Blizzard just revealed the Traveling Travel Agency Mini-Set, launching on Tuesday, September 10th at 10:00 AM PT / 1:00 PM ET / 6:00 PM BST / 19:00 CEST.
Traveling Travel Agency Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Revealed Cards
Quote from BlizzardA lot of planning and coordination goes into perfecting paradise. Tourism is booming after The Marin’s grand opening, with more options than ever before. Now, you can make the most of your next trip with the Perils in Paradise Mini-Set: The Traveling Travel Agency!
The Traveling Travel Agency, launching September 10, consists of 38 new cards: 4 Legendary cards, 1 Epic card, 17 Rare cards, and 16 Common cards. Those cards can either be opened in Perils in Paradise packs or purchased as a completed 72-card set.* Normal versions of the Mini-Set can be purchased for $14.99 USD or 2000 Gold. The all-Golden version of the Mini-Set can be purchased for $69.99 USD or 10,000 Gold, and includes a bonus Diamond Legendary card!
* Includes one copy of each Legendary card and 2 copies of each other card in the Mini-Set.
Meet the Travel Experts
The Traveling Travel Agency flies around Azeroth scouting vacation locations and making dreams come true. This wonderful workplace is run by two familiar faces: Dungar and Zephrys!
Travelmaster Dungar has flown all around the world, drumming up customers for the Traveling Travel Agency. When you play him, immediately summon three minions from across different expansions! He’s also the bonus Diamond card included in the Golden Mini-Set. How will you build your deck to get the most value out of his flight?
Dreamplanner Zephrys has the magic to make your vacation dreams come true—call him up and tell him what type of trip you want to take! But be warned that he’s a little overwhelmed by all the new wishes, so he could give you two cards that might just be what you’re looking for—or might not. Make sure you prepare for unexpected detours!
Vacation’s all good and fun, but a lot of serious work goes into running a travel agency. The Traveling Travel Agency also features several cards that keep that office running. Including this star Imployee! You never know who you’ll see at the water cooler.
Take a Brochure
Not sure what kind of vacation you want to take? Grab a brochure! The Traveling Travel Agency includes three two-sided Brochure cards that swap each turn (they always start with the same side up--in this case, Un'Goro Brochure).
Exciting New Tourists
The Traveling Travel Agency includes two more Legendary Tourist cards, to be revealed soon! What new class combinations will they open up? Check out the official Card Library for more reveals all week long!
Why are these videos so hecking loud?
Flightmaster Dungar could be an addition to Highlander Warrior?
There's no reason whatsoever to play this game at its current state. As unplayable as wild
They should make a Neutral Tourist card so as a non-druid you could maybe play Neutral cards that cost more than 3 as well without dying.
I'm truly puzzled by Dungar being a Diamond card. Oo yes! Generic top-hat-man! Such an exciting chase card! Woooooo
fine, but we still don't have free golden packs
Why do they still print 9 mana cards when most games don't go past turn 6
Imployee of the month is sick!!!
Okay so: I play Travelmaster Dungar. My deck has two copies of Sleepy Dragon - one of them from the Core set, the other from Kobolds & Catacombs. Does Dungar summon both Sleepy Dragons, or do I get only one?
Look. If I opened packs from Caverns of Time thinking I wasn't going to open any of the reprints because of the Rarity protection, and I open them anyway cause technically they are "from a different set", I think that it should be coded in a way that both versions are from different Sets.
I obviously don't know this, but if I have to guess, I would think that the card is programmed to check from the hidden [SET] tag of the card, which probably is the same one that determinates the emblem behind, and not on the hidden [NAME] tag of the card. So as long it has a different emblem it should be from a different set.
That is at least the thing that has more sense, but this is HS after all.
I hate so much that Caverns of time counts as a different set. Got a few epics (charged hammer and mysterious challenger) 1x from TGT and 1x from CoT.
Really dislike it
Feels a bit off just giving two classes an extra tourist. That's how they do mini sets nothing you can do
OmG!
Finally, Warlock has permanent Lifesteal for his Demons.
I can imagine a Druid tourist for Warlock. Hydration Station is the missing link for those big demon guys
The other i would like to see would be a pirate themed DH tourist for DK. Death knights have so many pirates/undeads. Would be a waste not to include some synergy!
"How to make a deck OP", is not good design, it's probably the worst design.
Dreamplanner Zephrys design is the convergence of everything I swore to destroy. Adds a whole new layer to having a "vague card text".
But just by the video itself, I assume this gives you two cards from Zephry's original card pool, so instead of wish for the perfect card you have to hope for the perfect card, because it dosn't looks like is going to give you the card you need. It's going to give you a card from the same pool than the card you need.
Which I don't know how good actually is, cause I don't know if many of you play Wild, but Zephrys the Great kinda works like trash? It works almost every time if there is a very obvious Lethal, but there is a lot (and I mean, A LOT) of scenarios when it just dosn't offerd you the card you really was hoping for. And I think that's mostly because Wild negligence when which each new set random cards from the past get completly out of their mind for some reason. And Zephrys is one that it always breaks.
So knowing first hand how bad it feels when Zephrys miss, I doubt that this version of Zephrys is going to be *that* competitive.
Dungar seems fun tho. A lot of deckbuilding potential.
It really could just say "Battlecry: Pick a number from 1 to 3 and get 2 random cards" and it wouldn't be more confusing than the current nonsense. Might as well put "...that potentially wins you the game" on every random card generation with how vague this shit is.
remember reusing keywords is too confusing
I think it might be fine. I have a high opinion of versatility. You can pick between board clears/removal, reach, and value. If you're against an aggressive deck, I think a 3 mana 3/2 that gives two good decent spells, hellfire, holy nova, conc, etc, is a pretty good deal. If your opponent's low on health and the damage pool is likely to give 10 or so burn, that's a good deal.
If the game's dragging out, two table flips/haymakers. This one's probably the least good, since Ysera, Ragnaros, etc are just bad at their original costs. Finishers are far and away the most power crept part of hearthstone. I might like to see two twisting nethers or mind controls. At the same time I don't want twisting nether in the removal pool since its so expensive.
It depends on how consistent the pools are. If they really put every original classic card that targets an enemy minion in the removal pool, that would kill the card. But if they used a more deliberate hand, I could see anything from "can go in your reno pile, I guess" to "surprisingly quite good."
Well, My understanding of the card (and knowing Blizzard i'm fairly confident that is going to work like this) is that the Zephry's pool of wishes is divided in 3 main groups:
And is hard to find the exact pool of Zephrys cards, but is at the same time pretty limited but quite large. And all the cards are basic cards. There is some cards like, I don't know how are going to fit into those 3 Categories, like Edwin VanCleef for example (If I have to guess, it would be in the Spending Mana category)
But the pool of, for example "Potentially dealing damage to your opponent" ...is not amazing at all, for list a few of the "potential" cards, you have:
So the pool is so average, that the card kinda feels like "Battlecry: Get 2 random cards from the Basic set". Now, we don't exactly know yet. Maybe they removed a lot of stinkers from the pool, but allow me to doubt. I feel is going to be the *exact* Zephrys pool. I feel it in the bone. And honestly I don't even know if Zephry's cards got buffed. I'm pretty sure I saw recently that Zephrys gave my opponent a 3-Mana Wild Growth , while the collectable version of that card cost (2) now. But I'm not sure about that one.
The "spending mana" card pool is so confusing because if the pools are completely seperate, does that mean random cards that are considered "spending mana" aren't available in the other pools? Is Pyroblast not a card that "deals damage" because it "spends mana" or does it not "spend mana"? Why do we have to deal with the worst version of these questions in Hearthstone yet?
BTW I'm as sure as I can be that Zephrys doesn't have seperate versions of the classic cards so he always pulls the current balance changes such as Wild Growth at 2 as I've seen in a recent gameplay video I watched so fortuntely that doesn't have to be yet anther worry I think.