ViciousSyndicate just revealed a new Perils in Paradise card: Bouldering Buddy
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Sad to see Team5 still has no idea what balancing a game means.
Here they go again with insane druid manacheat, cause that has never been a problem before, right?
So there are 0 unique and creative cards this expansion. These designers are so freaking bad. The only thing they can do is take an old card and make it more broken.
I just want to know why blizz introduce new keywords and then forget to use them
have at least x mana = manathirst
It's because they don't want to add too many keywords.
Expansion-specific keywords (Miniaturize, Quickdraw, Forge, Finale, etc) are thematically tied to their expansion and aren't reused.
If they gave this manathirst it would literally be the only manathirst card in the game right now, and there's not much point having a keyword for a single card.
It's not very new player friendly to have them learning a term that only applies to a single card.
the truth is because they hate efficient card text real estate.
This isn't actually a Manathirst effect.
Manathirst is a battlecry effect, this impacts the card while it's still in the hand.
Good stats for the cost.
what do they mean by "at least"?
Check the other revealed cards
Another insane mana cheat BS for Druid. What could possibly go wrong...
A mana cheat card that requires you to get to 10 mana first is not that big of a problem. Watching this game for a while, the truly bad mana cheating cards allow huge plays on turn 3-4. This will be turn 7 IF the Druid plays ramp and gets ramp in their opening hand. Otherwise, it will be even later in the game.
I could see this uses to stabilize in Ramp Druid. Reach 10 mana, draw a ton of cards, play these for cheap to reclaim the board and still have mana left over.
Real tired of this Druid BS. Guess I am playing hyper aggro DH for a few months.
Ah yes the classic "pay much less mana as a reward for having much more mana than the opponent" balancing approach.
This will surely not cause any problems (again).
Feels like overkill too have it that low we dont need 1 mana minions with rush/taunt and good stats.
I think a 6/7 Rush/Taunt for 7 mana is good enough that it would be enough if it discounted it to like 3 or something at a certain point. For it to warrant 1 mana I think it would have to be completely useless at its normal cost and I dont think it is.
"if you have at least (10) Mana Crystals" is the most Druid text ever.
Blizz, correct text please. "cost 1 on turn 5 or earlier for druid."