The Great Dark Beyond is getting ready for launch. We're getting a bunch of new mechanics and unique support for existing archetypes like Discover Hunter and Fire Elemental Mage. Even though many of the new cards are specific in their uses, there are still some that have ridiculous ways to play them in wild. Here, we'll focus on the potential combos you can pull off in Wild mode once these new cards become available.
Demon Hunters that empty their hand often can make decent use of the stars Xor’toth creates. Dispose of Evidence and Bibliomite can very efficiently ditch some cards in between them. It isn’t as fast as other things these decks can do, but 5 damage to all enemies definitely contributes to their game plan and is the most independently impactful card they would usually have at the top end of the curve.
One might ask, “Why not just use Gnomeferatu? Or Tickatus? Or any of the better ways to get rid of a card in the opponent’s deck?” They just don’t understand the true psychological damage the opponent suffers when you gain advantage from discarding their resources instead of yours.
One of the only relevant Draenei from the past is Prophet Velen. He’s not used as much these days, but he’s still capable of the same burst damage as before. The Brann/Askara play into Velen/Mind Blast the following turn curves nicely between turns eight and nine for a 40 damage hit, which eats away even the extra Prince Renathal Health.
It’s very clear that Quasar is meant to be a build around combo piece. Reducing the cost of all your remaining cards by (3) is an insane rate on a single spell. However, the drawback is pretty backbreaking if you don’t have a way to draw cards once your hand is empty. While there are cards in standard that can offset this downside like Gold Panner or Quick Pick, Voracious Reader is by far the most aggressive draw engine after shuffling your hand away. It can give you enough cards to keep you in the game so you can do whatever it is you’re planning to do with your now much cheaper cards.
Because of how Infuse works, the base damage of the Sire Denathrius’s Battlecry increases in a way that triggering it through other means doesn’t reset it to 5. While it is possible to easily duplicate his Battlecry on turns after you play him, Murmur lets you do it all at once. In wild, a lot of times being able to pull off your combo one turn earlier is the difference between winning and losing.
Princess Talanji and Krul the Unshackled rarely found themselves in a meta contending deck. That doesn’t necessarily mean they can’t be as degenerate as legendary minions that do. Kil'jaeden gives both of them the materials they need to vomit a large pile of stats onto the battlefield. Even though they’re random Demons in wild, who can say no to spitting out lethal on board?
* Without being able to test it, it’s hard to know whether or not Krul will work like this. Intuitively it should, but there is potential that the portal replacing your deck could be coded in a way that prevents this, like if it counts the endless demon army as having duplicates. It’s hard to know for sure when this is the first time we’ve been able to replace our entire deck with a genuinely infinite value supply.
We hope you give some of these combos a shot. Maybe you'll even discover your own! There are always new ways to use your cards, so experiment away!
Can confirm Krul does not work with Kil'jaedon portal unfortunately
I'll go for Order in the Court + Holy Wrath + The Ceaseless Expanse for some juicy 100 face damage from hand.
No, you don’t get it. This article lists some creative combos that people don’t usually catch. Everyone and their mama knew about that Holy Wrath combo the moment they released The Ceaseless Expanse.
I think that a cool wild combo to see would be Xor'toth, Breaker of Stars into a discounted Zai, the Incredible. Would I be correct in thinking this would instantly trigger both stars for 10 damage total to all enemies?
I’ve thought about that, but for the same result you may as well play Brann for both stars. And I don’t tend to put Brann + 1 Battlecry card in these lists.
I don't believe that would work. The left and right star are different cards. so you'd still have to collapse them together, for a bunch of damage. Star of Origination and Star of Conclusion.
If you think Murmur is going to be strong in Wild. You haven't seen anything yet. You can run Bounty Board to make all legendary battlecries cost 0.
So finally you will be able to run Magatha, Bane of Music to miracle your deck and eventually play Kil'jaeden to make sure you can't fatigue.
But the main use for this is to play infinite Astalor Bloodsworn in a single turn, if you play Bolner Hammerbeak and second form Astalor while bounty board and murmur are on the board. You will be able to play infinite 0 mana astalors.
I played arena today and got Kil`jaeden into Krul (from portal). Krul was not active. Does that mean that there is actually a "deck" on the backend with lots of demons. If there is, I wonder if it is possible to draw all of them, hmm..
Thanks for sharing this weirdly specific and applicable coincidence! Since the portal is worded as endless, I suspect that this is coded in a way that has the highlanders see it as having effectively infinite duplicates.
I always love finding new ways to Mind Blast people!
Most of my combos in previous articles, had a tendency to struggle against aggro. I knew this even without the people who felt the need to point it out. This is still true, nowadays wild is immensely populated by greedy highlander value piles. While it does lead to repetitive encounters, it opens up more games where degenerate gameplay can be achieved. Being “bad against aggro” is a perfectly understandable criticism, those decks aren’t as popular as they used to be (for better or worse).