Quote from BlizzardPatch 30.0 launches tomorrow and sets sail for Perils in Paradise, coming to Hearthstone on July 23!
Welcome to Paradise!
Perils in Paradise, Hearthstone’s next expansion, touches down on July 23. The new 145-card expansion includes the new Tourist keyword, tasty Drinks, re-opening Locations, and more! See all the new cards in the official Card Library today. This is your last chance to book your Pre-Purchase bundle, only available until the expansion goes live next week, so don’t miss out!
With the launch of Perils in Paradise comes a new Rewards Track filled with great resort amenities like XP boosts, cards, card packs, and a pile of Gold! Check out the Rewards Track Refresh blog for details.
Theorycrafting, Community Days, and More!
Join your favorite content creators as they explore the amenities and enemies of Perils in Paradise before Marin opens its doors to the public. Invited players will be streaming their participation on their own personal streams, so make sure you’re following your favorite Hearthstone creators and tune in when they go live!
- NA/LATAM/EMEA players will play on July 17, 9:00 a.m. - 9:00 p.m. (PDT)
- APAC players will play on July 18, 2:00 a.m. - 8:00 a.m. (PDT)
- Sottle, Raven, Lorinda, and Edelweiss will return for Theorycasting on July 17 from 9:00 a.m. to 5:00 p.m. (PDT)
Twitch Drops will be enabled category-wide from July 17, 9:00 am. to July 18, 9:00 a.m. (PDT), so you can watch any Hearthstone stream you’d like and earn up to 2 Perils in Paradise packs. Participating streams will have Pre-Purchase Mega Bundle codes to give away to their audiences during the event, too!
Then, to celebrate Perils in Paradise, we’re taking Community Day and turning it into a 48-hour weekend getaway! From July 19, 9:00 a.m. (PDT) to July 21, 9:00 a.m. (PDT), you can earn a bag full of drops just for watching any Hearthstone stream!
Finally, with the launch of Perils in Paradise, you can play your favorite creators’ decks straight from in the game! Six top content creators have crafted this expansion’s latest deck recipes, available from the deck construction page. Give them a try!
Check out our dedicated Community Events Blog for deck recipes and details on all these community activations, and make sure you link your Twitch and Battle.net accounts so that your viewing time counts towards the drops.
Card Update
Splish-Splash Whelp had to take a short time-out, but now it's unbanned in Standard, in summer-shape, and ready to enjoy the launch of Perils in Paradise.
- Old: [2 Mana] 1/1
- New: [3 Mana] 3/2
This card will be eligible for a full dust refund for two weeks following Patch 30.0.
Core Set Updates
Perils in Paradise promises tons of scenic views, including 6 new Locations that can open early if you meet the right conditions. But building a new resort takes lots of construction—and lots of demolition—so we brought Demolition Renovator back to the free Core Set in Patch 30.0, with plans that she hangs around until the regular Core Set rotation at the start of the next Hearthstone year.
Separately, the limited-time inclusion of Genn Greymane and Baku the Mooneater in the Core Set will end with the launch of Perils in Paradise on July 23, so this is your last call to use them in Standard before they return to Wild-only.
In-Game Event: Perils in Paradise
After you arrive at the Marin and get yourself situated, it’s time to get out and see what the resort has to offer! From July 30 to August 20, complete Event Quests to earn Event XP on the special event rewards track. Complete the rewards track to earn 6 Perils in Paradise packs and the Icecream Sai Death Knight Hero Skin.
Battlegrounds Update
Buddies are sticking around a bit longer (until the next Battlegrounds season, in Patch 30.2), so we’re keeping up the fun with a returning Tavern Spell that lets you make even more friends:
Buddy Up
[Tier 5, 3 Gold] Discover a Buddy.
Arena Updates
On July 16, with Patch 30.0, all ongoing Arena runs will end and a new Arena season will begin. To celebrate island-hopping tourism, dual-class Arena returns! During this season, curated draft pool buckets are out, and full expansions are back in. You will still only be offered one Legendary card, as the first card of your draft, and for this season class cards will appear about twice as often as before!
The eligible sets that will make up this Arena card pool are:
- Core Set
- Festival of Legends
- TITANS
- Showdown in the Badlands
- Whizbang’s Workshop
- Perils in Paradise
Hearthstone: Music of the Tavern
The year-long celebration continues with more sounds of the tavern. Hearthstone: Music from the Tavern - Volume 1, live with Patch 30.0! Start your vacation off right with 50 of Hearthstone’s iconic in-game tracks, available on Spotify, Apple Music, iTunes, YouTube, and Deezer!
Artist: Uriah Voth
Bug Fixes and Game Improvements
- [Hearthstone] “Temporary” has now been made into a keyword, meaning “this card will be discarded at the end of your turn.” This is primarily a text-only change that will not change existing card functionality.
- [Hearthstone] Fixed a bug where Sandbox Scoundrel’s cost reduction effect persisted if the reduced card was Countered.
- [Hearthstone] Fixed a bug where a Nostalgic Clown couldn’t ever activate the effect of the Miniaturized Nostalgic Clown (such as, if the Nostalgic Clown was returned to hand and replayed while the Mini was still in hand).
- [Hearthstone] Fixed a bug where The Galactic Projection Orb could pick itself for the 10-mana spell, but then be blocked from resolving it, resulting in no 10-mana spell going off.
- [Hearthstone] Fixed a bug where newly created copies of Floppy Hydra wouldn’t be drawn by Sharp-Eyed Seeker.
- [Hearthstone] Fixed a bug where Celestial Ink Set was triggered when the enemy played spells.
- [Hearthstone] Fixed a bug where Wickerclaw’s effect activated when the enemy gained Attack.
- [Hearthstone] Fixed a bug where Scourge Supplies didn’t function properly with cards that had effects that immediately triggered when drawn.
- [Hearthstone] Fixed a bug where Magnetic minions given Spell Damage wouldn’t carry the effect over when Magnetized.
- [Hearthstone] Fixed a bug where the Immune tooltip was incomplete.
- [Hearthstone] Updated the text on Lab Patron and Molten Giant to more accurately reflect their effects.
- [Twist] Fixed a bug where Thorim’s hero power could get permanently upgraded.
- [Twist] Updated the interaction between Xyrella and Tamsin so that Tamsin’s second life doesn’t block Xyrella from winning if she purifies her shard.
- [Battlegrounds] In Duos, the first person in combat (between you or your partner) will no longer always swap each turn. You can still see the upcoming combat order on the scoreboard on the left side.
- [Battlegrounds] Fixed a bug where cards like Defiant Shipwright and Whelp Smuggler only triggered once if they got two of the same triggering condition at the same time (such as if you have two copies of Timecap'n Hooktail in play and played a spell).
- [Battlegrounds] Fixed a bug where Defiant Shipwright’s effect didn’t trigger if it got its Attack buffed while in the Tavern (on Bob’s side of the board, before you buy it).
- [Battlegrounds] Fixed a bug where you could sometimes finish a game in Solo Battlegrounds and then have Duos be selected for your next game.
- [Battlegrounds] Fixed a bug where Feisty Freshwater didn’t work with Millhouse Manastorm’s Hero Power.
- [Shop] Fixed a bug where in-game Gold purchases were blocked for some players.
- [Solo Content] Fixed a bug where Dalaran Heist and Tombs of Terror ignored player deck selection.
- [Social] Fixed a bug where some mobile devices would cause crashes when using the in-game chat feature.
- [Cosmetics] Fixed bugs with Ulfar and Blood-Queen Lana'thel’s Hero Power animations.
- Misc. other bug fixed and game improvements.
30.0 Patch Notes - Expansion, Theorycrafting Streams, Events, Modes Updates & More!
Blizzard just published Patch Notes 30.0 featuring theory-crafting streams, in-game events, modes updates, the usual bug fixes & More! Check out the details yourself!
I don't think Demolition Renovator will see any play unless it has a bonus effect besides destroying a location something like a +1/+1 or something.
I get it the design intent of updating Demolition Renovator for new and casual players to see what works and doesn't in deck building but I wouldn't mind if the card were actually made worthwhile.
I acutally think that it doesnt matter if it gets stats or not it won't see play unless there is a real need for it and if its just one or possibly two classes that relies on locations it won't see play but if we see a meta where pretty much every deck relies and have strong locations it will be a must have in control decks and even some other decks aswell.
Kinda like the Viper if it only countered a single class it wouldnt matter if it got +1/+1 for destroying a weapon it wouldnt see play. The Viper is played because so many decks has weapons you want to counter.
Stats is never the reason to why counters don't see play its if its a real need for it or not.
Why does their decks looks like arena decks in their video
No cinematic no preorder.
You shouldn't preorder period lol.
They aren't making cinematics because you are paying for the game. They are making cinematics to market the game so that you pay for the game.
Not making cinematic or board can only mean that they have 10 years worth of player base that will continue to pay for the game regardless of cost cutting decisions they make.
Back in old days mini-set was available only for $$$ - now you can buy it for gold, even all-gold version.
With new reward track system I have more gold, while I play less HS - for example right now I have over 8300 gold prepared for new expansion launch...
And there is more & more cosmetics available for gold, not only for $$$... But somehow the game have to earn money for itself...
But hey - their greed is increasing...
You're not taking into consideration the fact that the number of legendaries per class has nearly doubled
The collection is much larger than it used to be, for "more gold". Not a lot more gold.
Take into consideration the amount of gold / amount of dust you actually need and you'll see you come out at a considerable disadvantage.
In what old days were mini-sets only available for money? As far as I know you could always use in-game gold for all mini-sets that came out since Darkmoon Faire (also for Galakrond's Awakening beforehand).
There was a time period when adventures could not be purchased with gold anymore (at least if you didn't own at least the first wing), but even then, the access was only temporarily limited, so it was still possible in the "old days", and fortunately again nowadays.
Yeah, I'm with @Dunscot. The first Mini-Set was Darkmoon Races, which was (shockingly) 4 years ago, and it always was purchable for 2000G, which in my opinion is still the best deal in HS history.
In the old days you had Adventures, and they also always were available for gold. (700G per chapter if I remember correctly) for a total of 3500G the whole Adventure. Which was basically 30 New cards.
Now you get 5 more cards, for 1500G less gold and all at once (before wings were realised weeckly), with the only sacrifice of losing the PvE content, that it was kinda fun. But it was a good change overall.
And I am a free to play player since HS Beta. And let me tell you something, the game is MILES more accecible that how it was before, earning gold is way faster, the daily quest are a lot more generous, the Rarity Protection rule saves you TONs of gold. You get a lot of free Legendaries, just by playing the game. It's way, way more casual friendly than ever.
The only thing that never was updated, and for that reason is still the worst trade you can do in my opinion, it's the Arcane Dust.
First mini set released was Darkmoon Races, it was always for 2000gold.
As someone that has played the game for a long time I don't think the game is more expensive now than before its similair true enough more legendaries but we also get more free stuff than before aswell, as long as you do the dailys the game has always been pretty friendly. I won't claim that I've spent nothing on the game because I have and its nothing wrong with that if you enjoy a game and spend 20-30 mins on it everyday it makes sense to support it aswell but out of all the packs I've gotten over 95%+ has been from ingame gold. I've bought like 160 packs over the years two preorders and it was mainly due to taking a break from the game and didnt get the dailys done so if I had played I could have gotten em from gold.
Every rotation I dust the previous year apart for cards I really love and want to keep and cards I think is really good and have a spot in wild if I ever try my luck there.
Now I'm sitting at over 20k gold and 86k dust, I usally get 80 packs and open and if I'm happy with the outcome I don't get anymore and since we get like 10 additional packs from promotions etc its usally close to 90. That way I spent around 10k gold each expansion including the miniset and I gain around 10k+ gold per expansion from just the dailys and weeklies more the more I play. I also get something around 4-5k dust per expansion in pure dust from duplicates so thats 3 legendaries i can craft. Not to mention the big payout at rotation in dust. My dust keeps going up all though I usally craft 4-5 legenadries every set of course in between expansions I can drop some but overall across the entire year I keep going up.
OMG, there is really no board! That makes me so sad. That was something that made hs special in every new expansion.
A great board, combined with great background music. So flavourfull, so interesting, so extraordanary combined with the card game itself...
=(
Cry us a river
theyre glad they dont need to make a new version of transfer student
I agree. Well, honestly, I found the outrage a bit silly, but I do like new boards and most importantly the communication of this is awful and embarrassing. Instead of coming out and saying they won't do it for reason XYZ, it was just silence and shrugging it off. I really hope it will remain an exception.
Why not keep the whelp at 1/1 instead of risk anything, it was way to powerful at 2 mana feels like a nerf to 3 mana was warranted without buffing its stats. One turn later but more equipped to contest the board.
I love the return of Renovator we need these counters in the game to keep any one specific thing from running out of control. Counters are something I don't mind if they are being kept forever in Standard, instead of reprinting em because lets face it a new destroy your opponents weapon isnt intresting at all.
Whats also good with counters is they will never completely ruin a single deck because it requires more than one deck to warrant a counter card in your deck. Like Viper if it was only one class with weapons I wouldnt go near it but now everyone and their grandmothers got access to pretty good weapons that its in your best intrest to destroy.
Someone at blizz has to have a hard-on for Demolition Renovator. They've buffed that card before and still saw no play. Wish they'd learn that very specific tech does nothing in modern hearthstone and is a detriment if you're facing a deck not running a location. Meanwhile, still no steamcleaner.
Complete the rewards track to earn 6 Perils in Paradise packs
and on screen there is whizbang packs , also drops get us whoping 2 perils packs damn, why do they just change it ? i remember this drops before expansion was like 8+ pack from new expansion not from all old expansions
It's a visual bug, it'll be rewarding Paradise packs, apparently (via Hat's tweet).
No cinematic, no new game board.
They probably make game boards for $$ later. Blizzard greed is increasing.
They tested the waters with exp nerf changes and saw how much the community doesn't care, and now we will just keep losing more things.