Bunnyhoppor just revealed multiple new Traveling Travel Agency cards.
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Traveling Travel Agency Card List & Expansion Guide
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Are they TRYING to make rogue the hard to play class? I mean it was already obscenely high APM on some decks (e.g. only PocketTrain and friends being able to play the so called "shit rogue").
This new "calculate if you deck has 3 random cost cards" is an extra complexity; give some complexity to other classes; at this rate we'd need a PhD on statistics to play rogue.
Sharp Shipment could be what Spectral Cutlass needs. I would certainty be glad to avoid adding too much thief cards just to get Cutlass to work.
With an abundance of card draw, maybe Agency Espionage could see some use with Sonya Waterdancer too.
I don't know. I really didn't like any other class decks this expansion so I want to continue playing Rogue
would be suck if Robocaller dial a cost that doesnt exist in your deck. or maybe it can only dial the cost you have?
oh wait statwise its fine, so it deffinitely able to dial a cost that doesnt exist in your deck
Agency Espionage seems like high risk/high reward card, on one side you get alot of value smacked into your deck on the other you also polute the deck making it less consistent. I don't like cards like this for Rogue as long as "Shadowstep" is still apart of Standard should have been HoF'd years ago. But worth mention that in Cutlass Rogue this will most likely be quite good.
Robocaller is borderline broken on average I would say it will draw at least 2 cards with a 3/2 body for 3 mana, of course we're talking about a class that is used to be able to do 40 mana plays for 10 so it might still not see play but still this would be a instant include in alot of classes decks and I'm quite sure it will see play in Rogue aswell despite some Rogue players being mad about it being bad.
Sharp Shipment is really specific a weak card that will only see play in the right deck which would be the Cutlass one, also by being in the pool its a card that can be discovered etc so I do think the card will have some impact on the game even if its not one of the more popular once. And I really hope that Rogue doesnt turn into 95% Cutlass Rogues because I despite playing against that deck.
1. Does Robocaller go from 0-10 or just 0-9?
2. Can it dial the exact same number (in the same slot) it had in the previous turn?
Sharp shipment gets buffed in a month to 3 mana, that card is dog shit.
I don't know if Agency Espionage is better than Academic Espionage . It feels like pretty much the same card. But if you are telling me I can shuffle 40 1-cost cards into my deck, I'm down.
Sharps looks too expensive, at least for Rogue, Maybe and just Maybe could be played with the Mini-Pirate and Sonya to make a gigaweapon, but that dosn't sounds that worth it to me.
And the Robotcaller is cute. Probably on average is going to draw 2 wherever you play it, with a fair shot of drawing all 3. Honestly if draws just one feels okay-ish. So It cool see play, at least on a Mech deck. Is a good tutor if you are patient and lucky enough.
So Robocaller can fetch you Snatch and Grab or Everything Must Go! from your deck if you play it the same turn it was generated or drawn.
I don’t know, it seems like it is another Rogue card draw that wont amount to anything. Maybe Mage or Paladin have better luck with this card.
That would depend on how the card behaves when it is first added to your hand.
I would assume they mean start of each turn the number gets changed. Since your turn started, you had no Robocaller in your hand for it to be changed, you draw or generate a Robocaller and it is the default 8,8,8
Is 8 mana max for Robocaller? Yog and Reno feel left out
No, it's confirmed that it just always starts at 8, but then can be any single digit number from 0-9. Still can't hit reno.
It starts with the 8s because 888 is a North American toll-free area code.
But then it goes from 0 to 10. In an average deck is probably going to draw at least 2 cards every turn.
I'm pretty certain the range is zero to nine.
Robocaller is a dope concept
I’m confused is the first two numbers for robocaller stats or what. I wish they had a video to see how it worked
stand for Cost
All 3 numbers are costs, I'm guessing 8 will be the higher it goes so that's why it's printed in the base card.
But every turn all 3 would change into random numbers, at least it's what I got from it
Now I'm able to attack with my [Cosmic Keyboard] ... WTF are those xD