Welcome to a modified version of Top Duels Moments! In the past, we've shared a curated selection of lucky or unfortunate occurrences in Duels. Here, we'll do the same thing, while also providing fun ways decks to try out!
10: An Easy Choose One
2 Damage vs 14 Armor; With Groovy Cat banned and Free Spirit not, the decision on which side of the Hero Power to buff is kinda made for you. But seeing how easy it is to spam those little guys with things like Mummy Magic, it’s easy to understand why that’s the case.
9: If You Fall To Trees In The Forest
Nature spells have become such a good package in duels that their signature Treasures had to be dialed down a bit. If you disagree, here is some evidence of how blatantly powerful spamming stats or Treants can be in a deck that already wants to do that.
8: Be The Bomb
You know how strong Odyn, Prime Designate is right? How about two? They do stack after all. Why wait for bombs to win you the game when your face makes a bigger explosion?
7: Thank You For Your Patronage
Having the coin and an extra mana crystal from Crystal Gem make turn 1 way more fun. Who doesn’t love getting their Grimmer Patron out way too early?
6: Acquire The Sire (7 Turns Earlier)
Spamming Invigorating Bloom in the first few turns has always been proven useful in Druid decks built around profiting off it. Here we have a Death Blossom Whomper draw Sesselie of the Fae Court. It needed to be removed in case of very likely Hedge Maze follow up play. However, this decision was met with a turn 3 Sire Denathrius. This is one of those rare cases where the Uninfused version of him was the threat.
5: I Spy
After working so hard for Quel'Delar, why should the opponent get a better one? Thankfully (but sadly missed the screenshot), a Plague of Madness generated by their Book of Wonders destroyed this overpowered weapon on both sides. It became an actual game from there, but what a moment!
4: Why Do We Even Have That Portal?
After two Flash of Lightnings, an unfortunate Serpentshrine Portal summoned a Razorscale, ruining the likely lethal damage they had and forcing them to Lava Burst it to at least get some value from the turn of discounted Nature spells.
3: A Very Bold Move
Coining out Dirty Rat on turn 1 is always a very risky play. This Drek’thar felt like taking the risk, and got absolutely punished by pulling Eonar, the Life-Binder. Despite it being one of the less competitively successful Titan, it’s undeniably scary when it’s out 9 turns too soon!
2: Cage Head Gets Bodied
Getting a Cage Head from The Scourge is pretty lucky. Too bad it also summoned the neglected Deathrattle tech minion Deathwarden, and effectively turned him into a fancy Magma Rager.
1: System Down
Duels Balance changes banned both Mechwarper and Seafloor Gateway from decks. Seeing how easy and abusable it is to discount the Microbots and Lab Constructor, that was probably the right move. This especially holds true when the Reno deck was the only tested deck list of these that made it to 12 wins even after those bans.
Here are the decks that were tested, proved successful, and featured in the Top Moments!
Scarlet Leafdancer - Death Knight
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Minion (12)
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Ability (3) |
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Rainbow Death Knight - Hero Power: Hematology - Starting Treasure: Ironweave Bloodletter
Druid
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Minion (7) |
Ability (8)
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Nature Druid - Hero Power: Invigorating Bloom - Starting Treasure: Warden's Insight
Vanndar Stormpike - Hunter
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Minion (3) |
Ability (9)
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Weapon (2) | Playable Hero (1) |
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Secret Hunter (Vanndar) - Hero Power: Send in the Scout - Starting Treasure: Stalker's Supplies
Shaman
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Minion (6) | Ability (9) |
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Lightning Shaman - Hero Power: Ferocious Flurry - Starting Treasure: Chaos Storm
Warrior
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Minion (5)
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Ability (9)
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Weapon (1) |
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Bomb Warrior - Hero Power: Magnetic Mines - Starting Treasure: Scrapmetal Demolitionist
Reno Jackson - Mage/Rogue
Click-Clocker, Drone Deconstructor, From the Scrapheap, Pit Stop, Security Automaton, Trench Surveyor, Coppertail Snoop, Mecha-Shark, Mimiron, the Mastermind, SP-3Y3-D3R, Lab Constructor, Ini Stormcoil, Zilliax, V-07-TR-0N Prime, Gaia, the Techtonic,
Mech Reno - Hero Power: Amateur Mage - Starting Treasure: The Gatling Wand
We hope you've enjoyed this display of degeneracy and have a great day!
If you are in the mood for some Duels, or want to know more, check out our dedicated Duels Guide, with other Example Decks and Treasure Tier List!
Dead mode.
Duels is such a weird mode.
On one hand you have all those crazy fun things that still can happen but they also still try to "balance" the mode and like "make it competitive". In fact you can't play a fun Duels game against friends. But to be fair how would you even do this? Still for a fun game mode like this wouldn't that make sense? For example you would select the "level" as in how far into the run it should be and then you choose Hero, Hero Power, and signature Treasure; then make the initial deck and immediately after also all the Treasure and card bucket choices up to the selected "level". That sounds like it could really fun.
For now Duels is, at least for me, basically the single player mode of cool old adventures with new stuff; I just need to ignore that I'm actually playing against real people. I mean that is for me what "competition" is: A game where you don't care about the opponent in order to have fun. And yeah, that 3 loss thing and the fact you can't play it with friends really makes it exactly that.
There is so much which could be done better with Duels to make it more "casual friendly" and actually a really fun game mode and not just - like so many other things - "kinda nice but not all that great". But I guess I won't bother writing all that. I know that people like me are in the minority. I don't understand what's so fun about all this "competitive" stuff, but yeah, it seems are lot of people are into it. Fair enough.
Duels bans and card buckets just make absolutely no sense. Helya is banned from initial deckbuilding, but slap all the plague cards into a base package and you get offered loads of them anyway. Ended up having 5 of them in my deck at the 3 wins mark. Seems kinda stupid.
The most degenerate thing in duels at the moment is probably reno. By playing vanish as your only 6+ cost spell, parrot repeats it infinitely and bounces itself in the process - any deck that wins by building board can now never win (which is like 80% of decks because bomb warrior is S tier)
Here's more highlights that aren't included in this article. Bonus Point to whoever knows where the voice line for Reno Jackson swearing came from.