The Patch Notes for Patch 28.2 and Battlegrounds Season 6 are here!
Patch is LIVE!
Updated With Changes. See the Hearthstone Updates section!
Card Changes - Standard
Click on the images to enlarge them.
Card Changes - Wild
Click on the images to enlarge them.
Quote from BlizzardPatch 28.2, launching tomorrow, brings Battlegrounds Season 6, the Spellslinger’s Saloon, updates to the shop and new player progression, and more!
Saddle Up for Battlegrounds Season 6!
Belly up to the saloon in Battlegrounds Season 6, the Spellslinger’s Saloon. This here saloon’s serving up all new spells, purchased directly from the Tavern. Sit down with over 40 new Tavern spells, over 30 new minions, an update to the Undead minion type, and more!
On December 5, Battlegrounds Season 5 will end and Season 6 will begin. That means rankings will be reset, Anomalies will be removed, and the Battlegrounds Track will switch over. All rewards that were earned from the Season 5 Track, but not yet claimed, will be automatically claimed.
New Mechanic—Tavern Spells
Battlegrounds Season 6 introduces a new Battlegrounds play experience: buying spells directly from the Tavern! Tavern spells have Tavern Tiers like minions, but, unlike minions, they have variable costs—and a new frame that shows off both their Tavern Tier and their cost at the same time.
There are 42 new Tavern spells in Patch 28.2, across all six Tavern Tiers.* Each time you Refresh the Tavern, you'll be offered a Tavern spell of your Tier or lower in addition to the number of minions you get offered for that Tavern Tier.** When you buy a Tavern spell, it’s added to your hand, for you to use whenever you want.
* There are 5 copies of each Tier 1 Tavern spell, 7 copies of each Tier 2, 9 copies of each Tier 3, 11 copies of Tier 4, 7 copies of Tier 5, and 5 copies of Tier 6. Tavern spells are returned to the pool immediately when you get them (not when you play them). Like existing Battlegrounds spells (for example, Blood Gems or Coins), you can’t triple Tavern spells and they are spent once they are used.
** If you freeze a Tavern spell, it will stay in the Tavern for the next turn and you won’t get an additional one added to the Tavern next turn. Think of it like one additional dedicated Tavern spell space being added to the board (but the max board slots is still 7—if you would have more than a full board, your Tavern spell slot will replace one of the minion slots).
New Tavern Spells
Tavern Coin [Tier 1, 1 Gold]
- Gain 1 Gold.
Pointy Arrow [Tier 1, 1 Gold]
- Give a minion +4 Attack.
Fortify [Tier 1, 1 Gold]
- Give a minion +3 Health and Taunt.
Tavern Dish Banana [Tier 1, 1 Gold]
- Give a minion +2/+2.
Them Apples [Tier 1, 1 Gold]
- Give minions in the Tavern +1/+3.
Recruit a Trainee [Tier 1, 2 Gold]
- Get a random Tier 1 minion.
Enchanted Lasso [Tier 1, 2 Gold]
- Steal a random minion from Bob’s Tavern.
Careful Investment [Tier 2, 1 Gold]
- Gain 2 Gold next turn.
Overconfidence [Tier 2, 1 Gold]
- If you win your next combat, gain 3 Gold. If you die, gain 1.
Lantern Light [Tier 2, 2 Gold]
- Give a minion stats equal to your Tier.
Chef’s Choice [Tier 2, 2 Gold]
- Choose a minion. Get a different minion of the same type.
Leaf Through the Pages [Tier 2, 2 Gold]
- Your next three Refreshes cost (0).
Strike Oil [Tier 2, 3 Gold]
- Increase your maximum Gold by 1.
Hasty Excavation [Tier 2, 3 Gold]
- Gain 1 Gold. This costs Health to buy instead of Gold.
Reckless Investment [Tier 3, 1 Gold]
- Gain 3 Gold. Next turn, lose 2 Gold.
Tricky Trousers [Tier 3, 1 Gold]
- Give a minion +1/+2 and Taunt. If it already has Taunt, remove it.
Fleeting Vigor [Tier 3, 1 Gold]
- Give a minion +5/+5 until next turn.
Shiny Ring [Tier 3, 2 Gold]
- Give your minions +1/+1.
Echoing Roar [Tier 3, 2 Gold]
- Give a friendly minion "At the end of your turn, gain +2/+2."
Natural Blessing [Tier 3, 3 Gold]
- Choose a minion. Give all minions that share a type with it +3/+2.
Staff of Enrichment [Tier 3, 3 Gold]
- Minions in the Tavern have +2/+2 this game.
Ritual of Growth [Tier 4, 2 Gold]
- Replace all cards in the Tavern with ones of a Tier higher.
Brann’s Blessing [Tier 4, 3 Gold]
- Your Battlecries trigger twice until next turn.
Titus’ Tribute [Tier 4, 3 Gold]
- Your Deathrattles trigger twice until next turn.
Primal Staff [Tier 4, 3 Gold]
- Your end of turn effects trigger twice this turn.
Misplaced Tea Set [Tier 4, 3 Gold]
- Give a friendly minion of each type +3/+3.
Hired Headhunter [Tier 4, 3 Gold]
- Discover a Battlecry minion.
Contracted Corpse [Tier 4, 3 Gold]
- Discover a Deathrattle minion.
Defender’s Rites [Tier 4, 3 Gold]
- Give a friendly minion +8/+8 and Taunt.
Planar Telescope [Tier 4, 4 Gold]
- Discover a minion of your most common type.
Armor Stash [Tier 5, 2 Gold]
- Set your Armor to 5.
Dreamer’s Embrace [Tier 5, 3 Gold]
- Trigger a friendly minion's Battlecry.
Unmasked Identity [Tier 5, 3 Gold]
- Discover a new Hero Power.
Buddy Up [Tier 5, 3 Gold]
- Discover a Buddy.
Upper Hand [Tier 5, 3 Gold]
- Start of Combat: Set a random enemy minion's Health to 1.
Jaws of Fate [Tier 5, 4 Gold]
- Spin the Wheel of Yogg-Saron.
Golden Touch [Tier 5, 5 Gold]
- Make a random minion in the Tavern Golden.
Perfect Vision [Tier 6, 2 Gold]
- Set a minion's stats to 20/20.
Saloon’s Finest [Tier 6, 2 Gold]
- Refresh the Tavern with Tavern spells.
Lost Staff of Hamuul [Tier 6, 2 Gold]
- Choose a minion. Refresh the Tavern with minions of that type.
Azerite Empowerment [Tier 6, 4 Gold]
- Give your minions +4/+4.
Sacred Gift [Tier 6, 5 Gold]
- Give a minion Divine Shield.
New Heroes
Snake Eyes
- Lucky Roll
- [1 Gold] Roll a 6-sided die. Gain that much Gold. (Cannot be used again for that many turns!)
Tae’thelan Bloodwatcher
- Reliquary Research
- [Passive] Every third Tavern spell you buy costs (0).
Doctor Holli’dae
- Blessing of the Nine Frogs
- [1 Gold] Get a random Tavern spell.
All three of these new heroes will be offered in each lobby for two weeks following Patch 28.2.
New Minions
Beleaguered Battler [Tier 1]
- 4/5. At the start of your turn, lose 1 Attack.
Phaerix, Wrath of the Sun [Tier 3]
- 3/1. Divine Shield. Avenge (4): Give a random friendly minion Divine Shield.
Rodeo Performer [Tier 5]
- 3/4. Battlecry: Discover a Tavern spell.
Mad Matador [Tier 5]
- 0/8. Taunt. When this would take damage, deal it to a random enemy minion instead. (Once per combat.)
Ensorcelled Fungus [Tier 5]
- 2/4. Has +1/+2 for each Tavern spell you've cast this game (wherever this is).
Nalaa the Redeemer [Tier 6]
- 5/7. Whenever you cast a Tavern spell, give a friendly minion of each type +2/+1.
Worgen Vigilante [Tier 6]
- 10/20. Windfury. This minion always attacks an enemy minion that it can kill (if possible).
Land Lubber [Tier 2, Elemental/Pirate]
- 3/4. The Tavern offers an extra Tavern spell after each Refresh.
Sandstone Drake [Tier 5, Elemental/Dragon]
- 0/9. At the end of your turn, gain +1 Attack. Repeat for each card you played this turn.
Living Azerite [Tier 4, Elemental]
- 4/4. Whenever you cast a Tavern spell, Elementals in the Tavern have +1/+1 this game.
Bazaar Dealer [Tier 4, Demon]
- 3/6. 1 Tavern spell each turn costs Health instead of Gold to buy.
Silivaz the Vindictive [Tier 6, Naga]
- 5/8. Spellcraft: Discover a Tavern spell.
Mystic Sporebat [Tier 3, Beast]
- 4/1. Deathrattle: Get a random Tavern spell.
Harmless Bonehead [Tier 1, Undead]
- 0/2. Deathrattle: Summon two 1/1 Skeletons.
Grave Gobbler [Tier 2, Undead]
- 3/4. At the start of your turn, destroy the Undead to the left of this to gain +4/+4.
Mummifier [Tier 3, Undead]
- 3/2. Deathrattle: Give a different friendly Undead Reborn.
Steadfast Spirit [Tier 4, Undead]
- 3/1. Reborn. Deathrattle: Give your minions +1/+1.
Disguised Graverobber [Tier 4, Undead]
- 4/3. Battlecry: Destroy a friendly Undead to gain 3 Gold.
Moroes, Steward of Death [Tier 5, Undead]
- 6/2. Reborn. Deathrattle: Give your Undead +6 Health.
Archlich Kel’Thuzad [Tier 6, Undead]
- 7/4. At the end of your turn, destroy the Undead to the left of this and resummon it.
Mangled Bandit [Tier 3, Quilboar]
- 3/3. At the start of your turn, discard a spell to get 3 Blood Gems.
Snarling Conductor [Tier 4, Quilboar]
- 5/5. At the start of your turn, discard a spell to gain 3 Gold.
Paint Smudger [Tier 4, Quilboar]
- 5/3. Whenever you cast a Tavern spell, play a Blood Gem on another friendly Quilboar.
Geomagus Roogug [Tier 5, Quilboar]
- 3/6. Whenever a Blood Gem is played on this, play a Blood Gem on a different friendly minion.
Emerald Proto-Whelp [Tier 1, Dragon]
- 0/4. At the end of your turn, gain +1 Attack.
Bronze Sandspewer [Tier 2, Dragon]
- 2/2. Divine Shield. If you have 7 minions at the end of your turn, gain +2/+1.
Outback Smolderer [Tier 4, Dragon]
- 4/3. At the end of your turn, get a 2/1 Smolderwing with "Battlecry: Give a Dragon +5 Attack."
Ignition Specialist [Tier 5, Dragon]
- 2/2. At the end of your turn, get 2 random Tavern spells.
Wayward Grimscale [Tier 4, Murloc]
- 1/5. Whenever this is attacked, gain Venomous.
Lighter Fighter [Tier 4, Mech]
- 5/1. Deathrattle: Deal 5 damage to the lowest Health enemy minion twice.
Trembling Trolley [Tier 4, Mech]
- 0/9. Avenge (3): Get a random Tavern spell.
Spellbound Seafarer [Tier 5, Pirate]
- 4/5. After you buy 3 cards, get a random Tavern spell.
Hero Updates
Vol’jin
- [0 Gold] Choose 2 minions. They gain each other’s Attack until next turn.
- Dev Comment: Vol’jin has been a design space limiter for some time, especially due to its interaction with aura effects like Eternal Knight or Flourishing Frostling. This change opens up more room for us to explore future minion designs while still preserving Vol’jin’s stat-changing identity. With this change, Vol’jin is no longer banned from Naga lobbies.
Ini Stormcoil
- No text change, but now counts minions destroyed in the Recruit phase.
Maiev Shadowsong
- [1 Gold] Choose a card in the Tavern to lock in your hand. After 2 turns, unlock it.
Lord Barov
- Has been returned to the Hero Pool.
- Dev Comment: Please don’t break again.
Additionally, Edwin VanCleef, Heistbaron Togwaggle, Lich Baz’hial, Silas Darkmoon, and Sindragosa have had their hero powers updated to also work with Tavern spells.
Minion Pool Updates
The following minions have been removed from the minion pool:
- Tavern Tipper
- Selfless Hero
- Reef Explorer
- Leeroy the Reckless
- Mythrax, the Unraveler
- Tea Master Theotar
- Zapp Slywick
- Stormbringer
- Nomi, Kitchen Nightmare
- Seaborn Summoner
- Carbonic Copy
- Orgoza, the Tender
- Tidemistress Athissa
- Rot Hide Gnoll
- Scarlet Skull
- Soulsplitter
- Relentless Sentry
- Sore Loser
- Sister Deathwhisper
- Captain Flat Tusk
- Bonker
- Aggem Thorncurse
- Dozy Whelp
- Bronze Warden
- Time Saver
- Disco Shuffler
- Low-Flier
- General Drakkisath
- Kaboom Bot
- Upbeat Impressionist
- Leeching Felhound
- Iron Groundskeeper
- Uther, the Lightbringer
The following minions have been returned to the minion pool:
- Critter Wrangler
- Nether Drake
- Razorgore, the Untamed
- Master of Realities
- Snail Cavalry
Minion Updates
Daggerspine Thrasher [Tier 4, Naga]
- 4/5. Whenever you cast a spell, gain Divine Shield, Windfury, or Venomous until next turn.
Critter Wrangler [Tier 5, Naga]
- 5/7. Whenever you cast a spell on a a minion, give it +1/+2.
Slitherspear, Lord of Gains [Tier 6, Naga]
- 4/6. At the end of your turn, give your other Naga +1/+1 for each different spell you’ve cast this turn.
Electric Synthesizer [Tier 3, Dragon]
- 3/4. Battlecry: Give your other Dragons +2/+1.
Nether Drake [Tier 3, Dragon]
- 1/5. At the end of your turn, give your Dragons +1 Attack.
Razorgore, the Untamed [Tier 4, Dragon]
- 2/4. At the end of your turn, gain +1/+1 for each other friendly Dragon.
Additionally, several cards have had text-only updates for clarity, brevity, and/or to include Tavern spells as well as minions.
Updated Armor Tiers
All Armor Tiers at the launch of Patch 28.2 will be as follows:
Hero Name Armor Armor (At Higher Rating)* A.F. Kay 18 - Al’Akir 13 - Alexstrasza 17 - Ambassador Faelin 15 - Aranna Starseeker 12 - Arch-Villain Rafaam 10 - Bru’kan 15 - C’Thun 10 13 Cap’n Hoggarr 10 - Captain Eudora 19 - Captain Hooktusk 15 11 Cariel Roame 10 - Chenvaala 12 15 Cookie the Cook 7 - Dancin’ Deryl 7 - Death Speaker Blackthorn 10 - Deathwing 10 - Dinotamer Brann 12 - Doctor Holli’dae 8 - Drek’Thar 7 - E.T.C., Band Manager 10 5 Edwin VanCleef 17 - Elise Starseeker 13 - Enhance-o Mechano 13 - Forest Warden Omu 8 - Fungalmancer Flurgl 8 12 Galakrond 17 - Galewing 8 - George the Fallen 15 - Greybough 16 - Guff Runetotem 18 - Heistbaron Togwaggle 13 - Illidan Stormrage 14 - Infinite Toki 7 - Inge, the Iron Hymn 6 8 Ini Stormcoil 6 8 Jandice Barov 18 - Kael’thas Sunstrider 15 - King Mukla 10 - Kurtrus Ashfallen 8 - Lady Vashj 13 - Lich Baz’hial 7 - Lord Barov 19 10 Lord Jaraxxus 10 19 Maiev Shadowsong 18 15 Malygos 14 - Master Nguyen 8 - Millhouse Manastorm 10 5 Millificent Manastorm 6 10 Mr. Bigglesworth 16 - Murloc Holmes 10 - Mutanus the Devourer 11 - N’Zoth 12 - Nozdormu 13 - Onyxia 7 - Overlord Saurfang 14 - Ozumat 15 - Patches the Pirate 5 10 Patchwerk 0 - Professor Putricide 15 - Pyramad 14 - Queen Azshara 13 - Queen Wagtoggle 7 13 Ragnaros the Firelord 13 16 Rakanishu 15 - Reno Jackson 16 - Rock Master Voone 15 10 Rokara 12 - Scabbs Cutterbutter 10 - Shudderwock 10 5 Silas Darkmoon 10 - Sindragosa 18 - Sir Finley Mrrgglton 12 - Sire Denathrius 11 - Skycap’n Kragg 18 - Snake Eyes 10 - Sneed 17 - Sylvanas Windrunner 14 - Tae’thelan Bloodwatcher 12 - Tamsin Roame 10 - Tavish Stormpike 15 - Teron Gorefiend 10 12 Tess Greymane 17 - The Curator 13 - The Great Akazamzarak 10 - The Jailer 17 - The Lich King 10 - The Rat King 9 - Tickatus 12 - Thorim, Stormlord 15 - Trade Prince Gallywix 10 6 Vanndar Stormpike 10 - Varden Dawngrasp 13 - Vol’jin 15 11 Xyrella 15 10 Y’Shaarj 14 - Yogg-Saron, Hope’s End 14 - Ysera 5 12 Zephrys, the Great 17 - New Battlegrounds Track
The Season 6 Battlegrounds Track, with the Season Pass, features 40 levels of rewards, including 4 Legendary Hero Skins, 9 Epic Hero Skins, 6 Rare Hero Skins, 8 Epic Emotes, 6 Rare Emotes, an Epic Bartender, and a Legendary Strike!
For more details about the Season 6 Battlegrounds Track, and the new Battlegrounds Season Pass, see the Season 6 Announcement Blog.
General Battlegrounds Updates
- Turn timers have been temporarily extended by 5 seconds each turn while players get used to this new frontier.
- Bots have been added to the Battlegrounds ladder. One or more bots will be added to certain games to provide newer and lower-MMR players with a smoother experience.
New: Hearthstone Updates
We missed these updates when we first put together these patch notes—these are also going live with Patch 28.2. These are not the balance adjustments being made in anticipation of the World Championships on the 16th-17th. More info on those changes is expected later this week.
Anomaly Updates
- Driven to Greed, Army of the Corrupted, Spread of Corruption, and Twist Reality have been returned to the Anomaly Pool. Unimaginable Horrors is still removed from the Anomaly Pool.
- Twist Reality has been updated. Now, only the first time a player plays a card on their turns is a copy of it shuffled into their deck.
- Opportunity Knocks will now check and respect the current top card of your deck if you could already afford to play it, instead of always just offering a random card you could afford to play.
- Cho’Gall, Twilight Chieftain’s effect has been upped to a 50% chance of an Anomaly in your game. (There is still a 100% chance of an Anomaly in any game where both players have Cho’Gall in their decks.)
Card Updates
Dev Comment: The following cards are being adjusted not because of their power levels, but because they disproportionately cause bugs and other gameplay issues, which can be disruptive for players and time consuming to correct. These changes mitigate those problems and help future-proof these cards for updates going forward. These changes are going live with Patch 28.2, but they won’t be eligible for full dust refunds until our upcoming hotfix Patch 28.2.1.
- Old: Deathrattle: Get a copy of the card that killed this.
- New: Deathrattle: Get a copy of the last card your opponent played.
- Old: Battlecry: Repeat the last friendly Deathrattle that triggered.
- New: Battlecry: Get a copy of the last friendly Deathrattle minion that died.
- Old: Battlecry: Gain a random friendly Deathrattle that triggered this game.
- New: Battlecry: Get a copy of a random friendly Deathrattle minion that died this game.
- Old: [2 Mana] 2/3. After you Discover a card, reduce its Cost by (1).
- New: [3 Mana] 3/3. Battlecry: Discover a card. Reduce its Cost by (1).
- Old: Battlecry: Choose a friendly minion. Swap it with a minion in your deck.
- New: Battlecry: Choose a friendly minion. Summon any copies of it in your deck.
In-Game Event: Winter Veil
Greatfather Winter is here for the season, bringing toys to everyone in the tavern. Ring in the new year with cheer! From December 12 to January 2, complete event quests to earn Event XP on the special event rewards track. Complete the rewards track to earn 1 Showdown in the Badlands Pack, 2 Standard Packs, 2 Ravenous Kraken Signature Common cards, 2 Angry Helhound Signature Rare cards, and Greathfather Thorim Battlegrounds Hero Skin!
Then, keep the Winter Veil festivities rolling with Winter Veil themed Tavern Brawls starting on December 13, and Winter Veil themed shop offerings starting December 19!
Heroic Tavern Brawl Returns
Kick off the new year with a bang! Heroic Tavern Brawl (Standard format) returns on January 3, for more fierce competition against top players. Pay the entry fee and play until you either get 3 losses or 12 wins. Those who can go all the way are greatly rewarded!
Major Shop Rework
We’ve overhauled the in-game shop to improve performance and make it easier for all players to see the types of products that interest them most! Now, shop categories are broken down into tabs and sub-tabs to reduce scrolling. There are main tabs on the left side for Featured items (like current best-value bundles), Hearthstone items, Battlegrounds items, Modes items (like Tavern Tickets), and Runestones. Some of these main tabs also have sub-tabs across the top to make further navigation easier!
You can also now zoom in on specific items in a bundle, to get a better look at them. Just select the bundled product and click or tap on the part of the product image you want to zoom in on! We’ve also improved the item preview for animated Skins to better show off their art. Finally, if a Skin or Bartender has special voicelines, there is now a speech bubble button for you to preview them.
New Player Progression Update
After finishing the tutorial, new players will now get access to the new Apprentice Track—an experience replacing the current Apprentice Ranks and intended to simplify and guide new player development and progression. Modes and classes (including Death Knight) are now earned as rewards on the Apprentice Track, instead of their previous unlock requirements. We’re also introducing the Tavern Guide, a series of quests designed to teach players about Hearthstone’s core systems and strategies. The new Apprentice Track and Tavern Guide are expected to take less time to complete than the current Apprentice ranks. Rewards for completing the new track include Gold, Catch-Up Packs, starter decks, and more!
Returning players who are still in Apprentice ranks will be placed on the Apprentice Track, with their current Modes and all classes unlocked. Experienced players or players who just want to play Battlegrounds will be able to skip the track and guide to immediately unlock all classes, modes, and Loaner Decks, but will miss out on the other rewards along the Track.
Bugs and Game Improvements
- [General] In our continued efforts to streamline the mobile client, the base download for new installs will now no longer automatically include Mercenaries or Solo Content. Players who want to play those modes can still access them in-client, with an additional download after the initial install. We plan to continue to build on this modular download experience in coming updates.
- [Hearthstone] Odyn, Prime Designate’s Battlecry effect can no longer be stacked if played multiple times.
- [Hearthstone] Asvedon, the Grandshield will no longer spoil secrets.
- [Hearthstone] “Partner” cards will now check cost only when you play them, so playing them can’t negate their own effect due to cards that change cost based on cards in your hand or minions in play.
- [Hearthstone] Fixed a bug where Magister Dawngrasp’s Hero Power and Artificer Xy’mox caused disconnects. Magister Dawngrasp is no longer banned.
- [Hearthstone] Fixed a bug where Forging or Trading a Miraged minion would get you an extra Mirage in hand.
- [Hearthstone] Fixed a bug where Tony, King of Piracy’s Finale effect triggered before his Battlecry effect.
- [Hearthstone] Fixed a bug where Shadow of Demise copied a card’s base version, instead of an exact copy.
- [Hearthstone] Fixed a bug with the animation for Amitus’s Reinforced ability.
- [Hearthstone] Fixed a bug where The Primus didn’t have animations or sounds when it used its Abilities.
- [Hearthstone] Fixed a bug where Symphony of Sins was missing its music effect when played—what’s a Symphony with no sound?
- [Hearthstone] Fixed a bug where Excavating Epic and Legendary Treasures resulted in a small spike of lag.
- [Hearthstone] Fixed a bug where gaining control of an enemy Titan, but clicking on the Titan before the “mind control” animation completed, could cause a client soft-lock.
- [Hearthstone] Fixed a bug where Confessor Paletress could summon Colossal minions with her effect.
- [Hearthstone] Fixed a bug where Chittering Tunneler’s Battlecry didn’t deal damage.
- [Hearthstone] Fixed a bug where Felsteel Executioner did not retain hand buffs for its Health.
- [Hearthstone] Fixed a bug where cards transformed by Shenanigans would retain their Deathrattles, allowing you to... *sigh* destroy the enemy hero with a banana that had Mecha’thun’s Deathrattle. Talk about Shenanigans.
- [Hearthstone] Fixed visual bugs with various minions’ come into play effects.
- [Battlegrounds] Fixed a bug where Lord Barov’s Hero Power caused crashes. He’s been returned to the Hero Pool.
- [Battlegrounds] Fixed a bug where Upbeat Duo couldn’t copy Golden Monkey.
- [Battlegrounds] Fixed a bug where Piloted Whirl-O-Tron didn’t copy Recurring Nightmare’s Deathrattle.
- [Solo Content] Fixed a bug where the “Warlock’s Apprentice” Solo Adventure puzzle was made impossible to clear by recent card adjustments.
- [Progression] Fixed a bug where claiming Thunderbringer prior to expansion launch meant it was not counted properly for Collection Achievements.
- [Progression] Fixed a bug where the Refreshing Vendor achievement didn’t progress properly.
- [Features] Fixed a bug where, when using spacebar to Mass Pack Opening, the game would select a stack to open randomly (now it will always open the top eligible stack).
- [Cosmetics] Fixed a bug where Elise, the Leader did not have her special hero power animation.
- [Cosmetics] Fixed a bug where Pit Boss Reska did not have their special hero power animation.
- [Cosmetics] Correct issues with various hero skin voicelines.
- Misc. other bug fixes and game improvements.
dont disenchant the nerfs yet:
These changes are going live with Patch 28.2, but they won’t be eligible for full dust refunds until our upcoming hotfix Patch 28.2.1.
Why is there no dust refund?
Fate Splitter change really sucks, the card had a few interesting interactions that at least made it fun to use, now it's just shit. OTK reckless mine priest with infinite teron gorefiend now doesn't work and that was a pretty funny deck to pilot.
MADAM GOYA NERF FREE DUST YEAAAAA
Edit : NVM blizzard was too lazy, every nerf didn't get refund lol rip
Full refund after next patch
Oh okay thanks mate! :)
i dont get the wild nerfs
Hearthstone is so badly made it can't handle having interesting cards in the game, I guess. Small indie company.
The devs have been dead inside for quite some time. Just look at the flavor text for Soulburner Varia.
I have to belive that the "Wild Changes" are mainly Twist nerfs, cause I can't believe that I'm living in a reality when Madame Goya was nerfed (Tho probably improves the card). And I don't like any of this changes. I get that Fate Splitter has some silly interactions but seriously there wasn't a better way to fix it? Now is a bad version of Copycat, which is already a bad card. Goes completle against with the theme of the card. Same with the Parrot. All other Parrots repeats the last X thing that you triggered in the game, It could at least cost (1) less if was going to have an effect that mediocre. and Dwarven Archaeologist went from having a kinda unique effect to the most basic and generic (and not even good) effect on the game.
Each mode should have their own versions of the cards. This is a nonsence for the casual Wild player.
Also they don't even mention the Chaos Gazer bug that it's out since like 3 weeks already, and I'm sure they don't even know that Jace Darkweaver disconnects the game each time that triggers its Battlecry, cause I'm probably the only person in Wild that plays Jace.
The Cho'Gall buff is nice, I guess. Is not even a Buff cause is random and symmetrical so it could help your opponent more than you, but at least it triggers more often. To be honest It could have a 100% chances in my opinion, but I get that some people don't like play the game with random shenanigans on it.
Surely Jace and Xymox d/c caused by the same issue and will be fixed together, right? *copium*
Also seem really strange to me that they went after all these obscure cards, but left chaos gazer bug unchecked. Like pretty sure Dwarven Archaeologist playrate is much lower than that card.
Goya is the only card that can even be played in Twist, and no, it's not breaking the game there either. I agree that the changes are uninspired and lame, but they have nothing to do with balance. Reading developer notes instead of conjuring up your own fantasy truths helps sometimes.
"Dev Comment: The following cards are being adjusted not because of their power levels, but because they disproportionately cause bugs and other gameplay issues, which can be disruptive for players and time consuming to correct. These changes mitigate those problems and help future-proof these cards for updates going forward. These changes are going live with Patch 28.2, but they won’t be eligible for full dust refunds until our upcoming hotfix Patch 28.2.1."
Awesome just kill these fun cards
So no more standard buffs / nerfs Except these 2 ?
These buffs/nerfs aren't part of that. The Standard balance changes are later this week (most likely Thursday).
oh thanks - I didn't know if that's was it or they'll nerf something more
Seriously? That was the coolest way to use the card. Lame as hell. Also I don't see a reason why Odyn stacking shouldn't be possible. There is literally no world in which you need more than one Odyn effect.
Odyn's text says that when you gain armor, you get that much attack, and it makes no sense that you get double attack when you apply this effect again. Similar to how Brann says that your battlecries trigger twice, and thus shouldn't (and doesn't) stack with effects like Murmuring Elemental or Electra Stormsurge.
And what's wrong with Dwarven Archaeologist?
Apparently it's very inconsistent with triggering, as a number of cards that Discover did not trigger the discount, especially if the Discovered card was already discounted.