2.4 Set Dungeon Hints, Exact Item Powers
PTR Patch Live & Patch Notes, Town Hall Heroes #85
Legion Class Preview Series: Rogue
League of Explorers: Temple of Orsis Boss Guides
Need some help with Temple of Orsis on Heroic difficulty? We've compiled some decks to help you out! The decks used for Heroic Difficulty can also be used on Normal difficulty with similar strategies.
If you've successfully defeated Heroic bosses with decks that aren't listed here, make sure you submit them with our deckbuilder!
- Categorize your deck as the Adventure type to choose which boss it is for.
- Remember to add a written guide to your deck to teach everyone how it works against the boss!
- Top adventure deck guides get featured on our front-page deck widget under the new League of Explorers category.
- Share your League of Explorers videos in our dedicated thread for it!
Zinaar
- The unique mechanic in this fight is you getting a Wish card every turn while Zinaar draws cards and gains mana crystals.
- Wishes are 0 mana cards which give you more wishes or allow you to Discover various types of cards.
- You can hold onto your Wish cards to build them up, to later unleash them with Flamewaker, or just use them to help round out your deck.
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Minion (9)
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Ability (21)
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Sun Raider Phaerix
- The Rod when its on his side of the field makes him immune. If you can get it onto your side of the field and silence it, he can't ever go immune again.
- There's a cheese tactic which relies on obtaining the staff on your side, silencing it, and placing a taunt minion up. The AI doesn't know how to react.
- Use the priest deck below, and just win with Shadow Word: Pain, Silence, and Deathlord.
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Minion (10)
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Ability (20)
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Temple Escape
- Your job is to simply outlast the fight.
- Many large minions drop down. Controlling them via freeze mechanics or removal is ideal.
- You may take some hits. Some healing can be helpful.
- The fight always plays out in the exact same order, you can view that order on our boss guide.
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Minion (8)
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Ability (22)
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The Temple Escape was awesome. Too bad it was so short and easy (even on heroic), but I wouldn't mind something like this as a separate puzzle mode or something :-)
Oh, Rancor is out! And it is already driving people nuts.
next wing pls :)
Did them all with hunter, enjoyed the different mechanics
Did all three in one run with a standard tempo Mage. They where fun, wish I could do the other ones now.
For Phaerix, the rod doesn't have to be on your side to silence it. Just silence it immediately and kill it when you get the chance, and then it's gone forever. Done and done.
Reno Jackson seems better than expected.
Against Sun Raider Phaerix, if you get to control Tol'vir Hoplite and attack with him he will say : listen I don't have much time Rafaam is after the staff as well you can't let him take it
Priest AI "bug" didnt work, on turn 5 I used SW:P, Silenced it and played Deathlord on the same turn. Enemy just kept SMOrcing me as usual.
replaced 2x Mass Silence with 2x Inner Fire and killed him in a few turns with the rod