Balance changes on the horizon. Coming this Thursday!
Quote from BlizzardBalance changes for Standard, Wild, and Battlegrounds (including Trinkets) are coming this Thursday in Patch 30.2.2.
Balance Changes Standard
Buffs
- Treasure Hunter Eudora
- Maestra, Mask Merchant
- Metal Detector
- Furious Fowls
- Mystery Egg
- Fetch!
- The Ryecleaver
- Food Fight
- Boom Wrench
- Watercolor Artist
- Raylla, Sand Sculptor
- Marooned Archmage
- DJ Manastorm
- Ci'Cigi
Nerfs
Balance Changes Wild
Nerfs
Secret Passage gonna still be strong even at 1 mana draw 3
Rogue getting nerfed and egg hunter getting buffed is probably good news for pirate demon hunter. Sorcerer's Apprentice nerf is quite surprising. It was already nerfed to 4 mana and priest is allowed to have that effect at 2 mana. Mage combo decks are not even doing that well. Maybe they'll expect combo mage decks to get really strong with rogue nerfs. Flow mage was pretty cool new combo deck, shame to see it gone so soon.
Aggro decks stronger and Combo decks weaker in Wild is good news for slower decks with control/midrange strategies.
It’s not about doing good or bad. It’s about the impact on the whole meta. Combo mage shuts down any control deck apart from warrior with tons of armor maybe. The result is that everybody plays heavy aggro decks. The thing is they don’t realize quest warlock has the same effect and I don’t get why they don’t fix it too.
God damn it they missed Ice Block again
Watercolor Artist tutors Tsunami, i'm assuming they are lowering the cost?
Eudora should be 4 mana, completely unplayable at 6 or even 5
Demon Seed is not the only deck that has made control irrelevant. Control decks can't do anything about Dorian Togwaggle Druid which is everywhere too. And then if that gets nerfed, kingsbane Rogue will destroy control, etc. The format is just too fast and powerful for any control except warrior to be successful because of their broken armor gain.
I do like that they are buffing some card. However buffing already strong cards is just weird. Like the Bone Wrench it really doesnt need any buffs. In a mech deck that aims to pop deathrattles its already a pillar and for sure not the reason we don't see more of it.
When it comes to the nerfs well Doomkin should have been nerfed 11th of april last year, its just insane to not only ramp but set your opponent back a turn at the same time. And Tidepool Pupil is also a good target.
I do miss a Painter's Virtue and Crusader Aura nerf. And I would also want to see a Pop'gar nerf. Wouldnt cry either if they went after Crescendo. Two additional cards I do think is on the side of being too good is Overflow Surger that should cost five and Horizon's Edge that I feel could have less charges.
Another card I would want to see nerfed is Summer Flowerchild, I do think its a pretty insane card not only is it a pretty decent on curve minion not good but not bad either it not only draws two cards but two cards that costs more than 6 so its a pretty safe bet you will get two high value cards and ontop of that they are discounted.
When you play a class that by this time already have ramped once at the bare minimum you can play really powerful cards that costs 9/10 already on turn 7. I feel like the better description for the card would be Draw two cards. And the Finale: The cards costs (6) or more. It would still be a strong card that would be in every deck with cards that costs more than 6 it would also be abit more flexible due to not being restricted to cards over 6 mana.
As far as the wild nerfs. Sorcerer's Aprentice is a card design that they for 10 years have kept printing and time after time they have become targets for nerfs. How hard can it be to simply add "NOT LESS THAN 1" instead of having to tune every card that becomes a plague on the game.
According to HSreplay.net hunter and mage have a higher win% than priest. Yet priest gets no buffs at all? That feels odd.
Average HS Patch.
Hsreplay does not have large data pool... So IT Is to be used with caution, As indication, not As hard truth.
Reasons for change of cards can be different to only balancing current standart meta. Sometime IT Is not even necessary to buff every class As some Are hold back by some specific counters, which are significant to performance of other decks. But i think this time IT Is simply preparing for miniexpansion.
I'm glad Wild is getting touched. However I feel like it's very difficult to properly pinpoint the nerfs here. For some reason only the specific scam rogue deck is getting nerfed due to its speed. Personally, I never lost to that deck, even with double gnoll on turn one. But man, having to both defend yourself against aggro decks which now kill on turn 3 while at the same time having to rush face against demonseed warlock and not make a board against boar priest feels kinda terrible.
Petition to make Tamsin quest reward faster, but the battlecry becomes: "Damage you deal to yourself during your turn also damages the enemy hero". Make Swordfish either 4 mana or 2 durability, remove the self-buffing from the new 1/2 pirate boy. Make dread raise 1 mana instead of 0 to tackle both shadow priest, questlock and boar priest
they only really nerfed one deck.. minimal changes to wild.. which will make egg hunter even more broken(most likely) and that is a Tier 1 deck. They really don't care about what happens in wild.
So.. why hasn't The Demon Seed been touched? This card has completely ruined control in wild. I'd suggest trying to bump it up from 10 -> 15 dmg per activation so the deck needs to dedicate more slot to heal thus slowing it down.
This will most likely put The Demon Seed next on the chopping block, as well as some of the support cards.
Skill issue
No it's not a skill issue lol
Nerfing the only viable rogue deck, not because it's unfair, not because it's a meta tyrant, but just because, when played skillfully, it's fun and can win. Completely predictable, and yet, utterly disappointing.
I expect the buffs will also be too weak and will fail to affect the meta much, just like last time.
The balance team has a lot of work to do to win back my respect.
This card is everywhere not only rogue, what are u talking about. It's clearly broken.