Blizzard posted the Patch Notes for Patch 30.6.2, with Balance Changes in most game modes and more.
Quote from BlizzardPatch 30.6.2 is rolling out today with the following updates:
Hearthstone Changes
November 5
Some of these are reversions to prior changes—our balance philosophy remains that we'll try to make the best changes for the game in each specific patch window and not be afraid to revert changes when they don't work out or the circumstances are no longer right for them.
Finally, in Wild, we're changing Radiant Elemental to be consistent with Sorcerer's Apprentice. This effect is generally very powerful, even by Wild's standards, and this change is being made with upcoming cards in mind. With this change, we're also unbanning Crimson Clergy to give him another shot to not get himself re-banned.
The following cards have been adjusted to be weaker:
- Old: [9 Mana]
- New: [10 Mana]
Wondrous Wand (generated by Marin the Manager)
- Old: Draw 3 cards. Reduce their costs to (0).
- New: Draw 3 cards. Reduce their costs by (3).
- Old: [4 Mana]
- New: [5 Mana]
- Old: After you summon a Pirate, give it and this minion +1 Attack.
- New: After you summon a Pirate, give it +1 Attack.
- Old: [1 Mana] 1/1
- New: [2 Mana] 2/1
- Old: [2 Mana]
- New: [3 Mana]
- Old: [10 Mana] Summon four 3/6 Water Elementals that Freeze. They attack random enemies.
- New: [8 Mana] Summon three 3/6 Water Elementals that Freeze. They attack random enemies.
- Old: [6 Mana]
- New: [7 Mana]
- Old: Overheal: Deal 2 damage to all enemy minions.
- New: Overheal: Deal 1 damage to all enemy minions.
- Old: Your spells cost (1) less.
- New: Your spells cost (1) less (but not less than 1).
The above disenchantable cards, plus Heistbaron Togwaggle, will be eligible for full dust refunds for two weeks following Patch 30.6.2.
The following card has been adjusted to be stronger:
Golden Kobold (generated by Marin the Manager)
- Old: Taunt. Battlecry: Replace your hand with Legendary minions.
- New: Taunt. Battlecry: Replace your hand with Legendary minions. They cost (1) less.
- Dev Comment: We've seen players primarily pick Wondrous Wand off Marin the Manager. As we weaken Wand, we're giving some help to one of the treasures that isn't picked very frequently, so that all the choices are more interesting.
Crimson Clergy is no longer banned in Wild.
Battlegrounds Changes
Dev Comment: We hope you're enjoying the new trinkets in both Solos and Duos! Since the meta is still new, we focused our changes primarily on more notable power outliers. We'll be monitoring the game and make further adjustments as needed after The Great Dark Beyond launches.
Lesser Trinket Changes
- Old: [4 Gold] Get a 'Silver Goose'. After you summon 5 Silver Fledglings, get a Goldenizer.
- New: [3 Gold] Get a 'Silver Goose'. After you summon 3 Silver Fledglings, get a Lucky Egg.
- Old: Avenge (6): Summon and get a random Undead.
- New: Avenge (7): Summon and get a random Undead.
- Old: [0 Gold] Start of Combat: Summon a Fish of N'Zoth that copies Deathrattles.
- New: [3 Gold] Get a Fish of N'Zoth that copies Deathrattles.
- Old: [0 Gold] At the start of your turn, reduce the Cost of upgrading the Tavern by (3).
- New: [2 Gold] Reduce the Cost of upgrading the Tavern by (3). At the start of your turn, repeat this.
- Old: [0 Gold]
- New: [3 Gold]
- Adjusted the average number of targets for Rod of Roasting so that it's more consistent.
- Marine Signet has been removed from this pool.
Orc-estra Portrait (Duos)
- Old: [3 Gold]
- New: [5 Gold]
Charm of Generosity (Duos)
- Old: [4 Gold]
- New: [5 Gold]
Bottle Sticker (Duos)
- Old: [3 Gold]
- New: [4 Gold]
Investment Contract (Duos)
- Old: [4 Gold]
- New: [0 Gold]
Greater Trinket Changes
- Removed from the Greater Trinket pool.
- Old: [Greater Trinket, 0 Gold]
- New: [Lesser Trinket, 3 Gold]
- Old: [4 Gold]
- New: [3 Gold]
- Old: Avenge (3): Give your minions +3/+3 permanently and deal 1 damage to them.
- New: Avenge (4): Give your minions +3/+3 permanently and deal 1 damage to them.
- Old: Get a 'Sky Pirate Flagbearer'. Your Sky Pirates have +8 Attack.
- New: Get a 'Sky Pirate Flagbearer'. Your Sky Pirates have +6 Attack.
- Old: [5 Gold] Avenge (4): Your Blood Gems give an extra +2/+1 this game.
- New: [2 Gold] Avenge (4): Your Blood Gems give an extra +1/+1 this game.
- Old: [3 Gold]
- New: [4 Gold]
- Old: [6 Gold]
- New: [7 Gold]
- Reduced the odds of each outcome by a surprising amount.
Minion Changes
- Old: 12/12. Deathrattle: Summon 3 Mama Bears.
- New: 8/8. Whenever you summon a Beast, give it +8/+8.
- Old: 6/6. After you play a minion with no type, give 3 friendly minions of different types +2/+2.
- New: 8/8. After you play a minion with no type, give 3 friendly minions of different types +4/+4.
- Old: 0/4. Start of Combat: For the rest of this combat, your Beasts have +2 Attack.
- New: 1/4. Start of Combat: For the rest of this combat, your Beasts have +1 Attack.
- Old: 4/4. Deathrattle: For the rest of this combat, your Beasts have +4/+4.
- New: 3/3. Deathrattle: For the rest of this combat, your Beasts have +3/+3.
- Old: [Tier 4] 4/5
- New: [Tier 5] 6/7
- Old: 5/5. Start of Combat: Give another friendly Dragon +5/+5 and Divine Shield.
- New: 3/3. Start of Combat: Give another friendly Dragon +3/+3 and Divine Shield.
- Old: [Tier 5]
- New: [Tier 4]
- Old: 3/2. Whenever this gains stats, add +3/+2 to that amount (wherever this is).
- New: 2/2. Divine Shield. Whenever this gains stats, add +2/+2 to that amount (wherever this is).
- Old: 4/5. Spellcraft: Refresh the Tavern with two extra Tavern spells that cost (1) less.
- New: 5/5. Spellcraft: Refresh the Tavern with an extra Tavern spell that costs (1) less.
- Old: 1/1
- New: 5/5
- Old: 1/7. After you summon 7 minions in combat, get a random Tavern spell.
- New: 2/7. After you summon 5 minions in combat, get a random Tavern spell.
- Old: 8/8
- New: 9/9
- Old: [Tier 4]
- New: [Tier 5]
- Old: [Tier 5] 5/8
- New: [Tier 4] 4/6
Other Changes
- Top Shelf (Darkmoon Prize) now Discovers a minion from a Tier higher instead of always a Tier 6 minion (but it won't get Tier 7 minions on Tier 6 unless they are generally in the game, just like Infinite Toki's Hero Power).
- Galakrond's Greed (Hero Power) and Token of the Old Gods (Trinket) have had updates to no longer say “Discover.”
The Great Dark Beyond Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Look, I get that they need to nerf cards so that the next expansion cards have a chance to be played.
The buff to Golden Kobold is ultimately meaningless if they want people to pick it off discover. People aren't picking this option because playing it means you forfeit your spells and tell your opponent that you have no answers
Yeah, you're right. Nothing says ''Panic mode'' than playing Kobold. It's not a meaningful buff. The other nerfs are nice though.
Oh wow, I kept Marin in my Highlander Priest and Wondrous Wand did not feel good at all. I could have adapted and chosen Zarog's Crown every time as a first option but I ended up cutting Marin in the end.
I don't think keeping him around and try to cheat him early using Parrot Sanctuary is good enough too.
I know that I pulled some bullshit wins using Wondrous Wand before but now it doesn't feel like a good play at all. Basically if you want Wondrous Wand you have to play Marin on 7 mana on a safe board then play the wand on full mana turn which is incredibly slow. The alternative is to play Marin when you are already winning the board which is redundant.
Why is hiestbaron togwaggle getting a full dust refund
A shame that they did not nerf Seedlock to some degree... It's going to run rampant in wild now.
still dies to pirate dh
I don't think Hauler needed touching. Sure it's a strong card but you had to multi-card combo it off. Funnel Cake would have been my pick to target if overheal priest really needed looking at, which I don't think it did anyway.
Party Fiend is just a dead card now, 2x mana cost just kills it.
The other changes are great. I was hoping Dorian's effect would have been changed because it's still a very toxic card that can cheat insane mana and blow out the game on the turn it comes down.. although I guess we'll take the classic 1 mana nerf. Not like mana means anything to druid though.
Those where exactly the nerfs I was expecting, except for Wand. My God. I was thinking "Okay, it's going to be Set their Cost to (1) instead of (0)" but Reduce the cost by (3) is a huge nerf. I mean, it always was by far the best relic, but now is a lot less appealing. Also, personal opinion, I think that the Kobold was better than the Chalice, but that buff is almost meaningless. It could be (they cost 3 less) or something.
I think is still a good card, but I can Imagine Marin dropping its playrate a ton just for the nerf phenomenon.
Wand saved a lot of games in wild as Renoplayer. Now you have to wait one more turn, to be able to play the next card. In most cases too late I guess. The other options were barely used. May it‘s time to say goodbye to Marin.
THATS WHY ITS A SURPRISE!
Yes yes nerf more common cards i need more DUST !!
How many dust do you have right now?
so creative nerfs again blizzard clap clap
Surprise portrait nerf really came out of nowhere.
When is the patch rolling out?
Right now.
RIP Radiant Elemental, I had all best games with you.