A message from the Director of Hearthstone about the future of the game. Read on to learn more!
Quote from BlizzardWell met, Hearthstone community.
Nathan Lyons-Smith here, following up on last week’s promise to give you more visibility on our strategy for Hearthstone.
As someone who’s been playing Hearthstone since the Beta days, I’m passionate about making sure this game we all love keeps thriving. As the Executive Producer, it’s also my job to look after the game’s health, our incredible team, and our equally incredible community.
We are doing meaningful research and development for the future of Hearthstone to ensure that the Tavern will be a home for you for another decade and beyond. While we are not ready to share any information about this work yet—and will not be for a while—I want you to know that we are committed to Hearthstone as we know it today, and that this work is happening alongside what I will detail below.
We made some changes over the past 18 months that were not what you’ve come to expect from Hearthstone. We didn’t do a good job communicating our strategy around those changes. I apologize for that. Going forward, it is my goal to be more open. We should proactively share changes we are making with our community, alongside context around why we’re making these changes. I will start addressing that now.
Fun, Focus, and Fearless
Our strategy for Hearthstone is based around three words: Fun, Focus, and Fearless.
Hearthstone delivers a special kind of fun; the ah-ha moments and the puzzle-y combat, alongside the game’s unique look and feel. We strive every day to provide tools that inspire you to experience the game your way, so that Hearthstone can offer you your own brand of fun.
Constructed, Battlegrounds, and Arena are the modes that our community plays the most, and where you see us making the largest updates—like you saw with Battlegrounds Duos earlier this year. Focusing on these modes allows us to make more meaningful improvements to areas that impact the vast majority of our community.
We want to be fearless in the pursuit of discovering more fun experiences and strive to move beyond the status quo to do so. We saw one such opportunity in Arena. Over the last eight months, the Arena community has been energized by some small-yet-impactful design changes. Early access to expansion cards, new draft rules, and curated card pools have had a profound impact on the game mode. This has worked out great – the popularity of Arena has shot way up, and so we want to do more. We are now working on a substantial and very cool update for Arena, and we are aiming to release it at the beginning of next year.
Taking bold and focused steps are the kinds of decisions our team are committed to. We appreciate your passion for Hearthstone, and we won't always be perfect, but our promise is that we will listen and react as quickly as possible. We will keep an eye on what isn’t working as well as we would like, while also doubling down and pushing further when we find something great.
Making space for innovation in personalization
When we decided not to make a board for Perils in Paradise, we should have let you know earlier. Moving forward, we will ensure that you get early visibility on changes like this and give you more information on what we’re working on instead.
We are still planning to release one new board per year, but we also have some ambitious ideas that we know will be a significant undertaking. Pulling back from three static game boards per year to one allows us to begin work on the coolest possible dynamic stuff - like a system to choose your favorite boards, and pets(!). We’ve also heard so much positive feedback about C’Thun and so are working on some truly groundbreaking new hero skins. It’s TOO SOON to go into more detail about what’s coming, but we will fast-track putting all existing Hearthstone boards into the Standard format board rotation.
We also surveyed a large group of you to ask what cosmetics would be most interesting. The responses were predominantly around further personalization of the playspace, and this feedback reinforced our desire to innovate and challenge what we have always done.
Thank you for the feedback
Hearthstone is here to stay. While it has evolved and adapted over the past 10 years, one thing that hasn’t changed is the fact that there is an amazing team behind it, with as much passion and energy as ever. We have a fantastic upcoming slate of cards and themes, exploring new stories that can be told within Azeroth and beyond, as well as events and features that we hope will surprise and delight you all.
Many members of the team (myself included) lurk in the Hearthstone communities because we’re huge fans of the game AND because we want your feedback. We have a shared passion and love for this game and want it to be the best it can be so we can enjoy it together. As a team, we frequently talk about what we are seeing and hearing from you, and we need to make this more of a two-way conversation. With that in mind, I commit to checking in here with you again before the end of the year to keep you updated with any further strategy changes.
Until then, we hope you’re enjoying Perils in Paradise and exploring new fun with the Tourists. We’ll see you in the Tavern!
-Nathan
Hearthstone is here to stay? I'm not so sure about that. The game somehow seems to get worse with each expansion that goes by. Surely Zilliax should be banned until they decide to nerf it or change Hydration Station? Absolutely beyond broken. Also who's idea was it to give Warrior an already busted class access to busted ramp Druid cards? This game is not in a good state.
Yet here you are posting about things. Warrior absolutely was not busted post-nerfs last expansion. Nearly every single class was viable last expansion and when the dust settles and a couple of nerfs take place all will be right again.
I have played multiple classes already and had good success with all I’ve played. Maybe you just need to get better at the game.
Ahh the usual "get better" response. I've had decent success myself but there's nothing fun about facing 20+ Unkilliax's per game.
How about designing an interesting card that doesn't give you another card?
Well, I wish the team all the best. There's no way they're going to make all/most of us happy. I hope people can stay patient and give the team a reasonable amount of time.
Personally, I'm interested to see if they're able to win back some good will. At this point, I'm a sullen malcontent and everything they say or do just annoys me more. I guess time will tell.
People are complaining about the board, like it was the main content we receive....
No, but Blizzard have gone through death by a thousand cuts the last few years. Very few things get added and many more things get taken away or are made for the shop, or if they were already in the shop, made more expensive.
Good will has to be earned not through words and promises, but through actions that resonate positively with the community. Show me improvement, don't tell me about it.
I started playing Arena cause of how bad wild is atm. And standard isn‘t that much better it seems. This has absolutely nothing to do with they changed anything in Arena.
Can‘t speak for other gamers, but may this is a reason for Arena got more players. This and the fact that Blizzard shut down duels. And the huge amount of bots is doing something, too.
Hopefully they won‘t destroy this mode…
Wanna see what they planning to do with the Arena hopefully it will be something nice
So, they're making less content in order to streamline the game. I wonder where I've heard that argument before...
Don't forget about World of Warcraft with the "Will finish later if we have time".
I expected absolutely nothing, and yet I'm still disappointed.
This is literally even worse than nothing.
They could've not made this response at all and it would actually be an improvement.
Well you learned that they have this now motto: Fun, Fearless and Focus. Sure, it's completely useless for the community but... hmm... well.
Fine, Flaccid, Feckless.
This is a pathetic answer. So the justification for only getting one board a year instead of three is to offer us more cosmetics, etc that we will surely have to pay for. I usually buy a pre order as well as the reward track every expansion but I did not for PIP when it was confirmed that there was no new board/music for the set.
That's the conclusion I drew too. More customization options at some point in the future, but likely paid content, and less free stuff, like free boards.
And to offset the feeling of getting less and having a repetitive experience in Standard, they are going to enable all the Wild boards in Standard too, which is just cheap, and probably effective. But cheap.
I agree. Although I do love a lot of the old boards and it's going to be nice seeing them in Standard again. But it still sucks we're not getting new themes. It's one of the major characteristics of Hearthstone.
It's the Blizzard way: announce something and make it sound like it's a great opportunity when it's just bad news.
''You know what?! You got cancer! But it's a great opportunity to rest!!!!''
Fun, Focus and Fearless sounds like the kind of byline the Onion would come up with. But they mean it apparently.
It's something they should care to announce to shareholders, the community doesn't care in the slightest about their new keywords.