the staff makes him immune again.
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