A message from the Director of Hearthstone about the future of the game. Read on to learn more!
Quote from BlizzardWell met, Hearthstone community.
Nathan Lyons-Smith here, following up on last week’s promise to give you more visibility on our strategy for Hearthstone.
As someone who’s been playing Hearthstone since the Beta days, I’m passionate about making sure this game we all love keeps thriving. As the Executive Producer, it’s also my job to look after the game’s health, our incredible team, and our equally incredible community.
We are doing meaningful research and development for the future of Hearthstone to ensure that the Tavern will be a home for you for another decade and beyond. While we are not ready to share any information about this work yet—and will not be for a while—I want you to know that we are committed to Hearthstone as we know it today, and that this work is happening alongside what I will detail below.
We made some changes over the past 18 months that were not what you’ve come to expect from Hearthstone. We didn’t do a good job communicating our strategy around those changes. I apologize for that. Going forward, it is my goal to be more open. We should proactively share changes we are making with our community, alongside context around why we’re making these changes. I will start addressing that now.
Fun, Focus, and Fearless
Our strategy for Hearthstone is based around three words: Fun, Focus, and Fearless.
Hearthstone delivers a special kind of fun; the ah-ha moments and the puzzle-y combat, alongside the game’s unique look and feel. We strive every day to provide tools that inspire you to experience the game your way, so that Hearthstone can offer you your own brand of fun.
Constructed, Battlegrounds, and Arena are the modes that our community plays the most, and where you see us making the largest updates—like you saw with Battlegrounds Duos earlier this year. Focusing on these modes allows us to make more meaningful improvements to areas that impact the vast majority of our community.
We want to be fearless in the pursuit of discovering more fun experiences and strive to move beyond the status quo to do so. We saw one such opportunity in Arena. Over the last eight months, the Arena community has been energized by some small-yet-impactful design changes. Early access to expansion cards, new draft rules, and curated card pools have had a profound impact on the game mode. This has worked out great – the popularity of Arena has shot way up, and so we want to do more. We are now working on a substantial and very cool update for Arena, and we are aiming to release it at the beginning of next year.
Taking bold and focused steps are the kinds of decisions our team are committed to. We appreciate your passion for Hearthstone, and we won't always be perfect, but our promise is that we will listen and react as quickly as possible. We will keep an eye on what isn’t working as well as we would like, while also doubling down and pushing further when we find something great.
Making space for innovation in personalization
When we decided not to make a board for Perils in Paradise, we should have let you know earlier. Moving forward, we will ensure that you get early visibility on changes like this and give you more information on what we’re working on instead.
We are still planning to release one new board per year, but we also have some ambitious ideas that we know will be a significant undertaking. Pulling back from three static game boards per year to one allows us to begin work on the coolest possible dynamic stuff - like a system to choose your favorite boards, and pets(!). We’ve also heard so much positive feedback about C’Thun and so are working on some truly groundbreaking new hero skins. It’s TOO SOON to go into more detail about what’s coming, but we will fast-track putting all existing Hearthstone boards into the Standard format board rotation.
We also surveyed a large group of you to ask what cosmetics would be most interesting. The responses were predominantly around further personalization of the playspace, and this feedback reinforced our desire to innovate and challenge what we have always done.
Thank you for the feedback
Hearthstone is here to stay. While it has evolved and adapted over the past 10 years, one thing that hasn’t changed is the fact that there is an amazing team behind it, with as much passion and energy as ever. We have a fantastic upcoming slate of cards and themes, exploring new stories that can be told within Azeroth and beyond, as well as events and features that we hope will surprise and delight you all.
Many members of the team (myself included) lurk in the Hearthstone communities because we’re huge fans of the game AND because we want your feedback. We have a shared passion and love for this game and want it to be the best it can be so we can enjoy it together. As a team, we frequently talk about what we are seeing and hearing from you, and we need to make this more of a two-way conversation. With that in mind, I commit to checking in here with you again before the end of the year to keep you updated with any further strategy changes.
Until then, we hope you’re enjoying Perils in Paradise and exploring new fun with the Tourists. We’ll see you in the Tavern!
-Nathan
I left the job I was referring to drawing parallels with some of the PR language used in that company with the Blizzard one. I still play HS.
BS emotive keyword over use detected:
passionate thriving incredible incredible committed special strive strive energized profound passion ambitious groundbreaking amazing passion energy fantastic delight passion love
- Taking bold and focused steps
- Fun, Focus, and Fearless.
- innovate and challenge
We should proactively share changes we are making with our community
Moving forward, we will ensure that you get early visibility on changes
Yet:
It’s TOO SOON to go into more detail about what’s coming
Reading this reminds me of all the years I worked in a large corporation, and we'd all get HR/PR emails about how much we were valued and the exciting new innovative future of the company. "Hey, why not follow our official Company Twitter and Facebook accounts!!!"
Yeah no thanks.
The actual tangible real world positive changes were mostly zero. i.e. total management BS.
Left over a decade ago and don't miss all that rubbish one bit.
I bet the HS devs get internal crap in that tone/style all the time from the higher ups who know F all.
Aye, I know what you mean. It sounds like a cry for help, if you ask me. "We're not okay, they're making us do bad things"
It's pretty cool that you took the time to state that you left a long time ago and yet keep up to date on what's going on. If you left, why would you care what's going on?
That's a lot of words to say nothing at all. All I get from this is "we decided to copy all the cosmetics in other games, so we can monetize even more the game".
Personally, I don't mind if they decided to release one board per year (even though making one board every four months would barely take effort), since honesty I don't pay much attention to then anymore, but I would rather they use the resources and time to focus on way to make the game more appealing, balance stuff and such.
Imma be real, maybe is true what people think and the game is pretty much dead, or at least very close. Blizzard is trying really hard to ruin the fun in each of their IPs, first Starcraft, then Diablo, later Overwatch and now Hs. I still miss HotS...
Maybe is time to pack it up, boys. Now I wonder where to go, seeing how Riot is doing the same thing...
It needs to be made absolutely clear for those living in some form of delusional reality.
This statement is masking the actual 3 words hearthstone is based around: Money, profit, and gains.
Let’s tackle them individually though.
Fun: This is the most subjective of the three, and in all fairness, the hardest to argue due to that fact. However, I’d surmise based on average community response that the “fun factor” has gone downhill based on popular opinion. Player agency does not exist, and playtesting is seemingly absent.
Focus: On what? Making the game worse in almost every way? Y’all literally made a statement about “understanding the frustrations about Druid’s ramping,” and then you went and printed one of the strongest ramp cards for them and warrior.
Focused on what? Giving shamans and rogues yet another expansion of some half baked archetype that never had a chance of being viable in any setting? Shaman is carried solely by lamplighter and demon hunter’s pirate side of things right now. Rogue is…well bad outside of a deck that they were playing last patch. And even that deck is mehdiocre at the very best.
Focused on what? Taking the art direction to a place where an expansion themed after a baby daycare would be less surprising than not?
Focused on what? Obviously shoehorning the game further into monetization under the guise of “new and exciting things coming.”
Fearless: Oh how this one is the creme de la crème of the 3. Nothing screams “fearless” than adjusting several pieces of artwork because they’re considered to be “too revealing.”
Nothing screams “fearless” like promising the community you have big plans coming, but can’t share ANY details about them.
Nothing screams “fun, focused, and fearless” about anything Team 5 has done in the last 2-3 years. You can batter it in any means of corporate lingo you want, but your burnt pancake of a design philosophy will still taste like crap.
Hearthstone has been kept alive by a single thing, being its optimization and game feel still lacking relative competition. But even that is starting to lose ground.
" expansion themed after a baby daycare"
ssssshhhhhhhh - they might be reading this!!!! Don't give them ideas! :P
They are already talking about pets ffs.
Hmm good post, but i think HS is not being kept alive by the client anymore. It's actually Battlegrounds that is keeping the game alive. If you look at popularity etc, everything you see about HS nowadays on Youtube/Twitch etc. is Battlegrounds content.
It's the last thing that Team5 made when they still had qualified people working there, and i think the game would've been dead and buried already without it.
Not dead
Digital TCG fad had a good run. As soon as Hearthstone's in maintenance mode, it's over.
YAY less free stuff, more monetization. C'MON
So someone is getting paid to animate "pets", pointless little 3D keyrings that will do nothing and cost £7.99+ each... great.
They used a lot of words in that post to say absolutely nothing. No substance at all. They needn't have bothered.
If I could make one wish for the devs: Update the animation times and make turn timers shorter or more dynamic!!
They already sped up the animations for Battlegrounds, those are still way too slow but when you go back to constructed afterwards it's straight up torture. Add the way too long turn timers and 90% of constructed is spent not making any kind of decisions, just waiting out nonsense.
That makes me think: Imagine there were far more cards like Transfer Student, and choosing your board could become part of your deckbuilding.
Right after we get purchasable boards and they turn into a p2w mechanic...
Excitement and frustration, so close together.
i really don't like a corporate statement.
why can't they just use normal words, like,. "hey, we can't do this, our budget is so thin, because players won't pre-order anymore."
thats how i read it too.. twitch viewership is also down. it usually has around 25k viewers and now its more like 21k and thats right after an expansion. it used to be around 75k but i guess thats not bad for a 10 year old game maybe?
"It’s TOO SOON to go into more detail about what’s coming," basically means that It's not too soon, and the new "grownbreaking portrait" is going to be Ragnaros.
Well, my take is that they basically are going to use the same, or a similar system than in Lengends of Runterra. Which, I don't know what to think about, copying a "dead game" dosn't feels like the hottest idea to me. (Cause, for those that don't know, LoR was considered a failure for Riot because its monetization, and is on the edge of not getting more considerable updates anymore.)
But. I don't know. Hearthstone is one of my favorite games. I probably put more hours on it than in any other game over this last 10 years, so if this is needed to keep the game having Updates and being Free To play, then I take it. I'm not specially happy with it, but is not the end of the world. Before complaining I'm going to first give then a chance to show us what they are actually going to do. Tho for what it sounds, looks like Transfer Student could be a reliable card now.
Like you can play it with the TGT board in Raza Priest, and draw a card wherever you play a card. Or in an Aggro deck using the K&C board to get a quite explosive opener. I don't know how they are going to handle that.
Why haven't the older boards been in rotations ALL ALONG???? I can't remember the last time we saw Ungoro Crater
I mean, if you play Standard, you only get the Boards of the sets that are currently in Standard.
If you play Wild, you have access to all Boards, tho there is so many already that it's hard to get an specific one.
At this point there are 33 different Boards in the game. And I don't have this data, but just for a ★vibe measurement★, I feel that there is a higher chance (maybe a 33% or 25% chance) that prioritize the Last Board added over any other.
But the boards are in the rotation. I just played a game in the Karazhan battlefield, and that one is older than Un'goro's.